Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
General Discussion / Re: PHNL and Hawaiian Airports for MSFS2020?
« Last post by Latka808 on August 02, 2022, 08:37:51 pm »
Hi! I just wanted to ask if we could get a status update on PHNL? As someone who lives on O'ahu and flies (virtually) out here all the time, I am ready for a *good* PHNL. :)
22
GSX Backdoor / Re: Third GSX Preview in MSFS: Airport Customization
« Last post by CPTAlp on August 02, 2022, 05:58:33 am »
Well as I've said, I support screenshots which is why I've said can you share a SCREENSHOT of the services not a video so that it doesn't take developer time

To which I replied, for the kind of services you asked, a screenshot really won't do it, because they really need to be seen in action. Videos will come.

Completely understandable. Super excited!
23
GSX Backdoor / Re: Third GSX Preview in MSFS: Airport Customization
« Last post by virtuali on August 01, 2022, 10:45:11 pm »
Well as I've said, I support screenshots which is why I've said can you share a SCREENSHOT of the services not a video so that it doesn't take developer time

To which I replied, for the kind of services you asked, a screenshot really won't do it, because they really need to be seen in action. Videos will come.
24
GSX Backdoor / Re: Suggestion for GSX Jetway/Stairs Usage
« Last post by CPTAlp on August 01, 2022, 06:28:26 pm »
Right obviously we don't want to break anything. Do you think there is a better way to do it without the ground services being reset or thats the only solution? Also if the parking position is using GSX jetways then that might be a bigger issue since I'd be removing the jetway physically as wel.
25
GSX Backdoor / Re: Third GSX Preview in MSFS: Airport Customization
« Last post by CPTAlp on August 01, 2022, 06:25:55 pm »
That is very true. People unfortunately jump ships very quickly. Is there any chance we can at least see some screenshots? At least 1 maybe with passengers walking for example? This does not carry the risk of a video and would take maybe tenth of effort and time of a video.

Passengers and the new Boarding luggage service are precisely the things that won't work in a screenshot, because what's changed is mainly the animation. Well, not really, the models have changed as well, but the animation is the most important thing.

Would you rather we'd work on THAT one, or making a new video ?

Well as I've said, I support screenshots which is why I've said can you share a SCREENSHOT of the services not a video so that it doesn't take developer time :)
26
Charlotte KCLT for MSFS support / Re: Low FPS On External View
« Last post by virtuali on August 01, 2022, 04:51:59 pm »
Just to confirm... this is in MSFS not P3D.

Ok, I'm sorry, I just didn't noticed which section we were in, because I know KCLT in P3D could use some optimizations, because it came out the day after P3D 4.0 was released, so it was an hybrid between FSX and P3D code, with lots of complex handling done by GSX/Couatl to make out the differences between the two sim, trying to use 64 bit larger memory, without losing compatibility with FSX, which was still used by many people in 2017.

In MSFS, it's even likely to be caused by the airport, which one of the very few airports currently in the market that use multiple LOD levels *extensively* ( it didn't had any in P3D ) and, comparing to the P3D version, it doesn't even have any of our specific features like Docking systems, which were added by GSX so, it should have a much better fps in MSFS than in P3D, both because is more optimized, but also because it has less features, which will came back with GSX.

It is BY FAR our best optimized scenery, and one of the most fps-optimized scenery out there for MSFS. If and when Asobo/MS will enforce the LOD restrictions they gave developers some months to adapt first, KCLT will be the only scenery you'll be able to use without requiring any updates, since it's already done following the best practice for fps and memory optimization.

Also in this case, the last scenery update happened in March so, if your flight in June didn't shows any issues, it clearly can't be caused by the scenery either.
27
Charlotte KCLT for MSFS support / Re: Low FPS On External View
« Last post by nobleord on August 01, 2022, 04:38:20 pm »
Just to confirm... this is in MSFS not P3D.
28
GSX Backdoor / Re: Third GSX Preview in MSFS: Airport Customization
« Last post by virtuali on August 01, 2022, 12:54:55 pm »
Have you achieved good results when making your ground equipment interact with some payware airplanes (first of all PMDG B737 and Fenix A320)? Are GSX and those airplanes fully compatible?

Of course GSX is fully compatible with those planes. In fact, they are a way better fit for GSX than the default, that have some silly design choices, like missing animations on all passenger/service/cargo doors, because the default ground services don't support more than one door per service.

Also, we added a completely new feature we call "Aircraft handler", which allows us to specify different GSX behaviors depending on the loaded airplane, with actual code, not just parameters like in the FSX/P3D version. Those snippets of code are being called at specific times, for example where doors need to be opened, or when GSX is first called, or when any GSX service like Refuel, Catering etc, is  called, to eventually do any kind of airplane-specific preparations.

The default aircraft handler has only one feature: opening doors automatically, assuming a default airplane will use default variables for doors.

The PMDG aircraft handler, which called in place of the default handler, also open doors automatically, but does it by acting on the PMDG FMC buttons, because PMDG was very smart to use a standard key event to handle these things, so we didn't had to write any variables or dwelling into any proprietary code, we just send the same standard key command AS IF you pushed the relevant button in the FMC (it's like sending a keyboard macro) to the FMC, which will open the required door.

Or, send away the PMDG ground vehicles, if they are attached when you call GSX.

In the same way, we might have a different Fenix handler or any other plane handler, although I found the Fenix A320 to be easier to work with, since in the way that matters to GSX, is more like a standard airplane.

This new feature it's very flexible way to have lots of custom code without making the *actual* GSX code any more complex, thanks to the fact GSX is written in Python, which is designed to do this kind of highly dynamic behaviors that mix object-oriented programming with the dynamically typed nature of the language, so it will make it easy for us to keep it updated and add new and new features to 3rd party airplanes that might require special treatments.
29
GSX Backdoor / Re: Third GSX Preview in MSFS: Airport Customization
« Last post by f_tony on August 01, 2022, 12:05:19 pm »
The price will be similar to current GSX, but there will be a lot more value in it, because many features which were only available with GSX L2, like Passengers, replacement Jetways and the Fuel Hydrant, will all be part of the Base product.

Also, the base product will also replace all default Ground Vehicles, on a Global basis, without being constrained by the limited "Regions" system, and they will serve AI airplanes as well, something GSX never did before.

Have you achieved good results when making your ground equipment interact with some payware airplanes (first of all PMDG B737 and Fenix A320)? Are GSX and those airplanes fully compatible? Thanks
30
Charlotte KCLT for MSFS support / Re: Low FPS On External View
« Last post by virtuali on August 01, 2022, 11:03:23 am »
Two flights in June did not have this behavior. 

That's settles it. The last file which was updated at KCLT, the AFCAD, dates April 2020. There hasn't been any updates to the scenery ever since. And there wasn't been any updates to the sim itself since January. 2021, when the latest hotfix for P3D 5.3 came out.
Pages: 1 2 [3] 4 5 ... 10