Recent Posts

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1
GSX Support FSX/P3D / Re: Fuel Truck Counter Issue
« Last post by hkhoanguyen on Today at 01:42:43 pm »
Same thing happens to me today :

Added GSX customized bgl jetway for Gate 8
onEnteredAirport EGNM
aircraftEngaged
GSX variables RESET
Requested assistance services at Parking 12
Couldn't resolve Fuel price host name
Couatl.UrlopenError: Invalid easy handle

I allowed GSX in Firewall, probably again the issue with the provider you get the fuel price from ?
2
General Discussion / Live Update issue
« Last post by laltamuro on Today at 12:53:52 pm »
Hi, when I am updating via Live update, the process brakes after having started to process Zurich (14). Is there any log I can check to see what is happening?
I am aware of other posts about it. Just curious to know if there is a log I can check.
Thanks :-)
3
GSX Support FSX/P3D / Live updater installation stalling
« Last post by Cowpatz on Today at 06:07:16 am »
I haven't had this issue with live updater before.
After viewing similar posts I have added the Addon Manager to the list of antivirus exclusions and disabled the firewall.
It appears that downloads have taken place but the installation windows is stalled with no movement on the progress bar and the cancel button is grayed out.
Task manager shows no activity and is the only way to shut down the update progress.
Looking in the addon manager folder there is new files (date of update attempts).
The following appear modified:
bglmanx.dll
bglmanx64.dll
bglmanx65.dll
Couati_Updater2
QlmLicenseLib.dll
QlmLicenseLib.dllmanifest
QlmLicenseWizard

I'm using P3D4.5
Windows 10
Thanks



4
GSX Backdoor / Re: GSX level 3
« Last post by Justinthomas7 on Today at 03:32:33 am »
The main feature I'd be looking for is decouple pax boarding/deboarding from baggage loading/unloading.

Of all the things GSX does, you consider separate passengers from baggage loading is the "main" one ? Nobody ever asked for it, in 10 years it has been out, I even checked all your forum posts, and there was nothing about it.

I'm sorry if I don't see lots of value in it, could you please explain why it would be useful ? Not that, I  think it will be very unlikely we'll do this change, surely not for release, because it would require massive changes in too many parts of the code, requiring months of troubleshooting and bugfixing, time that could be better spent to add much more interesting features, new services, new models, etc.

Instead, because we always listen when people DO post suggestions, we'll allow users to choose to Deboard Crew and Pilots or leave them on board in case of a turnaround, saving some time, because they won't have to exit the plane only to reenter shortly thereafter.

MANY users asked for it, so we'll add it, and in this case the fix was quite easy and reliable, because GSX was already coded to allow this, just it was only accessible to airplane code, not the normal GSX menus.

Is this not a GSX level 3 thread?    Ie future expansion product with new features?  I must be mistaken and I regret making the suggestion with that hostile response.

On certain aircraft where refuelling and baggage loading/unloading cannot occur at the same time, this would allow more flexibility and ultimately more realistic as pax and baggage loading is not paired in real life either.   I didn't think it would be a big ask considering GSX will start pax boarding even if bag loading can't start due to refuelling.   
5
Hello,

On taxiway "A" facing East there looks to be a ground polygon issue with the right taxiway edge line. I have all my Hawaii add-on disabled. Any way to fix this? Thanks.
6
Im aware about FSX acceleration and steam edition. i know they perform better. issue with ACCEL\Steam version is that the simulation rate doesnt get stable above x4 with AP enabled. the aircraft wobbles like crazy and there is no real fix for that and thats why i stuck to FSX SP2.

 The issue is not with my memory or system or my graphics settings as i have more than enough to run at MAX setting and still achieve 50+ fps on all major sceneries except some poorly optimized sceneries like KLAX V2, which simply wont go above 30 fps regardless of the specs.

I mean your KLAX V2 is a larger scenery than the CYVR for sure bcuz i get only 25 fps at klax, but on cyvr i get stable 50+ at most time so i dont think its the issue of the complexity or a area of the scenery.

I have even installed CYVR with lowest texture resolution but that didnt change anything either.

Enabling DX10 didnt change anything!

Anyways i would really apreciate if you could fix this issue on FSX SP2 or release an update that could fix this issue on FSX SP2. I believe this could be fixed with an update that would support FSX SP2.  If you cant help, then thanks for your time!
7
GSX Support FSX/P3D / Re: GSX level 2 menu not showing up at all
« Last post by melssim2 on July 02, 2022, 08:23:49 pm »
See below. Can you open it?
8
Why are you posting this on the forum, when you know fully well you have been in contact with support for several weeks by now, and I event sent you A VIDEO I made SPECIFICALLY FOR YOU, showing the problem doesn't happen ?

CYVR is fairly big and takes lots of memory and, especially with FSX SP2 ( which has bugs that FSX-Acceleration doesn't have ), so it's possible your settings to max with 4K texture is the issue.

If you really want to keep using FSX, AT LEAST update it to the latest version, the Steam version, which has several bugfixes and even some memory optimizations. It is currently ON SALE on Steam for like 5$, I'd buy it only to keep it as a backup when your DVD drive will fail, but most importantly because it's the latest FSX version which has even been updated recently by Microsoft, and it has less visual bugs than FSX-SP2.

Also, you can try switching to DirectX 10, that might save you some memory, because DX9 apps waste RAM because they keep a copy of the textures in the VRAM, stealing even more precious space from the already limited space of a 32 bit app like FSX.
9
GSX Backdoor / Re: Third GSX Preview in MSFS: Airport Customization
« Last post by Nimic on July 02, 2022, 07:43:21 pm »
There is a question that is haunting me since a lot of time: Will GSX be able to provide ground services in every gate/ramp type? For exemple, in MSFS by default ramp services are available only for Gates and Ramp GA Large, which is a nightmare if developers create their sceneries with only medium/small ramps (mostly ignoring this limitation).
10
GSX Backdoor / Re: GSX level 3
« Last post by virtuali on July 02, 2022, 07:40:45 pm »
The main feature I'd be looking for is decouple pax boarding/deboarding from baggage loading/unloading.

Of all the things GSX does, you consider separate passengers from baggage loading is the "main" one ? Nobody ever asked for it, in 10 years it has been out, I even checked all your forum posts, and there was nothing about it.

I'm sorry if I don't see lots of value in it, could you please explain why it would be useful ? Not that, I  think it will be very unlikely we'll do this change, surely not for release, because it would require massive changes in too many parts of the code, requiring months of troubleshooting and bugfixing, time that could be better spent to add much more interesting features, new services, new models, etc.

Instead, because we always listen when people DO post suggestions, we'll allow users to choose to Deboard Crew and Pilots or leave them on board in case of a turnaround, saving some time, because they won't have to exit the plane only to reenter shortly thereafter.

MANY users asked for it, so we'll add it, and in this case the fix was quite easy and reliable, because GSX was already coded to allow this, just it was only accessible to airplane code, not the normal GSX menus.
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