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 1 
 on: Today at 02:55:06 PM 
Started by christiaan - Last post by specialist
Hey Chris, I was planning to buy MSE Ultra City for NY, but had concerns about buying it too or how it looks with my FSTD scenery. Can you post, or send me a screenshot of how it looks with FSTDs NY airport?

 2 
 on: Today at 07:35:54 AM 
Started by ITholic - Last post by cowings1588
I have FSX.exe in compatible mode for Windows 7 & my GSX seems to be working correctly..  Plus it got rid of my ridiculous ntdll.dll errors by doing this.. But far as GSX my GSX seems to be working.. Just to throw it in there..

 3 
 on: Today at 07:09:44 AM 
Started by cowings1588 - Last post by cowings1588
I was just wondering when it says next to my gate when I arrive - Gate will be available shortly

How long does it normally take before a gate would become available from AI traffic or is there a way to know how long you have to wait if you really want to wait for that one gate.. Normally I just end up asking for a new gate but was just curious incase I did want to wait on the gate, generally how long would an AI plane normally sit on the gate.  Nice feature for it to say it will be available soon or shortly but be cool to know just how long you would be waiting..


Just asking out of curiousity..

 4 
 on: Today at 02:59:27 AM 
Started by fishbait32 - Last post by fishbait32
Ok I reinstalled P3D inside of: H:\Games\Prepar3d. I installed Add on manager first. Then GSX, CYVR, KLAX, KLAS. All installed fine, no issues there.

Now when I go into CYVR first. I ONLY see Jetways sitting there. No actual buildings. The runway looks nice, but no buildings. I go to KLAX, and there are no jetways or buildings.... I checked out the scenery library, and all FSDT products have first priority.

 5 
 on: Today at 02:15:05 AM 
Started by fishbait32 - Last post by fishbait32
Ok, So right now I'm uninstalling P3D. I will try to make sure I remove all the files in the AppData folder regarding P3D as they mention in their installation manual.

I will reinstall P3D, test it. Then try installing FSDT things again. 


 6 
 on: April 19, 2014, 11:42:34 PM 
Started by goodperson36 - Last post by Dave_YVR
That being said, in our download page we have a plethora of AI aircraft, easy to load and all with current liveries.  As a matter-of-fact it was just upgraded this past month to delete old nonactive airlines.
My question is where did all these AI aircraft come from?

 7 
 on: April 19, 2014, 10:32:56 PM 
Started by psykie - Last post by psykie
Hello

I keep getting an error message when I call up GSX and ask to summon for the fuel truck, passenger boarding, or any other function.

 
The Error reads: "The addon<unkown>is causing the Coutle Scripting Engine to restart.  Details can be found in C:/user/Matthew/AppData/Roaming/Virtuali/Coutle. Please download and install the latest Stand-Alone Addon Manager from FsDreamteam.com/sa-addon-manager"


I downloaded and installed the Addon Manager X2 and I even re-installed GSX but I keep getting this error.  I looked up Virtuali/Coutle in my C:/ Matthew/AppData/Roaming/Virtuali/Coutle but I'm not sure hwat I'm looking for.   I really like using GSX and I'm frustrated that its not working. Perhaps I'm overlooking something very simple.

PLEASE Help and if you need anything else let me know.  Thanks for your help in this matter

OK, I opened up my Coutle Err file when I went back to  C:/ Matthew/AppData/Roaming/Virtuali/Coutle.  I don't know if this is helpful but I hope it is.  I'm not sure what its saying myself.


couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:10:52 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 208, in do
  File ".\contextlib.py", line 33, in __exit__
  File "couatl\common\engineNoiseEmitter.py", line 56, in running
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\GSX\assistanceServices\fuelTruck.py", line 27, in getApproachRoute
IndexError: list index out of range

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:11:13 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 208, in do
  File ".\contextlib.py", line 33, in __exit__
  File "couatl\common\engineNoiseEmitter.py", line 56, in running
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\GSX\assistanceServices\fuelTruck.py", line 27, in getApproachRoute
IndexError: list index out of range

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:14:31 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 208, in do
  File ".\contextlib.py", line 33, in __exit__
  File "couatl\common\engineNoiseEmitter.py", line 56, in running
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\GSX\assistanceServices\fuelTruck.py", line 27, in getApproachRoute
IndexError: list index out of range

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:14:49 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 205, in do
  File "couatl\common\simObjectMoverIK.py", line 286, in run
RuntimeError: cruise speed must be positive

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:35:31 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 208, in do
  File ".\contextlib.py", line 33, in __exit__
  File "couatl\common\engineNoiseEmitter.py", line 56, in running
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\GSX\assistanceServices\fuelTruck.py", line 27, in getApproachRoute
IndexError: list index out of range

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:39:03 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 205, in do
  File "couatl\common\simObjectMoverIK.py", line 286, in run
RuntimeError: cruise speed must be positive

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:42:12 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 208, in do
  File ".\contextlib.py", line 33, in __exit__
  File "couatl\common\engineNoiseEmitter.py", line 56, in running
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\GSX\assistanceServices\fuelTruck.py", line 27, in getApproachRoute
IndexError: list index out of range

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:50:12 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 208, in do
  File ".\contextlib.py", line 33, in __exit__
  File "couatl\common\engineNoiseEmitter.py", line 56, in running
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\GSX\assistanceServices\fuelTruck.py", line 27, in getApproachRoute
IndexError: list index out of range

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 13:55:34 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 208, in do
  File ".\contextlib.py", line 33, in __exit__
  File "couatl\common\engineNoiseEmitter.py", line 56, in running
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 201, in do
  File "couatl\GSX\assistanceServices\fuelTruck.py", line 27, in getApproachRoute
IndexError: list index out of range

couatl v2.0 (build 2358)
panic log started on Sat Apr 19 14:14:03 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\fsm.py", line 67, in executeDoFuncToCompletion
  File "couatl\GSX\assistanceServices\baseAssistanceVehicle.py", line 205, in do
  File "couatl\common\simObjectMoverIK.py", line 286, in run
RuntimeError: cruise speed must be positive



Matthew

 8 
 on: April 19, 2014, 09:32:42 PM 
Started by virtuali - Last post by Brian S
Unfortunately, this is still a problem in V2.2 of P3D.  Any chance you can mention this to LM again?  Really kills the fun at CYVR with all of the labels on ground objects showing.  

Can't you just disable the labels ?

Maybe you haven't understood the problem: it's not that labels always show, they will not show if you have the labels Off. But if you turn them On, instead of turning On JUST Airplanes, as it was in FSX and as the option is named, they are turned on for everything. So, the solution at this time is to turn off labels.

I have already disabled the labels.  I enjoy having the labels on the AI aircraft (just airplanes as you mentioned).  I am just looking for the solution from LM or FSDT to make it the way it was in FSX with FSDT CYVR.  It does not do this with other FSDreamTeam Airports (I don't believe, maybe I just didn't notice).  Is it the way CYVR was made (versus other FSDreamTeam projects) that is causing the difference?  

Is it the number of AI objects ground objects that clutter the label scene at CYVR vs other FSDT airports?  Is there anyway FSDT can change the issue in the scenery?  Or are we at the mercy of LM?

 9 
 on: April 19, 2014, 08:51:52 PM 
Started by Mr_LoL - Last post by Mr_LoL
Hi,
My coautl for Prepar3d V2.2 doesn't start automatically. I have to go to the fsdream team airports fil and double click on it to make buildings at Klax and my other airports appear.
I manually edited the exe file to point it in the right direction as Prepare3d is on my E drive and fsx is on my C drive which has been deactivated by the migration tool.
<Launch.Addon>
    <Name>Couatl</Name>
    <Disabled>False</Disabled>
    <ManualLoad>False</ManualLoad>
    <Path>e:\Prepar3D\fsdreamteam\couatl\couatl.exe</Path>
    <CommandLine>--mode=prepar3dv2</CommandLine>

Thanks

 10 
 on: April 19, 2014, 08:40:10 PM 
Started by akstirling - Last post by virtuali
on rwy at PHNL when i get box on screen telling me Couatl engine update available ... i click to go ahead then am told there has been a problem with the process ... now if i try to go phnl i get the crash ...

Your problem doesn't have anything to do with the scenery, or the Couatl update. The module that crashed is G3D.DLL, which usually indicates a graphic problem, possibly a corrupted/illegal scenery, but the Couatl update didn't had anything to do with PHNL, and such update couldn't caused a crash inside Prepar3D.exe, because Couatl.exe, being an external exe, can't cause a crash into another .exe.

Just to be sure you don't have a corrupted file in the scenery, try to reinstall PHNL again, of course using the latest P3D-aware installer.

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