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 1 
 on: Today at 04:31:33 AM 
Started by Peter22 - Last post by Dave_YVR
 EVERY single time LM comes out with a new version or hotfix, it does this..  Seriously!!! If you just wait a day or two, the new addon manager will be available.

 2 
 on: Today at 03:51:02 AM 
Started by supercoup93 - Last post by supercoup93
Hello:
I had downloaded the addon manager and tried the BIP panel again. It did not work out. In fact, after I deleted the BIP plugin software, I still had problems initializing FSX and GSX would cause that applet box to open telling me of the missing DLL file. Once I removed the Saitek BIP plugin, and downloaded the addon manager again, all is well. Saitek made a very nice information panel but they should have spent some more time on their software. it's a shame, it is a nice addition to a cockpit but completely useless if you use any other third party addons. Saitek, in it's day was a great company. Since they sold out to MADCATZ it has lost it's stature. As far as MADCATZ  software is concerned, they don't know weather they're on foot or horseback. They offer ridiculous possible fixes like delete all Saitek drivers and reinstall them. Like I haven't done that 4 times over. As far as TrackIR is concerned, it is from a company by the name of Natural Point. They are a software company that has been around for many many years in fact over 35 years ago they were the first to develop the "touch pad" mouse. Speaking to the people at Naturalpoint and speaking to Madcatz, is like night and day. Also, conversing with Virtualli and Madcatz is like night and day. I know it's not a problem with your software as it's not a problem with TrackIR software. It seems to me, and I'm not a software writer, that the BIP plugin software utilizes the DLL file of other software to run and in so doing renders the other software unusable, sort of like vampire software. The Saitek BIP plugin renders two of my other addons and pieces of software useless, so who is the culprit. I wont do away with GSX, I love it and TrackIR is a nescessity for me since I run seven monitors so I'll just rewire and light up the BIP for asthetics and leave it disconnected. I only posted this to let anyone else that is thinking of getting the BIP panel that it does conflict with GSX and other addons. There is no fix. I have spent the last two months trying every aspect of making it work short of installing the SPAD drivers which I wont do and shouldn't have to. You guys do great work. I wanted also to let you know that this problem does exist and if you come across anyone with a problem such as this, you could tell them there is no workaround. Trust me, if there was I would have found it. so, Just a quick "Thank You" for a great program and for all the updates you keep coming through with and keep up the good work.

supercoup93

 3 
 on: Today at 03:25:51 AM 
Started by DMac10121 - Last post by DMac10121
Virtuali,

I've been having an issue with Addon Manager sceneries lately, and, though I don't know exactly how long it has been going on, I know that under a year ago, on a far slower system, all was working fine. The problem lies with Addon Manager sceneries (namely all FSDT and FB sceneries so far). Not a massive issue, but on approach, just when the scenery falls into the LOD radius zone, FSX will freeze for ten seconds or so, before resuming with the scenery loaded, with no other issues. I use FSX original on a 64-bit system.

Any advice is greatly appreciated - thanks!

Derek

 4 
 on: Today at 01:36:40 AM 
Started by Peter22 - Last post by mstrchfhooyah
fsdreamteam not loading with Prepar3D v2 Hotfix (2.5.12945.0)  Reinstalled my FSDT items...no go. Can't even get coatl to show in sim.   Hotkeys don't work either...since nothing is being recognized.   Sad

 5 
 on: Today at 12:23:58 AM 
Started by Peter22 - Last post by Peter22
Here we go again guys P3D new update today....add-manager not working....waiting for you guys update
Thanks
Pedro

http://prepar3d.com/forum-5/topic/prepar3d-v2-hotfix-2-5-12945-0-2/

 6 
 on: Today at 12:13:27 AM 
Started by manihell - Last post by manihell
What leads me to believe this is an issue with your product is that every other product I own installs without issue.

I look forward to hearing any suggestions.

Thanks!

 7 
 on: March 31, 2015, 10:58:47 PM 
Started by manihell - Last post by manihell
Right now I only have P3D 2.5 installed with KLAX V2. The only textures that seem to be missing are the runway textures which are showing default textures. Previously when I had REX installed I was able to change the textures to their textures- which would make sense... The wheels of the aircraft can be seen submerged slightly in the runway textures. I was saying when I switch views to F10 FSDT KLAX V2 runway textures load momentarily but quickly revert back to default P3D textures.

Thanks for any information.

 8 
 on: March 31, 2015, 09:56:07 PM 
Started by Sludge - Last post by hd764jvgd843
Hi Jimi,

a few thing I have noticed ironing out these backflips:

- G Limiters: Noticed the settings for yoke/elevator position are set to 90% as a triggers - probably due to NATOPS. This results in breaking g limits in our case. When flying at sea level, 450-500kts and you apply full stick/elevator during a turn, the g limiter kicks in and everything is fine, up to the point when you gradually release stick. The bird, e.g. with max. loadout will transition from limited 5.5g relatively fast up to 7.5g and sometimes even g warning will sound. As you apply more stick again, she will get back into the limited 5.5g zone (working with thrust as suitable, in order to keep speed relatively constant). In order to avoid this behaviour I have changed elevator/yoke position values in g limiter sections. During my tests I found these to give the most reliable and smoothest, although still clearly noticeable results, getting in and out of g limits without breaking them.

- The additional two G Limiters I have added, work as wannabe AOA limiters (20deg. and 35deg. for loadouts above 44000lbs and below), suppressing very effectively backflips during tight turns at slow speeds. I have tested these with the following adjusted Elevator Effectiveness table 341 in the .air file - that allows for higher AoAs during slow speed turns, right to the limit - than compared to the current one in use. It differs only in the next-to-last Y value from the one in the above mentioned post.
Y:       0.8       0.75       0.75       0.6       1.0       1.13        1.50
X:     -0.262   -0.209    -0.175     0.0      0.175    0.209     0.262

As you may notice, I have removed G Force as a trigger value from the additional two G Limiters, because I have found, that it more hinders than helps in certain conditions, as when you are already below that trigger threshold, it won't snap anymore, e.g. protect against backflips.

- One more thing. In order to battle sideslip due to bank angle, I have adjusted the following values in the .air file, with good results. Table 1101 Primary Aerodynamics > Yaw moments:
  - Adjusted Cn_beta - Sideslip from '500' to '-200'. This battles sideslip due to bank angle.
  - Adjusted Cn_R - Yaw Rate from '-500' to '-1500'. This entry dampens induced instability due to inverted sideslip, so the jet does not spin out of control around the yaw axis. A must have in order to work for the before mentioned change.
  - Adjusted Cn_dr - Rudder (control) from '300' to '150'. Max applied rudder seemed much too strong, could lift entire jet effortlessly at slow speeds at 90deg. bank angle, so I reduced it by 1/2.
Overall result: There is still sideslip due to bank angle, which is good, so the flight envelope still looks natural but it is much more controlled than before. You do not have to pull elevator immediately in order to keep her from slipping during a turn, nor have to react with instantaneous rudder input during straight flight.


As usual, I hope this feedback helps in some way.

Best regards, Peter

P.S. I hope to release an updated version of the mod before the weekend, so you can give it a try.

-----------------------------------------------------------------------------------------------------------------------------------

<!-- G LIMITER: 7.5 -->

(L:FCS_ENABLE, enum) 1 ==
(A:G FORCE,G Force) 7.0 &gt; and
(A:AIRSPEED MACH,Mach) 1.8 &lt; and
(A:TOTAL WEIGHT,pounds) 44000 &lt; and
(A:ELEVATOR POSITION, Percent) 1 &gt; and
(A:YOKE Y POSITION, Percent) 1 &gt; and
if{ 1 (&gt;L:G_LIMITER_7.5_ENABLE, enum) } els{ 0 (&gt;L:G_LIMITER_7.5_ENABLE, enum) }
(L:G_LIMITER_7.5_ENABLE, enum) 1 ==
        if{ (A:G FORCE,G Force) 7.5 / (&gt;L:G_LIMIT_RATIO, number) } els{  }
(L:G_LIMITER_7.5_ENABLE, enum) 1 ==
        if{ (L:G_LIMIT_RATIO, number) (A:AIRSPEED TRUE, Knots) * (&gt;L:G_LIMIT_VALUE, number) } els{  }
(L:G_LIMITER_7.5_ENABLE, enum) 1 ==
        if{ 16383 (L:G_LIMIT_VALUE, number) - -0.9 * (&gt;K:AXIS_ELEVATOR_SET) } els{  }
(A:G FORCE,G Force) 7.5 &gt;
        if{ (&gt;K:ELEV_TRIM_DN) } els{  }



<!-- G LIMITER: 5.5 -->

(L:FCS_ENABLE, enum) 1 ==
(A:G FORCE,G Force) 5.0 &gt; and
(A:AIRSPEED MACH,Mach) 1.8 &lt; and
(A:TOTAL WEIGHT,pounds) 44000 &gt; and
(A:ELEVATOR POSITION, Percent) 1 &gt; and
(A:YOKE Y POSITION, Percent) 1 &gt; and
if{ 1 (&gt;L:G_LIMITER_5.5_ENABLE, enum) } els{ 0 (&gt;L:G_LIMITER_5.5_ENABLE, enum) }
(L:G_LIMITER_5.5_ENABLE, enum) 1 ==
        if{ (A:G FORCE,G Force) 5.5 / (&gt;L:G_LIMIT_RATIO, number) } els{  }
(L:G_LIMITER_5.5_ENABLE, enum) 1 ==
        if{ (L:G_LIMIT_RATIO, number) 500 * (&gt;L:G_LIMIT_VALUE, number) } els{  }
(L:G_LIMITER_5.5_ENABLE, enum) 1 ==
        if{ 16383 (L:G_LIMIT_VALUE, number) - -0.8 * (&gt;K:ELEVATOR_SET) } els{  }
   
      

<!-- G LIMITER: -3.0 -->

(L:FCS_ENABLE, enum) 1 ==
(A:G FORCE,G Force) -2.5 &lt; and
(A:AIRSPEED MACH,Mach) 1.8 &lt; and
(A:ELEVATOR POSITION, Percent) -1 &lt; and
(A:YOKE Y POSITION, Percent) -1 &gt; and
if{ 1 (&gt;L:G_LIMITER_-3.0_ENABLE, enum) } els{ 0 (&gt;L:G_LIMITER_-3.0_ENABLE, enum) }
(L:G_LIMITER_-3.0_ENABLE, enum) 1 ==
        if{ (A:G FORCE,G Force) -3.0 / (&gt;L:G_LIMIT_RATIO, number) } els{  }
(L:G_LIMITER_-3.0_ENABLE, enum) 1 ==
        if{ (L:G_LIMIT_RATIO, number) 3000 * (&gt;L:G_LIMIT_VALUE, number) } els{  }
(L:G_LIMITER_-3.0_ENABLE, enum) 1 ==
        if{ 16383 (L:G_LIMIT_VALUE, number) - 0.9 * (&gt;K:ELEVATOR_SET) } els{  }



<!-- G LIMITER: 2.0 (suppress backflip: loadout above 44000lbs, speed below 250kts, AOA above 20deg.) -->

(L:FCS_ENABLE, enum) 1 ==
(A:AIRSPEED INDICATED,knots) 250 &lt; and
(A:TOTAL WEIGHT,pounds) 44000 &gt; and
(A:INCIDENCE ALPHA,Degrees) 20 &gt; and
(A:SIM ON GROUND, bool) ! and
(A:ELEVATOR POSITION, Percent) 1 &gt; and
(A:YOKE Y POSITION, Percent) 1 &gt; and
if{ 1 (&gt;L:G_LIMITER_2.0_ENABLE, enum) } els{ 0 (&gt;L:G_LIMITER_2.0_ENABLE, enum) }
(L:G_LIMITER_2.0_ENABLE, enum) 1 ==
        if{ (A:G FORCE,G Force) 2.0 / (&gt;L:G_LIMIT_RATIO, number) } els{  }
(L:G_LIMITER_2.0_ENABLE, enum) 1 ==
        if{ (L:G_LIMIT_RATIO, number) 500 * (&gt;L:G_LIMIT_VALUE, number) } els{  }
(L:G_LIMITER_2.0_ENABLE, enum) 1 ==
        if{ 16383 (L:G_LIMIT_VALUE, number) - -0.8 * (&gt;K:ELEVATOR_SET) } els{  }



<!-- G LIMITER: 2.0 (suppress backflip: loadout below 44000lbs, speed below 250kts, AOA above 35deg.) -->

(L:FCS_ENABLE, enum) 1 ==
(A:AIRSPEED INDICATED,knots) 250 &lt; and
(A:TOTAL WEIGHT,pounds) 44000 &lt; and
(A:INCIDENCE ALPHA,Degrees) 35 &gt; and
(A:SIM ON GROUND, bool) ! and
(A:ELEVATOR POSITION, Percent) 1 &gt; and
(A:YOKE Y POSITION, Percent) 1 &gt; and
if{ 1 (&gt;L:G_LIMITER_2.0_ENABLE, enum) } els{ 0 (&gt;L:G_LIMITER_2.0_ENABLE, enum) }
(L:G_LIMITER_2.0_ENABLE, enum) 1 ==
        if{ (A:G FORCE,G Force) 2.0 / (&gt;L:G_LIMIT_RATIO, number) } els{  }
(L:G_LIMITER_2.0_ENABLE, enum) 1 ==
        if{ (L:G_LIMIT_RATIO, number) 500 * (&gt;L:G_LIMIT_VALUE, number) } els{  }
(L:G_LIMITER_2.0_ENABLE, enum) 1 ==
        if{ 16383 (L:G_LIMIT_VALUE, number) - -0.8 * (&gt;K:ELEVATOR_SET) } els{  }



 9 
 on: March 31, 2015, 08:48:28 PM 
Started by mobie - Last post by mobie
Thank you Smiley

 10 
 on: March 31, 2015, 07:47:22 PM 
Started by contractpilot - Last post by contractpilot
Umberto....have successfully moved all my FDST airports to my new set-up with FSX-SE.  The only problem I have now is every time I start FSX-SE I'm prompted to approve adding Couatl\coualt.exe.

On the initial installation I was prompted to approve the program and then prompted to add it every time I started FSX-SE.

I've attached a screen of the incident...  Thanks for your assistance.

Paul K
KGYR

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