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May 28, 2015, 02:49:50 PM *
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 1 
 on: Today at 01:58:14 PM 
Started by Dimon - Last post by Dimon
Need this badly to accommodate huge amounts of AI. Since there have been no changes to buildings and other structures, I hope that adding new runway should not be a major issue. Thanks

 2 
 on: Today at 01:26:20 PM 
Started by looping - Last post by virtuali
I had a look into GSX but expect problems with my many airports with AES active. Do these two systems work well together without too many configuration efforts to be made?

Many users found the easier option is to use AES just for the jetways (which GSX doesn't do), and GSX for everything else, which can be done by disabling all doors in the AES Menu except the main door and, if the parking has a fake/static jetway, be sure you enable the "parking has a jetway" option in the GSX parking customization page.

 3 
 on: Today at 12:41:13 PM 
Started by looping - Last post by looping
This is just to confirm that after removing and reinstalling KORD all is OK again.

I had a look into GSX but expect problems with my many airports with AES active.
Do these two systems work well together without too many configuration efforts to be made?

Thanks for your help in restoring the FSDT airports and your advice on GSX together with AES.

Rgds
Ernst

 4 
 on: Today at 08:15:32 AM 
Started by pilot541 - Last post by pilot541
Thank you so much..it was as simple as just turning off all the firewalls and antivirus. That just slipped my mind Shocked

 5 
 on: Today at 07:47:34 AM 
Started by Avidean - Last post by virtuali
I have found that in Prepar3D V2.5 if I set GROUND_SHADOW_TEXTURE_SIZE=4096 in the .cfg I get great shadows compared to 2048 and far better than 1024 while TEXTURE_MAX_LOAD=1024. So if no texture can be greater than 1024 if TEXTURE_MAX_LOAD=1024 how is this possible? Its not placebo. The difference is as plane as the nose on my face!

P3D is a bit different than FSX, because you have a separate setting for Ground Shadows, but still doesn't change the fact that, everything else (except shadows) cannot be displayed higher than the value set on TEXTURE_MAX_LOAD. There's no such thing, even in P3D, as a separate setting for airports and the overall scenery.

Quote
If TEXTURE_MAX_LOAD=4096 is it possible to set the Addon airport to 1024 or 2048 and the scenery in general to 512?

No, not even in P3D. The only way you could do that, is by manually resize down all the default textures.

Quote
Would it help with VAS?

Not really, because the texture resolution affecting VAS was mainly an FSX problem, under DX9. Under DX10 and above, allocated video ram doesn't take from system RAM anymore and thus, since P3D doesn't support DX9, it's no longer an issue there.

If you want to lower VAS impact, don't waste your time acting on the texture *resolution*, especially with P3D, but act on these settings:

- Level of detail radius

- Scenery complexity

- Autogen vegetation density

- Autogen building density

- AI Traffic density. And turn off cars, boats, etc.

 6 
 on: Today at 07:26:03 AM 
Started by pilot541 - Last post by virtuali
For some reason, the manual (offline) activation came out. The offline activation is not the normal way to activate our products, usually you only need your Serial Number, with no other codes and no other web pages to go to, it's all automatic in the software.

The offline activation will only come if the program cannot access to the internet, which (if your PC is connected to the internet) might be caused by a firewall/antivirus or similar product that is blocking online access to the activation server.

In any case, offline activation surely works too, and it's done this way:

- Using the "Register Serial" button in the Addon Manager, insert your Serial Number.

- If there's no internet connection, the manual activation dialog will come out, with 3 choices.

- Select  "Activate Using a Different Computer that has Web access" - It will present you with a serial number called "Installation ID". Save this code to a thumb drive, and go to any PC with web access.

- Go to http://activate.esellerate.net, and type this ID into the field. It should reply back with another long code. Save this code and return to the non-internet connected PC.

- Launch FS and wait again for the manual activation screen to come up. Now select "I already have an Activation Key and would like to Activate Now". Type the code you obtained from the web from the other PC, and it should activate.


However, if your PC is connected to the internet, it's best if you sort it out your firewall/antivirus issue and use the normal activation instead, so you might have to turn off such software when activating, or configure it to grant online access to FSX.

Another *possible* cause of the manual activation procedure coming out with no reason, is that your ISP is too slow to update its DNS servers, so they might point to servers that has changed in the meantime. If this is the issue, you can fix it by using Google DNS or OpenDNS, this way:

https://developers.google.com/speed/public-dns/docs/using

 7 
 on: Today at 02:10:26 AM 
Started by pilot541 - Last post by pilot541
I just bought a new computer and have been downloading all the programs from my order list at Just Flight.com. I did not have any problems till I got to downloading the FSDreamTeam - GSX Ground Services. Everything went well till it came time for activation. . When it ask for my key codes from Just Flight, I entered as ask and another window popped up with this new key code info needed for:
www. esellarate/activate where I was ask to put in my key codes again.
They give you three options to activate and I chose "I already have activation codes and would like to activate now".

But there was the problem....the first window for the esellarate/activation doesn't allow for more then 4 or 5 letters and my first code from Just flight has 7 letters in the code (FSDTGSX) so it does not fit in the esellarate avitvation window.  Plus every time I type the letter "S" in the code, the number 5 is always put in place and not the "S" So It keeps telling me there is an error.
"The activation key entered is not valid. Please verify that you entered your Activation Key correctly and completely".
I have never come across this before and I'm lost when it comes to activating this program. Any help would be welcomed.I contacted Just flight who informed me they only sell the program and to notify the FSDreamTeam-GSX.
So how can you help me so I can activate GSX
Pilot541

 8 
 on: Today at 12:39:00 AM 
Started by vc-10man - Last post by vc-10man
Thank you for that reply, Virtuali

That did the trick. I moved the My Traffic right down the Scenery Library list to be just above the default airport, Langley AFB, and this time I got the GSX working at TropicalSim's SBGR.

 9 
 on: May 27, 2015, 11:45:10 PM 
Started by Avidean - Last post by Avidean
TEXTURE_MAX_LOAD is set to 512, no texture displayed will ever exceed this size in the sim, regardless of its original size.

The syntax would certainly indicate that and I don't doubt you statement but I am somewhat confused.
I have found that in Prepar3D V2.5 if I set GROUND_SHADOW_TEXTURE_SIZE=4096 in the .cfg I get great shadows
compared to 2048 and far better than 1024 while TEXTURE_MAX_LOAD=1024. So if no texture can be greater than 1024
if TEXTURE_MAX_LOAD=1024 how is this possible? Its not placebo. The difference is as plane as the nose on my face!

Anyway I am trying to set Addon airport Texture (e.g. FSDT CYVR) to 1024 or 2048 while the surrounding textures are set to
512 and ground shadow textures are set to 4096 all in an attempt to avoid OOM's with Tubeliners. I don't think think anyone can see the
differance between 512 textures and HD textures once there a couple of hundred feet of the ground. I know I can't.

If TEXTURE_MAX_LOAD=4096 is it possible to set the Addon airport to 1024 or 2048 and the scenery in general to 512?
Would it help with VAS?

I know this is not an FSDT issue but would be interested in your thoughts :-)

 10 
 on: May 27, 2015, 07:46:17 PM 
Started by hd764jvgd843 - Last post by PhantomTweak
All I could find was the data for the BRU-32, which I believe is equivalent, or at least very similar to the SUU-62A, I think. It weighs 76 lbs. according to the information on this site: http://www.anft.net/f-14/f14-detail-rack-bomb.htm.

I will review the spreadsheet (picture) you provided. At a quick glance, it looked pretty accurate. I will dig up what I can on any questions, and let you know, but it looks very good and quite comprehensive! Nice job indeed. I realize that what we have is for the E model FA-18's, but I think a lot of the weights and DI's should be pretty close, knowing the Navy's conservatism as far as weapons systems goes. And the racks are mostly improved versions of the older SUU versions, which mostly change the electronics and release mechanizems,, but the over all weights and dimensions tend to remain fairly constant.

Hope that helps a little
Pat☺

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