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 1 
 on: August 23, 2016, 08:22:34 PM 
Started by Paddles - Last post by SpazSinbad
I'm not able to check the above details in Fsim - this graphic below has been posted years ago now but I post it again - perhaps it will help.


 2 
 on: August 23, 2016, 07:36:55 PM 
Started by gavoon1 - Last post by gavoon1
That seemed to have fixed that but now a new issue. The trucks and are floating like 60 feet up the catering and other baggage cars... <iframe width="480" height="360" src="http://s1348.photobucket.com/user/garb12/embed/slideshow/"></iframe> ( like to slideshow of pictures of this weird glitch on photobucket. )

Any ideas folks?

Gavin

 3 
 on: August 23, 2016, 07:08:24 PM 
Started by lorenzoguidotti - Last post by lorenzoguidotti
FSX with the latest version of GSX. The front cone is melted in the left and right engine.

cheers



 4 
 on: August 23, 2016, 06:49:20 PM 
Started by GoldenCapacity - Last post by colang
Hello,
I had the same problem.
Pressing both CTRL F12 and CTRL ALT F12, almost nothing happens.
I can see only the cones appear around the plane but no menu to request pushback or boarding or deboarding.
I just downloaded and reinstalled the last gsx installer and standalone installer (I have Prepar3D 3.35)
The menu items under add-ons  are present but also selecting them have no effect, except for settings, restart couatl and other functions, but not the gsx menu.
Looking in the dll.xml and exe.xml I can see the usual lines in both files in program data\Lockheed Martin\... instead of the files in users\profilename\appdata\roaming\etc etc that contains the entries for all other products.
So, I cannot figure what can be wrong in installation or configuration.
Thanks for any help and hint.

 5 
 on: August 23, 2016, 06:41:57 PM 
Started by flynby - Last post by flynby
Using Win 10 and FSX+Acc.  In AI Carriers 2r2, suddenly I have lost the name of the ships in the upper green bar example:  (Nimitz Conf1  TAC 37X).  The RFN TACAN Gauge also stopped.  When selecting X or Y, you do see the radio frequencies change, but te pointer does not point toward the ship.  I have reinstalled AI Carriers 2r2 to no avail.  Any suggestions would be appreciated.

 6 
 on: August 23, 2016, 05:45:48 PM 
Started by portanav - Last post by portanav
GSX already supports fully 3d positional audio, since its first release. Each sound in GSX is not just coming from the "front" or "back" speakers, that would be far too crude. Each and every sound in GSX is FULLY positional, meaning it has an assigned 3D position in the world.

So, for example, passenger sounds DO come from a point in the cabin, the sound the catering cart does is coming exactly from were the catering vehicle is located, etc. And, of course, their position is compared at each frame against your eyepoint position and orientation, so the effect is entirely realistic.

In addition to that, some sounds are flagged as "cockpit" sounds, so they are represented to come from the cockpit or the captain headphones, without a definite position in the world.

Of course, in order to hear all of this, you must have a sound system capable of running positional audio correctly, like a 5.1 speaker system, or a 5.1/7.1 headphone.

HI;

Sorry to say but the sounds may be 3d, but (the most important ones) the voices all come from the center speaker.
I purchased a 5.1 system configured the sound system 5.1, ran the speaker test - all correct. All the voices, cabin and push-back engineer come from the center speaker in the cockpit; not the rear speakers to simulate boarding in the cabin.

I checked with other GSX users with 5.1 systems and all say the same thing.

Maybe some more work is needed to get the separation correct?

Thanks.

 7 
 on: August 23, 2016, 04:56:21 PM 
Started by dooburt - Last post by dooburt
Hey,

When I try to watch back a recording of a landing at KJFK, I receive the following at the same point in the replay everytime:-

Code:
couatl v3.1 (build 3525)
panic log started on Tue Aug 23 16:53:05 2016

problem raised by addon <unknown>
Traceback (most recent call last):
  File "couatl\common\sceneryAddOnMulti.py", line 637, in onExit
  File "couatl\common\dynamicShadows.py", line 173, in dematerialize
  File "couatl\common\dynamicShadows.py", line 55, in dematerializeObject
ValueError: list.remove(x): x not in list
{'User Pos': (40.55447813441072, -73.89345627495709, 453.808 m, 453.808 m, 178.0501626565228)}


I assume this is because the airport is 'unloaded' at that point in time in the replay.  Is there any way I can fix this?

Thanks


 8 
 on: August 23, 2016, 02:19:38 PM 
Started by 413x3 - Last post by Bruce Hamilton
Can you customize that by carrier, or is it global?

 9 
 on: August 23, 2016, 12:31:45 PM 
Started by gcanever - Last post by gcanever
Already done as I said, I bought last friday, so last full version installed

Thanks for your support

 10 
 on: August 23, 2016, 11:43:00 AM 
Started by leec - Last post by leec
Hi there,

I've been having problems recently where I am unable to request push back after boarding has completed.

I select the option in the menu (ctrl+f12) but nothing happens so have to reset position instead then I am able to request push back.

Is this a settings issue as happens with all aircraft (pmdg 737/777) 90% of the time?

Thanks

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