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November 29, 2014, 05:52:52 AM *
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 1 
 on: Today at 05:20:26 AM 
Started by Aviationsim4862 - Last post by Dominato83
I would like to be able to select multiple types of fluid as well. I realize that it would be nearly impossible to position deicers at remote ares of the airport. Maybe FSDreamteam could make that possible as their airports however.
What you could do, as I have been doing for the past year and a half awaiting deicers is that you can add parking spaces at those aprons using ADE.  You can then push back from your gate, taxi to the deicing pad, park in the position, and then be deiced.

 2 
 on: Today at 05:11:41 AM 
Started by Sludge - Last post by jimi08
Well, in that case... yes you will notice wiggling if you mess with the yaw stability and/or rudder trim effectiveness.  As mentioned in a few posts above, the current auto rudder uses a few different logics to get the desired effect.  Part of that logic is the Bang-Bang method that I was talking about.  If the gauge senses a slide occurring, it will induce opposite rudder.  If it senses a skid, it will induce more rudder in the direction of the turn.  Because the gauge is always seeking coordinated flight, it will "wiggle" a bit while finding it.  I will tend to happen once you set the aircraft on a set bank angle.  The stability and effectiveness were adjusted to minimize the wiggling that occurs due to the gauge.  The default settings were 5.2 for yaw stability and  0.3 for rudder trim effectiveness.

The older system wasn't a dynamic system as this one is.  That's why you will not get the wiggling.  It was set on a basic algorithm that got the job done, but wasn't very flexible.  The one now is a dynamic one, constantly changing based on current situation.  It does a better job correcting based on a variety of bank and/or speed combinations.

Either way, I'll look into it.

Jimi

 3 
 on: Today at 05:06:54 AM 
Started by virtuali - Last post by RossG
I LOVE GSX! Bought it as soon as it came out. Unfortunately I am not bright enough to know how to program it for my add on planes. Does anyone know if there is a video out there with step by step instructions?

 4 
 on: Today at 05:01:46 AM 
Started by bjratchf - Last post by bjratchf
Is there anyway to correct the taxiway designations for KORD- to bring them up to date? ZY is now EE coming off of the D3 taxiway- I don't see this indicated in the AFCAD so it could simply just be visual. Do I edit textures somewhere?

 5 
 on: Today at 03:48:59 AM 
Started by ferrariman15 - Last post by ferrariman15
Ok carried out all your instructions to the letter! I have both Couatl and Addon Manager in the addons menu as you can see in the attached image.

In the Addon Manager the scenery is still saying active but not in scenery library even though it is in the scenery library.

I don't know if this makes any difference but I have these sceneries installed into P3D V2 which is on the same SSD Hard drive.


 6 
 on: Today at 03:47:19 AM 
Started by Kjelle - Last post by Dazza74
Since the update to the latest version that was recently released , Couatle is no longer visible in the addon's menu.

It's not entirely clear from your message, if the Couatl menu disappears while FSX is running, or it doesn't even start. If it doesn't even start, the most likely cause is the antivirus blocking it.

As explained, many times already, it's NOT enough to just install with the antivirus off, you MUST also configure it to exclude the following files from scanning:

YourFSXfolder\bglmanx.dll
YourFSXfolder\fsdreamteam\couatl\Couatl.exe

I thought I was pretty clear and concise in my message. Furthermore I have configured my anti virus to exclude the above. It was my oversight  not to mention that in the original thread; however it does seem I am not the only one experiencing this issue and a fix is needed. You don't have to be rude and arrogant because something has been explained already. I am not getting FSX crashes.  A little respect to a paying customer wouldn't hurt either.

 7 
 on: Today at 03:19:52 AM 
Started by virtuali - Last post by captainoftheship
Downloaded your update and lost the pushback trucks.  Figure still moves, but truck does not.  What must I do?  Asking wife for more of your products for Christmas.

Thanks

Richard C Halterman

 8 
 on: Today at 03:10:09 AM 
Started by Sludge - Last post by hd764jvgd843
I've noticed the wiggling effect with my modded version first. Removed my mod and confirmed it is there with the out of the box 14.15 version, too. You can amplify it by reducing yaw_stability to e.g. 1.5 and setting rudder_trim_effectiveness to 1.0, but it is also noticeable with default settings.
When you toggle through the views stop at 'tail', zoom in to 0.8 and you can see the rudders moving like being caught in a kind of stable resonance. Get speed above 550, at low altitude, keep the plane level, take hand off the stick, and the rudders will wiggle a little bit.
I traced it back to the FCS Auto_Rudder.xml. It stopped when I replaced it with an old .xml of FSXBA version 12.3.2. Version 14.14 has the error too. But version 14.14 'Auto_Rudder last good.xml' does NOT have the wiggling, but autorudder behavior with that .xml is odd at high speeds, meaning too much rudder effect, one cannot do any clean barrel rolls.

For now I use xml out of version 12.3.2, which works fine, but does not show the visual rudder animations.

Peter

 9 
 on: Today at 03:09:32 AM 
Started by justin48 - Last post by justin48
Umberto,

Thank you very much for the quick response.  Clearly, I did not look far enough through the back pages of the forum.  Really appreciate the great support you  provide for this, and all your products. 

Justin Friedland

 10 
 on: Today at 02:41:23 AM 
Started by kenthom - Last post by kenthom
Disregard, I was able to fix the problem per another thread.  I simply reinstalled the update and took care of the issue.

Thanks.

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