And an Afcad for the kind of sceneries you make should not have to contain any visual (control) elements. The huge aprons in the Afcad have a negative effect on performance.
Sorry, but that's the only way to make the scenery works in FSX. And, since the FS9 version is a port of it, it will be exactly the same. In any case, I don't see any negative effect on performance, this might have been an issue 6 years ago when FS9 was released, not now.
And it's not another bug. It's simply not in FS9 or was not enabled, but that doesn't mean it's a bug
It's a missing feature which, from our point of view, create issues when back-porting from FSX. This, as I've said already, and as WAS PROVEN (opposite to what you keep insising saying) by the other post, CAN be fixed, WAS fixed in Geneva and WILL be fixed at KLAS.
And if it really is, then this is the first time I've seen it surface in a scenery...
Because nobody usually ports back from FSX to FS9.
As I said before, you haven't used a new method for lighting, it's used all the time, but without any visual anomalies.
Well, since you apparently would like to learn new things, here it is: the issue is caused because we need to have PAPIs to show up on top of the detail textures which are ON TOP of the AFCAD so, PAPIs are not in the AFCAD, so we need to have them as a Scasm runway. IF we were to work on FS9 only, we could have used the instruction that creates only runways lights but, unfortunately, this is the one that creates issues with FS9 AI airplanes in FSX, making them disappear if shadows are on. So, in order not to run on this problem (on FSX), we have a scasm runway, not just scasm runway lights but, on FS9, it's no possible to exclude the arrows from the AFCAD, so the double with the ones on the scasm runway which, apparently, can't be excluded as well. While the AFCAD command to exclude arrows is really missing in FS9, the scasm command that does the same exists, but it doesn't work and this IS AN FS9 BUG
Of course, there is a specific workaround, and that will be what we'll release, SAME AS GENEVA, which is to create a FS9-specific BGL.
It's not really difficult, that's why we did it for Geneva, but it's simply that it has slipped away in the conversion process, because we simply use the same BGL in FSX and FS9, which is an 2002 SDK BGL to begin with...
Is there any chance you could give instructions or at least point us in the right direction so that we could come up with something better than there is now.
You shouldn't worry about fixing this yourself. We are supposed to do it, and we'll do it, same as Geneva.
And I seriously wonder if you would sell enough sceneries if you went FSX only. You say you're barely selling enough copies as it is. A company like ImagineSim is selling 85:15 in favor of FS9 at the moment.
We are selling about (it's a ROUGH estimate, because we don't reall "sell" for FS9 and FSX, we just have downloadable Trial ) 55:45 in favor of FSX. Which means FS9 is still strong enough to warrant support, for now.
I can see why Imagesim sells much more for FS9: it wouldn't make much sense to use a scenery that looks like FS9 from top to bottom and it has been probably designed with FS9 in mind, under FSX. It will look just the same and perform probably works so, why bother ? But that doesn't mean that FS9 is 85% of the market. It's 85% of THEIR market, maybe. If you go ask Aerosoft, they'll tell you they selll much more for FSX than we do, it all depends how the developer presents its products.
We are not afraid to openly tell user that the version to use is the FSX one, at cost of losing FS9 sales. If we had something to hide, we wouldn't offer a Trial to begin with.
They would go belly up if they stopped developing for FS9 now
I can understand, from the point of view of a developer that does only scenery, and it just stops at that, and probably decided it wasn't worth to invest time into getting to know how to fully use FSX. It quite normal FSX didn't worked very well for them.
Hardware has nothing to do with it. I have more than enough horsepower to run FSX and then some. But the migration is just not worth it to me.
The migration is not YET worth it to you because you, by keeping insisting using FS9, have contributed to slow down full FSX adoption by developers. This, in turn, has created a lack of compelling products that would make the migration not worth for you so, it's going in circles.
We are just trying our best to break that circle, and try to show what FSX can do, and this might require taking a break from scenery design for a while, at least with one group of people at FSDT. Because, "showing what FSX can do" doesn't mean making better scenery, it means adding FEATURES, and that is something we are working on for a while. The issue is that, it takes time, we are now finally seeing the end of it and, in a not too distant future, we'll be able to announce some products. But we had to build the foundations, before being able to build the house/roof so, it's frustrating having to hear such comments about FSX not being worth, because we KNOW what we have in hand...