Author Topic: Flightbeam's San Francisco 2.0 screw up!  (Read 80618 times)

Anders Bermann

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #60 on: July 27, 2011, 01:08:24 am »
Got mine working with version 2.0.0.2119!

Installed FlightBeam KSFO 2.0 in OFFLINE mode! (this is version 2.0.0.2119 however it's not working!)
Then I installed Hawaii version 2 OFFLINE - which also has 2.0.0.2119 - but I noticed a size difference in the Couatl folder... the SFO version is 25,2 MB and Hawaii2 couatl-folder is 25,3 MB...

Anyway - I uninstalled both sceneries, and removed addon manager and Couatl-related files!

Then I installed KSFO 2.0 with version 2.0.0.2119 which isn't working for some reason -deleted the folder: 'couatl' in FSX\fsdreamteam\couatl and installed Hawaii2 (with the same version; 2.0.0.2119 (but with a larger folder)) and it's working now...
When new sceneries are installed, the couatl folder should be replaced everytime, with the Hawaii2 version...

Maybe something is corrupt in the couatl folder?! I don't know...
« Last Edit: July 27, 2011, 01:16:05 am by Musjo »
Best regards, Anders

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #61 on: July 27, 2011, 01:16:49 am »
I think your report was very useful, this seems to confirm my idea it's not really the couatl.exe the problem, but something else.

Can you try it with the latest version (see the link in my previous message), without touching anything else ?

peacedivision

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #62 on: July 27, 2011, 01:34:03 am »
I can confirm Musjo's method worked for me.  Uninstalled KSFO and hawaii v2, removed addon manager and couatl.  Reinstalled KSFO, deleted couatl directory, and reinstalled hawaii v2 offline.  Now all airports are working including KSFO V2.

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #63 on: July 27, 2011, 01:39:13 am »
I can confirm Musjo's method worked for me.

Ok, we might getting there, perhaps there was something in another of the many files that relates to Couatl (the couatl folder). I still don't understand why KSFO works for me with its own installer, online or offline, though.

However, to ensure every file is the latest version, I've recompiled the whole Stand-Alone Addon Manager installer, which comes with a full couatl folder, not just the exe.

Can anyone try this version and see if it improve things ? Just install it over a non-working Couatl install.

http://www.virtualisoftware.com/binaries/setup_addonmanagerX.exe

Anders Bermann

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #64 on: July 27, 2011, 01:41:35 am »
I think your report was very useful, this seems to confirm my idea it's not really the couatl.exe the problem, but something else.

Can you try it with the latest version (see the link in my previous message), without touching anything else ?

Got it working with version 2.0.0.2141 now!!! :)
The trick is installing Hawaii2 in OFFLINE MODE AFTER ANY SCENERY! :) Otherwise it won't work... not even copying couatl folder in, afterwards...

So procedure:

Install ANY FSDT/FlightBeam scenery in OFFLINE...
Delete couatl-folder in FSX\fsdreamteam\couatl
Install Hawaii2 in OFFLINE! (<-- important step apparently... it won't work, if you install Hawaii2 intermediate and copy couatl-folder in afterwards!)
This method is working with version 2.0.0.2119
Copy couatl.exe (v2.0.0.2141) from Umberto's previous post, and overwrite in FSX\fsdreamteam\couatl

Hope it helps! :)
Best regards, Anders

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #65 on: July 27, 2011, 01:44:48 am »
Got it working with version 2.0.0.2141 now!!! :)

Alright, I think that finally proves the problem wasn't really the couatl.exe file.

It would be very useful for me if you would try the new Stand-Alone Addon Manager that I've just updated now, since it comes with the full set of files.

peacedivision

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #66 on: July 27, 2011, 01:54:16 am »
hmm, installing the newest addon manager broke it again.

**edit** bit more detail sorry.  Installed the addon manager you just posted on top of the working configuration care of Musjo.  Installed with internet connection active, and now the same problem exists.  Couatl running in task manager but not in sim.
« Last Edit: July 27, 2011, 01:55:56 am by peacedivision »

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #67 on: July 27, 2011, 01:54:58 am »
hmm, installing the newest addon manager broke it again.

What do you mean ? Nothing works anymore now, or just KSFO ?

peacedivision

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #68 on: July 27, 2011, 01:56:18 am »
updated my post with details.

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #69 on: July 27, 2011, 02:01:26 am »
Try the attached file, and put it into the couatl\common folder

Denzel

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #70 on: July 27, 2011, 02:06:48 am »
My question is what's the older version of working coualt engine....?

2.0.2113, I've posted the direct link to download it a few messages before. That one was online since June.

Nothing works for me umberto, i give up waiting for final solution...
Good luck guys.....

Regards
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Mir

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #71 on: July 27, 2011, 02:07:01 am »
Try the attached file, and put it into the couatl\common folder

Didn't work, at least with the latest stand alone manager installed

Anders Bermann

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #72 on: July 27, 2011, 02:07:17 am »
hmm, installing the newest addon manager broke it again.

**edit** bit more detail sorry.  Installed the addon manager you just posted on top of the working configuration care of Musjo.  Installed with internet connection active, and now the same problem exists.  Couatl running in task manager but not in sim.

Got that problem too...
Both in offline installation and online installation!
Best regards, Anders

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #73 on: July 27, 2011, 02:09:43 am »
Please, try to follow my steps, first replace the first .pye file I've posted above.

That comes from hawaii2, I'm trying to backtrace until we get the same situation as the Hawaii2 in offline mode. It's not the only file that will be changed, but I need you to do it a step at time, otherwise we'll never find which one was.

virtuali

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Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #74 on: July 27, 2011, 02:10:42 am »
Now, replace this other file in the couatl\ZurichX folder (yes, correct, ZurichX)