Kamchatka,
It means that I have taken a different approach on the Powered Approach Mode. Since I don't have the coding freedom to model the Powered Approach mode exactly like the real thing, I have taken a different approach to modeling the trim control system. In the 2012, the system automatically trims to set the aircraft at the optimal 8.1 degree Angle of Attack. In the real aircraft however, the pilot is able to manually adjust the Angle of Attack at which is the aircraft is to maintain by using the trim button. Since I am not yet able to accurately able to replicate this in the Acceleration Hornet, I am trying a more dynamic route with the 2013 Hornet.
The Powered Approach Mode for the 2013 Hornet constantly monitors the AOA and maintains the AOA that the aircraft was flying at the moment the stick is returned to the neutral position. This allows the pilot to easily select the desired AOA of his/her choosing while on approach. If the pilot wants to fly 8.1 AOA, all he/she has to do is make the normal stick/power adjustments to get the aircraft to 8.1 AOA and then release the stick. At that point the trim system will lock in 8.1 degrees and will maintain it for him/her. If the pilot decides he/she wants to fly 9.0 AOA instead, all he/she has to do is gently pull back on the stick and/or ease power to get to 9.0 AOA and release the stick. The aircraft will then lock in 9.0 AOA and maintain 9.0. During my Miramar F/A-18 Simulator experience with Sludge, we both noticed that the trimmed AOA would briefly flash in the lower right side of the HUD once the aircraft was trimmed to a new AOA. I tried to replicate something similar by having the "trimmed to" AOA show up on the HUD on the lower right side of the HUD. Once the trim system has trimmed the aircraft to .1 degree of its assigned AOA, the indication disappears.
If anyone is interested in testing out the flight modeling for what I have so far for the new 2013 FSXBA Hornet, please download from the link below. It only contains one texture (orange/white prototype) and minimal effects to keep the file size down. Once I finalize everything for it, I will add more/new textures and re-attach the effects.
http://www.fsxblueangels.com/hornet%20prototype%20download%20template.htmlSome things to look for:
-Powered Approach Mode (as described above)
-High-G, High AOA buffeting (camera view effect)
-Adjusted Military and Afterburner Thrust curves
-Adjusted High/Low speed handling
-Ground/Flight Idle adjustment (61% N2 on ground, 68-70% in air)
It would be great to get some feedback! Thanks in advance!