Author Topic: Flightbeam's San Francisco 2.0 screw up!  (Read 81044 times)

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #90 on: July 27, 2011, 04:23:15 am »
Hope that answered your question...

Yes, it's now very clear. Don't have the faintest idea *why* (both because it always worked here, and because I can't see what that would make the whole couatl failing ), but it's a very good hint what to look for.

I'll put that file online, so everyone will get it automatically when installing normally, until we figure it out what's really happening, starting tomorrow because, at 4:22 AM, I might even start seeing ghosts...

Anders Bermann

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #91 on: July 27, 2011, 04:28:05 am »
Hehe! Nice...

Glad it's working now, anyway...
Thanks for the help and support!
Best regards, Anders

specialist

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #92 on: July 27, 2011, 04:31:17 am »
Hope that answered your question...

Yes, it's now very clear. Don't have the faintest idea *why* (both because it always worked here, and because I can't see what that would make the whole couatl failing ), but it's a very good hint what to look for.

I'll put that file online, so everyone will get it automatically when installing normally, until we figure it out what's really happening, starting tomorrow because, at 4:22 AM, I might even start seeing ghosts...

I have to say one thing, I got to give you lots of credit for getting on top of this issue and working hard at trying to resolve it. Thanks for your great support and effort. ;)

cmpbllsjc

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #93 on: July 27, 2011, 05:20:28 am »
I have to say one thing, I got to give you lots of credit for getting on top of this issue and working hard at trying to resolve it. Thanks for your great support and effort. ;)

I would have to agree.

I don't think there are many devs in the FS community who will grit it out until the end to fix a problem like Umberto will, even in the wee hours of the morning. Umberto has got to be one of the most patient people I have ever seen in the online FS community.

I still haven't done the SFO 2.0 update since I am not sure exactly where we stand with all of this. I think I will wait until tomorrow before I proceed with the update.

specialist

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #94 on: July 27, 2011, 05:35:39 am »
Well, so far so good on my part. I've gone ahead and made sure I completely removed any trace of the old fsdt and flightbean installations and files. I've made sure I have nothing running as far as antivirus, firewalls or any thing else that might hinder an installation. Instead of downloading the file on to my computer and then trying to install it, I've gone ahead and started first by running flightbean's KSFO straight from the website. I loaded FSX and went right to KSFO. Glad to report all the buildings shows up. I then started to do the same thing with all my FSDT sceneries, so far I've installed three the same way, and all buildings are showing up. Just in case, I keep going back and forth to KSFO to make sure nothing is disappearing on me, and nothing is, every thing so far is going well. Will report back once I have everything installed, and by the way, I have not replaced any files as directed previously, I'm running everything as it comes down with the sceneries. ;)

Mir

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #95 on: July 27, 2011, 06:12:53 am »
Umberto, I can confirm that your fixed .dat file fixed the building issue on the "problem" pc as well. Although I'm still perplexed as to why the old "corrupted" one works fine on another pc.

Musjo, thanks for sticking around and helping with this effort.


Mir
Flightbeam Studios

laxclipper

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #96 on: July 27, 2011, 06:18:13 am »
Hello,

First I must start with a big Applause to the FSDT TEAM and Flightbeam studios for the great Addons they make. Second I do not like the Quote*Screw up* Title at the top. I'm very happy with the hard work Mir is turning out. This problem is really very small and goes to show why some times developers wait as long as they can to insure they release a product with out any problems. I have just installed the SFO update straight from the flightbeam website and it works perfectly and all my FSDT airports work also.
PLease be more patient with the developers so that they can continue to make a penny with their hardwork. I am not in any way related to FSDT or flightbeam I am just a great simmer like the rest of you.

Best regards

Edgar

sjt375

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #97 on: July 27, 2011, 06:21:11 am »
so wait, still sort of confused. I haven't installed the KSFO update yet, but the fix is for when I do: Install the update regularly, download the .dat file, and replace it? or is it much more complex with offline stuff and whatever?

specialist

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #98 on: July 27, 2011, 06:48:17 am »
I completed installing all my FSDT sceneries, along with Flightbeam's KSFO, and all the buildings are showing up just fine.

As for my choice of title as you quote it, laxclipper, "Screw up", try to put things in perspective. I'm from NYC, and I guess I call it as I see it. If something is not working the way it should, there is a loose screw somewhere, that's what I call a screw up. You then fix the problem, and you have lowered and tighten the screw.

That said, I'm very impressed with Umberto's response and persistence in getting to the bottom of the problem. It's not a reflection on him, I'm sure he has tried his best, and he's entitled to a mistake or two. Hell! we've all screwed up one time or another, and who ever says he hasn't, I'm willing to put up a title called "Liar". :-*

altstiff

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #99 on: July 27, 2011, 06:53:50 am »
Install KSFO V2 as normal and then dowload this file >>>

http://www.fsdreamteam.com/forum/index.php?action=dlattach;topic=4502.0;attach=11004

and insert into your FSX main directory, overwriting the old file. All should be good....
« Last Edit: July 27, 2011, 07:13:30 am by altstiff »

peacedivision

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #100 on: July 27, 2011, 06:59:50 am »
I updated to the latest standalone addon manager and now all airports are working except Zurich, which has no buildings.  Couatl is running in FSX and works fine at the other airports, but if I try to use it at Zurich it crashes and disappears from the FSX add-on menu.

Bakern

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #101 on: July 27, 2011, 08:13:04 am »
Install KSFO V2 as normal and then dowload this file >>>

http://www.fsdreamteam.com/forum/index.php?action=dlattach;topic=4502.0;attach=11004

and insert into your FSX main directory, overwriting the old file. All should be good....

Works here with this method.

Stein-Ove

kozmicelly

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #102 on: July 27, 2011, 08:58:39 am »
.dat replacement method has worked perfectly on my PC! ;)

kozmicelly

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #103 on: July 27, 2011, 09:55:42 am »
There shouldn't be any need to replace anything now, I've put the "correct" .dat file on the online server and, luckily, it's one of the files that is updated live so, just install normally. Is still a temporary fix, but will get you going.

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #104 on: July 27, 2011, 10:00:11 am »
I updated to the latest standalone addon manager and now all airports are working except Zurich, which has no buildings.

Yes, that had to be expected. For Zurich, use the file I've posted here:

http://www.fsdreamteam.com/forum/index.php?topic=4502.msg41179#msg41179

This isn't really a problem that relates to the KSFO issue, it just that we were ready to release the Zurich 2.0 update, and some files were already being updated, but won't work with the old version.