FSDreamTeam forum

General Category => General Discussion => Topic started by: specialist on July 26, 2011, 06:26:33 am

Title: Flightbeam's San Francisco 2.0 screw up!
Post by: specialist on July 26, 2011, 06:26:33 am
I've got almost all FSDT sceneries, and as we all know, it's activated through the addon manager. Flightbeam put out their 2.0 update today, and for some reason not only does it have a problem activating through the addon manager, but it screwed up all my FSDT sceneries. Now I can't see none of the terminals in all off my FSDT airports!!!
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: cmpbllsjc on July 26, 2011, 06:55:27 am
In the post above yours in the Flightbeam forum, Amir said that its an Addon Manager problem and will be fixed shortly.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 11:47:02 am
It's not an Addon Manager problem.

It's just not possible the Addon Manager included in the KSFO installer would cause problems with our sceneries, because it's EXACTLY THE SAME Addon Manager we install with our sceneries. The files are taken exactly from the same location, are updated online, so they are always the same and the latest version.

Your problem is surely caused by something else entirely, like the antivirus mistakenly blocking our modules.

Check if you have BOTH the Addon Manager menu AND the Couatl menus under the Addons menu in FSX.

 If only Couatl is missing, than it's 100% sure you haven't correctly set the antivirus, please follow this to the letter, don't skip any step.

- Uninstall the scenery. Reply YES when asked if you want to remove the Addon Manager and the Couatl Engine. Reply YES to both questions.

- TURN OFF your antivirus. Don't just exit from its interface, but turn off the real time protection. Actual wording changes between products, however, it's the option to scan every file that gets open in real time, without user intervention.

- Reinstall the scenery with the Antivirus TURNED OFF. Don't launch FSX yet.

- Configure the antivirus to exclude the following files from scanning:

YourFSXFolder\bglmanx.dll
YourFSXFolder\fsdreamteam\Couatl\couatl.exe

YourFSXFolder it's usually C:\Program Files\Microsoft Games\Microsoft Flight Simulator X, if you installed it in the default folder.

- Now you can turn the antivirus back on, and launch FSX.

- Check you are seeing BOTH the "Addon Manager" menu AND the "Couatl powered products" menu under the "Addons" menu.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: specialist on July 26, 2011, 01:32:30 pm
When I get home this afternoon from work, I will try your suggestion. Although, I don't use antivirus programs with my dedicated FSX computer, since that is all I use it for.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bakern on July 26, 2011, 03:34:57 pm
Hi Virtuali.

I have never had any problem with disapearing object's\terminal's when installing your and FB scenery, have done all this thing's with AV, so that should not be a problem. But installing FB's v.2 today, i have no longer terminal building's at KSFO and your scenery's, so i think something is messing up here, some place... Just take a look at my dll.xml files and you see!!!

DLL.XML before installing KSFO v.2

http://i1009.photobucket.com/albums/af218/Bakern/Before.jpg (http://i1009.photobucket.com/albums/af218/Bakern/Before.jpg)

DLL.XML after installing KSFO v.2

http://i1009.photobucket.com/albums/af218/Bakern/After.jpg (http://i1009.photobucket.com/albums/af218/Bakern/After.jpg)

Brgds
Stein-Ove
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 04:02:36 pm
Just take a look at my dll.xml files and you see!!!

There's nothing wrong with your dll.xml file after the KSFO installation (which is the same installer as FSDT anyway), it would have been easier for me to check, if you posted the actual file here, instead of a screenshot of it.

However, it doesn't seems wrong, it's just not cleanly formatted, which still indicates something wrong happened during the installation (because we run a reformatting tool at the end of the install to clean up that file). However, not being cleanly formatted it's not a problem at all with an XML file since, the whole point of an XML file is not being dependent on formatting: as long as all the tags are properly open/closed, the file is still a legal XML file and will be parsed correctly by FSX. The only reason why we run a reformatter to clean it up at the end, it's ONLY because OTHER 3rd party installer, that are unable to deal with XML files properly, and mistakenly threat them as being text files, can be confused, which is why we clean it up at the end.

For some reason, yours haven't been cleaned up (perhaps the antivirus has even killed the reformatter...which is absurd, considering it's a standard W3C utility) but, as I've said, the file is correct.

If it wasn't, you wouldn't see ANY 3rd party module. If you see the Addon Manager menu, it means the DLL.XML is OK.

Which is why I asked to check for COUATL instead. Do you see its menu ? The Couatl program is in the EXE.XML, not in the DLL.XML.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bakern on July 26, 2011, 04:23:51 pm
Thank's for answer.

This thing happens every time i install a scenery who use addon manager and coatl, seems you have to take look at that reformatter.  ???

I have now disabled AV totally, uninstalled KSFO (addon m.\couatl also), deleted  "trusted" section in FSX, and restarted my pc, disable my AV again, installed KSFO.

I have followed your install routine, all the way, and get this result:

http://i1009.photobucket.com/albums/af218/Bakern/Pic3052.jpg (http://i1009.photobucket.com/albums/af218/Bakern/Pic3052.jpg)

Checking other scenery's who use AddonM.\Couatl, same thing, terminals\buildings are gone. Period.!!

I'm getting real frustated over this addon\couatl "thing" every time i install a new scenery with addonm.\couatl are in use, please fix this one time for all.

Brgds
Stein-Ove
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 04:30:46 pm
This thing happens every time i install a scenery who use addon manager and coatl, seems you have to take look at that reformatter.  ???

The reformatted works and, as I've said, it's not really needed, it's just a precaution because, if you run OTHER installers (not ours) that can't handle XML files properly, they can't be confused by an unformatted XML line. So, it doesn't have anything to do with your issue.

Quote
Checking other scenery's who use AddonM.\Couatl, same thing, terminals\buildings are gone. Period

That's to be expected, if there's no Couatl, no scenery that requires it will work, now we need to understand why it's not working on your system. Please standby for a check we need to do here.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: ewerber on July 26, 2011, 04:39:14 pm
Hello, I own your KFLL scenery and today I went to try the new KSFO 2.0 and also lost all building.
After a bit of checking I discovered the fault is in couatl.exe.
FSX tries to open the new couatl.exe and it immediately closes down.
I then copied the last version of couatl.exe over the new version the FB installer downloaded
and couatl.exe is now lunching ok so it appears we have a problem with the new couatl.exe.
I am running Windows 7 Ultimate x64 and as i said couatl usually runs fine, also no AV.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bakern on July 26, 2011, 04:42:43 pm
Ok, thank's.

Quote
if you run OTHER installers (not ours) that can't handle XML files properly,

Just for your info, this issue happens with your's installer too, i have to manually edit dll.xml after installing scenery who are using this addonm\couatl, it's not a big issue for me but i'm thinking of thoose who maybe can have a issue with it.

Stein-Ove
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 04:48:06 pm
Just for your info, this issue happens with your's installer too

As I've said, since the KSFO installer it's the same as ours, if something that's wrong on your system is preventing the reformatter to run, it's still there regardless which installer you use.

Quote
i have to manually edit dll.xml after installing scenery who are using this addonm\couatl, it's not a big issue for me but i'm thinking of thoose who maybe can have a issue with it.

Again, this is not a problem, your XML files ARE correct, the reformatter it's just an extra precaution in order not to risk potential issues with other installers that are not XML-aware you might run in the future, but having it cleaned up, it's not required to run the scenery, because FSX is able to correctly parse the XML file even if it was all in a single line.

So, please, let's put aside the reformatter issue, because that's not the issue here. The problem is Couatl not running for a reason.  

As I've said, standy for a check, because maybe we found the issue, doesn't have anything to do with anything ever reported here before, it's a new problem, which we should be able to fix.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Flyboy0284 on July 26, 2011, 04:53:10 pm
Tried to re-install everything.  Still the same problem.  Anti-Virus off the entire time.  Anyone have any other suggestions?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 04:56:41 pm
As I've said in my last message, standy for a check, because maybe we found the issue, doesn't have anything to do with anything ever reported here before, it's a new problem, which we should be able to fix.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Flyboy0284 on July 26, 2011, 05:12:18 pm
As I've said in my last message, standy for a check, because maybe we found the issue, doesn't have anything to do with anything ever reported here before, it's a new problem, which we should be able to fix.

Thanks.  That last message squeaked in as I was composing my post.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 05:29:22 pm
While we are fixing the problem, I've put a slightly older version of Couatl.exe which should probably work. You can get it by reinstalling any scenery or the Stand-alone Addon Manager. This should be able to get you going while we work at the problem with the new version.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bakern on July 26, 2011, 05:38:54 pm
Thank's
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Flyboy0284 on July 26, 2011, 06:14:46 pm
Still not getting Couatl to run   :(
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 06:18:40 pm
Works just fine here, can you please check if your are having the current version ? Select the couatl.exe file in the fsdreamteam folder, right click on it, select "Properties"-> "Details" and check the version, it should be 2.0.0.2141
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: G.Bosak on July 26, 2011, 06:25:47 pm
Works just fine here, can you please check if your are having the current version ? Select the couatl.exe file in the fsdreamteam folder, right click on it, select "Properties"-> "Details" and check the version, it should be 2.0.0.2141

i have dowloaded the latest [?] addonamanger which is linked at the hawaii #2 info page.

FSX opened a dialogue to trust the coatl as usual, but the version is 2.0.0.2113. And this version doesn't work on my system too.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 06:28:14 pm
FSX opened a dialogue to trust the coatl as usual, but the version is 2.0.0.2113. And this version doesn't work on my system too.

Yes, that's the problematic version, but that's not what is online now, the Addon Manager will get whatever version is online the moment you run it. So, run the  Addon Manager installer again, and you'll get the 2141.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: G.Bosak on July 26, 2011, 06:30:46 pm
FSX opened a dialogue to trust the coatl as usual, but the version is 2.0.0.2113. And this version doesn't work on my system too.

the Addon Manager will get whatever version is online the moment you run it. So, run the  Addon Manager installer again, and you'll get the 2141.

i did it 10 minutes ago!?  and it seems that coatl isn't updated as planned. Btw. the addon-manager is 2.8.0.3

Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 06:36:13 pm
i did it 10 minutes ago!?  and it seems that coatl isn't updated as planned.

Since I've uploaded it less than 10 minutes ago, that's fairly normal, otherwise I wouldn't said to run the installer again.

However, I said that was a problematic version, but it wasn't. The problematic version was 2135, the 2113 was an earlier version from June that I've uploaded so you could use the scenery while we fixed the problem with the new one.

We *have* fixed the problem with the new one, which is 2141 BUT, 2113 SHOULD run on your system, it was the version which was online for the latest 2 months and worked for everyone. Note that, it's NORMAL that a newly trusted module wouldn't run the FIRST time after it has been trusted so, you should exit from FSX after trusting it, wait a bit, and launch it again, it will work.

In any case, try with the current version anyway, and don't worry if it doesn't run on the *first* FSX run after being trusted.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: G.Bosak on July 26, 2011, 07:01:08 pm
i did it 10 minutes ago!?  and it seems that coatl isn't updated as planned.

Since I've uploaded it less than 10 minutes ago, that's fairly normal, otherwise I wouldn't said to run the installer again.

However, I said that was a problematic version, but it wasn't. The problematic version was 2135, the 2113 was an earlier version from June that I've uploaded so you could use the scenery while we fixed the problem with the new one.

We *have* fixed the problem with the new one, which is 2141 BUT, 2113 SHOULD run on your system, it was the version which was online for the latest 2 months and worked for everyone. Note that, it's NORMAL that a newly trusted module wouldn't run the FIRST time after it has been trusted so, you should exit from FSX after trusting it, wait a bit, and launch it again, it will work.

In any case, try with the current version anyway, and don't worry if it doesn't run on the *first* FSX run after being trusted.

now v2141 is installed, but i am sorry to say it doesn't work.

tested at:

KSFO
KORD
KLAS
KDFW

and i can exclude AV engines causing this, cause i don't use any  ;D


enough of trial & error for today this is taking too much time, i feel like in mid-beta:-[
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: JPL19 on July 26, 2011, 07:03:46 pm
...
We *have* fixed the problem with the new one, which is 2141 BUT, 2113 SHOULD run on your system, it was the version which was online for the latest 2 months and worked for everyone. Note that, it's NORMAL that a newly trusted module wouldn't run the FIRST time after it has been trusted so, you should exit from FSX after trusting it, wait a bit, and launch it again, it will work.

In any case, try with the current version anyway, and don't worry if it doesn't run on the *first* FSX run after being trusted.

Did not work for me.

Version is 2141, installed afer the post above.  Same issue.  Coutle Powered does not show in Add-ons.  Installed as per directions, this is after an initial start then another start, then a re-boot.  It is in the exe.xml, and, in the trusted section of fsx.cfg after re-start.  I even removed all Trusted entries in my fsx.cfg to avoid conflicts on the first re-start.

It is not me or my system, I have at least 10 previous sceneries installed, including Hawaii II just in the last week w/o issue.

Joe
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 07:05:13 pm
now v2141 is installed, but i am sorry to say it doesn't work like the 2113 today.

You can try this, reinstall Hawaii airports 2 with the NETWORK DISCONNECTED.

This will use the Couatl version that was included in the installer, instead of the one that is online. This shouldn't be necessary, because as I've said, the 2113 version was 2 months old, and it always worked.

BUT, at least, you can verify with the version that DID run on YOUR system until today, otherwise you wouldn't be able to ever see Hawaii 2 in the first place. If the version that was included in the Hawaii2 installer doesn't run, it's clearly a problem with your system that happened today, because it can't obviously corrupt itself when it's inside the installer you downloaded days ago, and it worked.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 07:09:32 pm
Did not work for me.

Version is 2141, installed afer the post above.

I can only repeat and confirm, that works fine here.

Quote
I even removed all Trusted entries in my fsx.cfg to avoid conflicts on the first re-start.

Not needed, if you reply YES to the question "Do you want to remove the Couatl script engine?", when uninstalling, this is taken care automatically by the uninstaller.

Quote
It is not me or my system, I have at least 10 previous sceneries installed, including Hawaii II just in the last week w/o issue.

See my previous message about trying to reinstall Hawaii 2 with the NETWORK DISCONNECTED. This will not use the online version of the files, but a copy that it's included with the Hawaii 2 installer instead, which of course MUST work, otherwise you wouldn't be able to ever see that scenery in the first place.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Mir on July 26, 2011, 07:17:49 pm

enough of trial & error for today this is taking too much time, i feel like in mid-beta:-[

Guys, just have a little patience until the proper Couatl is fixed, then there is no need for trial and error. Then you can enjoy the scenery
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: ewerber on July 26, 2011, 08:50:12 pm
I can confirm that after reinstalling KSFO V2 I now have couatl.exe version 2.0.0.2141 and everything is working fine for me.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: rrwhaley on July 26, 2011, 09:14:42 pm
Hi all

Like everybody else, I also have the same problems.

I d/l the stand alone addon manager for FSX, and the JFK program after the stand alone did not work. I did this the after the last post said it wil be an older version. This still did not work for me.

FYI only

Ron
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Micha2405 on July 26, 2011, 09:32:38 pm
Hello,

I opened a ticket for support, and I got an answer 1 hour ago, that the problem is fixed.
I removed the Addonmanager and Couatl and reinstalled thereafter KSFO 2.0X and I don't forgot to
klick every button to trust the addons.
I have the same issue after reinstalled addons with all FSDT Addons and KSFO.
After multiple restarts I didn't see  Couatl in the FSX Addonmanager, but in the  Win7 Taskmanager Couatl is running. Another thing is strange, in the program manager of Windows I can not find anymore Virtuali Addonmanager in the list, like before.

Regards
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 09:39:44 pm
Quote
I d/l the stand alone addon manager for FSX, and the JFK program after the stand alone did not work. I did this the after the last post said it wil be an older version. This still did not work for me.

As I've said, when you *download* the installer doesn't matter, because the installer gets the files from the internet anyway so, the only thing that matters is when you ran it. There wasn't any need to download it again, I always said you only need to RUN it again, to get the current version!

In any case, as I've said in all the other messages, there was only one version which clearly had a problem (2135), which wasn't online for long, so I've put an older version which has been online since June and worked for everyone, just as a temporary fix while we fixed the latest version. This one HAS to run, if it doesn't, then clearly it's a problem in your system, because that version was fine and was up until the Hawaii 2 release date.

However, we ALSO fixed the latest version (2141) which is online now, and I can confirm it works and it's the correct one. Check what version you have by right-clicking on the Couatl.exe file, and verify it's the 2.0.0.2141

As an alternative, here's the version that came with the Hawaii2 installer:

http://www.fsdreamteam.com/download/setup/couatl/2119/Couatl.exe

Just to be clear: on my system (and I've been in touch with Amir from Flightbeam to test and confim this), ALL versions 2113, 2119 AND 2141 works without any issues. The only one that is confirmed had a problem was 2135, which is not available anywhere now, since it was never included with any installer.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 09:44:21 pm
After multiple restarts I didn't see  Couatl in the FSX Addonmanager, but in the  Win7 Taskmanager Couatl is running

Ok, this means your problem is *entirely* different, and doesn't have anything to do with anybody else's. The faulty version died as soon as it started, so it didn't appear in the Task manager, or it appeared only briefly.

If you see it in the Task manager, it means is working fine BUT, it has probably been running from a *previous* FSX run, and didn't close, probably because you ran the installer or re-ran FSX too quickly. If this happens, and Couatl.exe is still running from a previous FSX run, it won't start on the next FSX restart.

Try to kill the Couatl.exe process in Task Manager, and run FSX again.


Quote
Another thing is strange, in the program manager of Windows I can not find anymore Virtuali Addonmanager in the list, like before.

It's nothing strange. That will appear only if you have installed the Stand-Alone version. If you uninstalled it, and then installed a scenery, the Addon Manager will not appear as a separate entry in the Uninstallable programs list.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Micha2405 on July 26, 2011, 10:14:45 pm
Hello,

I found a solution for my problem. Its not satisfied, but the best I can do for now.
I deinstalled KSFO 2.0 and the Addon Manager also. I reinstalled the addonmanager Ver. 2.002077 from Nov. 2010. I reinstalled also KSFO 1.01. All my Adons working now fine. But if I trie to install KSFO 2.0 I have the same issue like before. That means, that something in the KSFO 2.0 is corrupt?

Regards
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 10:20:05 pm
I found a solution for my problem. Its not satisfied, but the best I can do for now.I deinstalled KSFO 2.0 and the Addon Manager also. I reinstalled the addonmanager Ver. 2.002077 from Nov. 2010.

That's not really a solution, your issue is not the Addon Manager, but Couatl not running, and Couatl is now required by KSFO 2.0.

However, that Addon Manager installer, like all the Addon Manager installers, even if it's older, also downloaded ALL the Addon Manager AND the Couatl files from the server which means, it downloaded exactly the same files which are online now, and are download by the current installer, unless you ran it with no internet connection OR if a security program is blocking ANY download from our installer which means, if you run an older installer, you obtain an older version.

To be sure of this, what version is your Couatl.exe file now ?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Micha2405 on July 26, 2011, 10:44:51 pm
My Couatl.exe file has the Ver.nr.  2.00.2077

Regards
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 10:46:42 pm
My Couatl.exe file has the Ver.nr.  2.00.2077

Which is also strange because, even if the installer was older, still it had online update capability. Have you noticed if it downloaded files at the end of the install ?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Micha2405 on July 26, 2011, 10:49:39 pm
I installed offline prevending that any file will be downloaded.

Regards
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 10:51:45 pm
I installed offline prevending that any file will be downloaded.

Ok, that make sense. So, it seems your system can run that Couatl version successfully.

Try this, put the Couatl.exe file you have now aside, like in your Desktop, then run the KSFO installer and, when it's done, replace the Couatl.exe it has installed with the one you saved, and see if it works.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: reever on July 26, 2011, 10:58:01 pm
Hello
  After installation of KSFO 2, I share the same fault with all 10 of my FSdreamteam installations as described above.
   Actions taken:
    1. Uninstalled KSFO
    2. Uninstalled and reinstalled Hawaii 2
          Confirmed couatl.exe to be 2.0.0.2141
           Started FSX..couatl running in task manager but does not appear in Addon menu. 
    3.Downloaded standalone addonmanager and installed.
        confirmed that couatl was not running and restarted FSX
        No change. The problem still exists...The Addon Manager does not appear in the Win 7 Uninstall Program Menu!

         Robert
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Micha2405 on July 26, 2011, 10:59:47 pm
Ok,

last try. Therafter I will report here...


Edit 21.10 UTC: No success. Now i will do the whole procedure again, but I will not replace only the couatl.exe, but the whole couatl Folder...


Edit 21.30 UTC: No success. I give up....
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 11:04:09 pm
2. Uninstalled and reinstalled Hawaii 2
          Confirmed couatl.exe to be 2.0.0.2141

Have you tried to do what I've suggested in a previous message, to install Hawaii 2 with the network disconnected ?

This will give you the version that was included with it, it HAS to work, otherwise you wouldn't able to ever see Hawaii 2 when it was released.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 26, 2011, 11:10:37 pm
Will monitor this thread...
Having the same problems...

Have tried with various versions...

included...:
2.0.0.2141
2.0.0.2119
2.0.0.2081

All of the above versions all run in the background when starting FSX - but Couatl doesn't show up in the Addon Manager menu nor anywhere else!

Hoping for a solution... :)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 26, 2011, 11:16:49 pm
Ok, here's all the recent versions to try:

http://www.fsdreamteam.com/download/setup/couatl/2113/Couatl.exe
this was up since June

http://www.fsdreamteam.com/download/setup/couatl/2119/Couatl.exe
this was released together with Hawaii2

http://www.fsdreamteam.com/download/setup/couatl/Couatl.exe
this is the very latest version, the one all the installers will automatically get

It's really strange that none of them would work, they are exactly the same files which were up since some days ago (2119) and have been online for 2 months straight (2113) with no issues.

Of course, all three of them works just fine here, with no difference whatsoever...
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 26, 2011, 11:38:03 pm
I just tried uninstalling all sceneries from FSDT and removed bglmanx.dll and couatl.exe etc... EVERYTHING removed! :)

Then I installed KJFK OFFLINE, and forced the installer to use the 2.0.0.2081 of couatl.exe - It then WORKED!!!
Buildings and everything was there, in JFK... and Couatl powered was visible in Addon Menu!

When installing KSFO v2.0 everything reverted back to the original problems... I tried copying version 2.0.0.2081 and overwriting the SFO version, but the problems remains... Buidlings was missing (both in KJFK and KSFO), and couatl powered was missing too from Addon Menu!
This is probably to be expected, since since you said, that the version 2.0 of KSFO, won't work with older versions...

The problems emerges, when installing the new version of SFO, or downloading the new version of couatl.exe from either the addon-manager setup, or installing any new scenery using the engine.
The version downloaded, I believe, is version 2.0.0.2141 - so far, I've only managed to get couatl.exe to work with OFFLINE installation of KJFK ... i.e version 2.0.0.2081 - WITHOUT KSFO v2.0 installed!

It is then probably important to mention, that couatl.exe IS running in the Task Manager throughout the whole process!

I don't know if the above means anything, but I'd thought I'd share the information! :)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: altstiff on July 26, 2011, 11:38:54 pm
I have this issue as well ever since installing V2 KSFO. I also do not see the Coul.exe in the addon manager (even though I ok'd the file at the opening of the FSX screen).

Is it possible that when loading KSFO it disables/crashes the Coul.exe and thus we do not see anything at any airport that rely upon it?

For the record I do not have any anti-virus running on my flight sim computer and I have never had an issue in the past, only since V2 of KSFO.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bakern on July 26, 2011, 11:40:48 pm
I have tried all tree versions, no one works like they should.

In taskmanager Couatl.exe shows up on all tree versions, Addon Manager works ok inside fSX, but no scenerys look like they should, no terminal.

I have no more ideas, something wrong for sure... but what?

Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 12:02:16 am
Same here... kinda stumped...

Addon Manager alone (without ANY sceneries installed) with either version 2.0.0.2141 and 2.0.0.2119 doesn't work either!
The only version I've gotten to work is 2.0.0.2081 WITHOUT KSFO installed!
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: reever on July 27, 2011, 12:12:54 am
Hi Umberto   


   "Have you tried to do what I've suggested in a previous message, to install Hawaii 2 with the network disconnected ?"

OK,that worked. But, is the original problem solved? I now have older versions of AddonManager and couatl.exe installed. Installation of the current standalone AddonManager will cause the problem to reappear.

   Robert
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Flyboy0284 on July 27, 2011, 12:15:21 am
Nothing has worked for me either.  Couatl is running on task manager, but not functioning inside FSX.

Reinstalled KJFK disconnected from the net and its working good now...
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: specialist on July 27, 2011, 12:32:09 am
Perhaps they should consider giving us an update that wouldn't require using Couatl.exe or Addon Manager to install KSFO. I've also tried the steps as directed to no avail. :(
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 12:36:48 am
Perhaps they should consider giving us an update that wouldn't require using Couatl.exe or Addon Manager to install KSFO. I've also tried the steps as directed to no avail. :(

I doubt, that would be possible, since couatl.exe is an essential part of the scenery... would rather they found the problem with it...

KJFK (and older sceneries) installed in OFFLINE 'mode', is working - but when you installing KSFO 2.0, everything 'goes down'... Also, couatl.exe v2.0.0.2141 isn't working at all! Not as a standalone, nor with any sceneries... KSFO installed or not!

I got 2.0.0.2119 working, WITHOUT KSFO 2.0! When KSFO is installed with 2.0.0.2119 the problem remains...
This is because (I'm guessing) that KSFO 2.0 requires couatl.exe 2.0.0.2141 to function! And there's something wrong with that version, apparently!
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: specialist on July 27, 2011, 12:40:38 am
In that case, they should merge companies and make all of these sceneries compatible with one another. Better yet, FSDT should come up with it's own KSFO version and I'll buy that! ::)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 12:41:22 am
Also, couatl.exe v2.0.0.2141 isn't working at all! Not as a standalone, nor with any sceneries... KSFO installed or not!

Couatl.exe is not supposed to ever work as standalone, it will only work when launched from FSX

Quote
I got 2.0.0.2119 working, WITHOUT KSFO 2.0! When KSFO is installed with 2.0.0.2119 the problem remains... This is because (I'm guessing) that KSFO 2.0 requires couatl.exe 2.0.0.2141 to function! And there's something wrong with that version, apparently!

Not really, KSFO should work with 2119 and 2113 too, and here works fine with all 3 versions.

I think there's something else which escapes me now, probably another file altogether.

You said JFK works in offline mode. Can you try putting the 2141 Couatl.exe (see the direct link to it I've posted before) after installing JFK in offline mode ? If that works, at least we would know it's NOT Couatl.exe the problem, but something else that was included with the KSFO installer, still related to it, but not the exe.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Denzel on July 27, 2011, 12:41:55 am
While we are fixing the problem, I've put a slightly older version of Couatl.exe which should probably work. You can get it by reinstalling any scenery or the Stand-alone Addon Manager. This should be able to get you going while we work at the problem with the new version.

Hi umberto

My question is what's the older version of working coualt engine....? Because

I've just uninstall SFO and Click YES to remove addon manager and COUALT engine
After that i've re install sfo using new installer & stand alone addon manager
I've checked COUALT.exe version mine is 2.0.0.2141 but still have no building

Best regards
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 12:44:36 am
In that case, they should merge companies and make all of these sceneries compatible with one another.

They are. As I've said, we just can't figure it out (yet, but we WILL) why it doesn't work on some systems.

Here, I can run KSFO using the published installer, with any Couatl version I can think of, except for one (2135) which was really bugged, but didn't stay online for long, but all the other works. And of course, together with all the FSDT sceneries.

Flightbeam Amir too, can run it perfectly without any issues on ONE of his systems, but still can't on *another* system, and we tried several things without success.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 12:45:54 am
My question is what's the older version of working coualt engine....?

2.0.2113, I've posted the direct link to download it a few messages before. That one was online since June.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Flyboy0284 on July 27, 2011, 12:49:55 am
I installed SFO 2.0, then uninstalled JFK then reinstalled JFK offline and all sceneries are working for me.

UPDATE:  All sceneries to include SFO are working with 2119
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 12:52:48 am
I installed SFO 2.0, then uninstalled JFK then reinstalled JFK offline and all sceneries are working for me

Can you test this, please ?

- Save the Couatl.exe you have now (the one that came with JFK in offline mode)

- Download the current Couatl.exe here:

http://www.fsdreamteam.com/download/setup/couatl/Couatl.exe

- Put it into the FSX\fsdreamteam\couatl folder and replace the one from JFK

Don't do anything else, try running FSX now, and check if at least JFK and the other FSDT sceneries are working.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Mir on July 27, 2011, 12:57:26 am
I can assure you KSFO itself is not the problem. I just tried installing PHNL on a clean machine and there were no buildings. This machine hasn't even seen KSFO. Clearly this is directly relating to Couatl and some sort of interference between that and FSX.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 01:07:01 am
I can assure you KSFO itself is not the problem.

Surely it's not the scenery itself, but it might be something else that was included with it (and it was included in earlier FSDT sceneries too, like PHNL) that is still related to Couatl, which is not just the .EXE, there are lots of files which are included in each scenery installer that relates to it that might be the cause.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 01:08:24 am
Got mine working with version 2.0.0.2119!

Installed FlightBeam KSFO 2.0 in OFFLINE mode! (this is version 2.0.0.2119 however it's not working!)
Then I installed Hawaii version 2 OFFLINE - which also has 2.0.0.2119 - but I noticed a size difference in the Couatl folder... the SFO version is 25,2 MB and Hawaii2 couatl-folder is 25,3 MB...

Anyway - I uninstalled both sceneries, and removed addon manager and Couatl-related files!

Then I installed KSFO 2.0 with version 2.0.0.2119 which isn't working for some reason -deleted the folder: 'couatl' in FSX\fsdreamteam\couatl and installed Hawaii2 (with the same version; 2.0.0.2119 (but with a larger folder)) and it's working now...
When new sceneries are installed, the couatl folder should be replaced everytime, with the Hawaii2 version...

Maybe something is corrupt in the couatl folder?! I don't know...
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 01:16:49 am
I think your report was very useful, this seems to confirm my idea it's not really the couatl.exe the problem, but something else.

Can you try it with the latest version (see the link in my previous message), without touching anything else ?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: peacedivision on July 27, 2011, 01:34:03 am
I can confirm Musjo's method worked for me.  Uninstalled KSFO and hawaii v2, removed addon manager and couatl.  Reinstalled KSFO, deleted couatl directory, and reinstalled hawaii v2 offline.  Now all airports are working including KSFO V2.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 01:39:13 am
I can confirm Musjo's method worked for me.

Ok, we might getting there, perhaps there was something in another of the many files that relates to Couatl (the couatl folder). I still don't understand why KSFO works for me with its own installer, online or offline, though.

However, to ensure every file is the latest version, I've recompiled the whole Stand-Alone Addon Manager installer, which comes with a full couatl folder, not just the exe.

Can anyone try this version and see if it improve things ? Just install it over a non-working Couatl install.

http://www.virtualisoftware.com/binaries/setup_addonmanagerX.exe
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 01:41:35 am
I think your report was very useful, this seems to confirm my idea it's not really the couatl.exe the problem, but something else.

Can you try it with the latest version (see the link in my previous message), without touching anything else ?

Got it working with version 2.0.0.2141 now!!! :)
The trick is installing Hawaii2 in OFFLINE MODE AFTER ANY SCENERY! :) Otherwise it won't work... not even copying couatl folder in, afterwards...

So procedure:

Install ANY FSDT/FlightBeam scenery in OFFLINE...
Delete couatl-folder in FSX\fsdreamteam\couatl
Install Hawaii2 in OFFLINE! (<-- important step apparently... it won't work, if you install Hawaii2 intermediate and copy couatl-folder in afterwards!)
This method is working with version 2.0.0.2119
Copy couatl.exe (v2.0.0.2141) from Umberto's previous post, and overwrite in FSX\fsdreamteam\couatl

Hope it helps! :)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 01:44:48 am
Got it working with version 2.0.0.2141 now!!! :)

Alright, I think that finally proves the problem wasn't really the couatl.exe file.

It would be very useful for me if you would try the new Stand-Alone Addon Manager that I've just updated now, since it comes with the full set of files.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: peacedivision on July 27, 2011, 01:54:16 am
hmm, installing the newest addon manager broke it again.

**edit** bit more detail sorry.  Installed the addon manager you just posted on top of the working configuration care of Musjo.  Installed with internet connection active, and now the same problem exists.  Couatl running in task manager but not in sim.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 01:54:58 am
hmm, installing the newest addon manager broke it again.

What do you mean ? Nothing works anymore now, or just KSFO ?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: peacedivision on July 27, 2011, 01:56:18 am
updated my post with details.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 02:01:26 am
Try the attached file, and put it into the couatl\common folder
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Denzel on July 27, 2011, 02:06:48 am
My question is what's the older version of working coualt engine....?

2.0.2113, I've posted the direct link to download it a few messages before. That one was online since June.

Nothing works for me umberto, i give up waiting for final solution...
Good luck guys.....

Regards
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Mir on July 27, 2011, 02:07:01 am
Try the attached file, and put it into the couatl\common folder

Didn't work, at least with the latest stand alone manager installed
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 02:07:17 am
hmm, installing the newest addon manager broke it again.

**edit** bit more detail sorry.  Installed the addon manager you just posted on top of the working configuration care of Musjo.  Installed with internet connection active, and now the same problem exists.  Couatl running in task manager but not in sim.

Got that problem too...
Both in offline installation and online installation!
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 02:09:43 am
Please, try to follow my steps, first replace the first .pye file I've posted above.

That comes from hawaii2, I'm trying to backtrace until we get the same situation as the Hawaii2 in offline mode. It's not the only file that will be changed, but I need you to do it a step at time, otherwise we'll never find which one was.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 02:10:42 am
Now, replace this other file in the couatl\ZurichX folder (yes, correct, ZurichX)

Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Denzel on July 27, 2011, 02:44:53 am
Please, try to follow my steps, first replace the first .pye file I've posted above.

That comes from hawaii2, I'm trying to backtrace until we get the same situation as the Hawaii2 in offline mode. It's not the only file that will be changed, but I need you to do it a step at time, otherwise we'll never find which one was.

Finally i tried the mujos tips before go to sleep (cuz it's 2:37 AM in PARIS), and i confirm it works for me too
It works with latest coualt version, so it's sure coualt.exe is not responsable
I don't know why but There is something wrong in coualt folder after SFO online installation

At least i can fly my FSDT airport until the final solution

Best regards
(BIGUP for musjo)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 02:48:45 am
Thanks for that!
Glad that solution is working...

Umberto:
Have tried the two files, you've posted...
None of them makes a difference.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 02:50:25 am
Have tried the two files, you've posted... None of them makes a difference.

I said we had to do it one file at time, we are almost there...

Now replace this one, in the Hawaii2 folder
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 03:02:42 am
have tried all 3 files - one at a time... no difference so far
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 03:04:49 am
We are still not done yet, now replace the following files, all in the couatl\common folder
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 03:31:21 am
Done... no difference yet, unfortunately!
(tried them one at a time to be sure)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 03:35:20 am
Last two steps: now remove the KSFO folder from the couatl folder and try if at least other sceneries work
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 03:41:17 am
Tried removing ksfo folder - no difference ...
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 03:42:27 am
Last step, and this will complete the restore to everything as it was installed by Hawaii 2 offline, replace the following file in the FSX root folder
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 03:52:26 am
i have uploaded 2 complete coatl folder situations for you to investigate (one "non working", as was after KSFOv2 and a second "working" one after doing the workaround which works for me, too)

Creating two separate folders (which, btw, there's no "non-working" for me, they all work) one after installing Hawaii2 and another one after installing the latest Addon Manager, is exactly what I've been doing in my last messages, trying to backtrace every file which is different, after having run a file comparison utility on the whole folder + subfolders.

The Hawaii installer it's only one so, if your workaround was to install it offline, we are comparing the same set of files already.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 03:55:14 am
GOOD NEWS!!!
It's working now!

The .dat file in the FSX root, did the 'trick'! :)
KSFO is working now!
All other sceneries are working as they should too!

Moved the KSFO folder back in there, and it's still working...
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 04:01:08 am
The .dat file in the FSX root, did the 'trick'! :) KSFO is working now!

Ok but, we weren't really trying to make it work at this point, I was trying to get the whole Couatl working normally.

So, you said it always didn't work (Couatl not showing its menu), while you were adding files one by one, and it started to work only now ?

OR

You were only checking KSFO ?

Quote
Moved the KSFO folder back in there, and it's still working...

If you use the .dat I've posted here, it's best if you leave it out for the time being.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 04:07:11 am
Can now confirm, that the bglmanx_fbeam.dat file is corrupt or something...

Have tried deleting the working (trouble-shooting) folder, and ran the setup for Addon Manager, which also downloaded the files online...

After which, the problem reverted, and no buildings showed up! After then replacing bglmanx_fbeam.dat file from Umberto's post, and overwriting it in FSX root, everything was working correctly again!

Thanks for all the help, and support, Umberto! :)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 04:09:06 am
After which, the problem reverted, and no buildings showed up!

Please, clarify, it might be important: you mean "no buildings" at *every* other FSDT scenery (so, no Couatl menu as well) or just at KSFO ?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 04:15:48 am
Sorry for not being clear... (it's late here in small Denmark... :) )

Nothing was working... no FSDT or FlightBeam scenery was working (no buildings) and no 'Couatl Powered Products' in Addon Menu!

But after replacing the bglmanx_fbeam.dat file in FSX root, everything worked correctly!
Couatl Powered Products in Addon Manager AND all buildings in ALL FSDreamTeam and FlightBeam sceneries showed up correctly! :)

Hope that answered your question...
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 04:23:15 am
Hope that answered your question...

Yes, it's now very clear. Don't have the faintest idea *why* (both because it always worked here, and because I can't see what that would make the whole couatl failing ), but it's a very good hint what to look for.

I'll put that file online, so everyone will get it automatically when installing normally, until we figure it out what's really happening, starting tomorrow because, at 4:22 AM, I might even start seeing ghosts...
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Anders Bermann on July 27, 2011, 04:28:05 am
Hehe! Nice...

Glad it's working now, anyway...
Thanks for the help and support!
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: specialist on July 27, 2011, 04:31:17 am
Hope that answered your question...

Yes, it's now very clear. Don't have the faintest idea *why* (both because it always worked here, and because I can't see what that would make the whole couatl failing ), but it's a very good hint what to look for.

I'll put that file online, so everyone will get it automatically when installing normally, until we figure it out what's really happening, starting tomorrow because, at 4:22 AM, I might even start seeing ghosts...

I have to say one thing, I got to give you lots of credit for getting on top of this issue and working hard at trying to resolve it. Thanks for your great support and effort. ;)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: cmpbllsjc on July 27, 2011, 05:20:28 am
I have to say one thing, I got to give you lots of credit for getting on top of this issue and working hard at trying to resolve it. Thanks for your great support and effort. ;)

I would have to agree.

I don't think there are many devs in the FS community who will grit it out until the end to fix a problem like Umberto will, even in the wee hours of the morning. Umberto has got to be one of the most patient people I have ever seen in the online FS community.

I still haven't done the SFO 2.0 update since I am not sure exactly where we stand with all of this. I think I will wait until tomorrow before I proceed with the update.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: specialist on July 27, 2011, 05:35:39 am
Well, so far so good on my part. I've gone ahead and made sure I completely removed any trace of the old fsdt and flightbean installations and files. I've made sure I have nothing running as far as antivirus, firewalls or any thing else that might hinder an installation. Instead of downloading the file on to my computer and then trying to install it, I've gone ahead and started first by running flightbean's KSFO straight from the website. I loaded FSX and went right to KSFO. Glad to report all the buildings shows up. I then started to do the same thing with all my FSDT sceneries, so far I've installed three the same way, and all buildings are showing up. Just in case, I keep going back and forth to KSFO to make sure nothing is disappearing on me, and nothing is, every thing so far is going well. Will report back once I have everything installed, and by the way, I have not replaced any files as directed previously, I'm running everything as it comes down with the sceneries. ;)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Mir on July 27, 2011, 06:12:53 am
Umberto, I can confirm that your fixed .dat file fixed the building issue on the "problem" pc as well. Although I'm still perplexed as to why the old "corrupted" one works fine on another pc.

Musjo, thanks for sticking around and helping with this effort.


Mir
Flightbeam Studios
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: laxclipper on July 27, 2011, 06:18:13 am
Hello,

First I must start with a big Applause to the FSDT TEAM and Flightbeam studios for the great Addons they make. Second I do not like the Quote*Screw up* Title at the top. I'm very happy with the hard work Mir is turning out. This problem is really very small and goes to show why some times developers wait as long as they can to insure they release a product with out any problems. I have just installed the SFO update straight from the flightbeam website and it works perfectly and all my FSDT airports work also.
PLease be more patient with the developers so that they can continue to make a penny with their hardwork. I am not in any way related to FSDT or flightbeam I am just a great simmer like the rest of you.

Best regards

Edgar
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: sjt375 on July 27, 2011, 06:21:11 am
so wait, still sort of confused. I haven't installed the KSFO update yet, but the fix is for when I do: Install the update regularly, download the .dat file, and replace it? or is it much more complex with offline stuff and whatever?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: specialist on July 27, 2011, 06:48:17 am
I completed installing all my FSDT sceneries, along with Flightbeam's KSFO, and all the buildings are showing up just fine.

As for my choice of title as you quote it, laxclipper, "Screw up", try to put things in perspective. I'm from NYC, and I guess I call it as I see it. If something is not working the way it should, there is a loose screw somewhere, that's what I call a screw up. You then fix the problem, and you have lowered and tighten the screw.

That said, I'm very impressed with Umberto's response and persistence in getting to the bottom of the problem. It's not a reflection on him, I'm sure he has tried his best, and he's entitled to a mistake or two. Hell! we've all screwed up one time or another, and who ever says he hasn't, I'm willing to put up a title called "Liar". :-*
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: altstiff on July 27, 2011, 06:53:50 am
Install KSFO V2 as normal and then dowload this file >>>

http://www.fsdreamteam.com/forum/index.php?action=dlattach;topic=4502.0;attach=11004 (http://www.fsdreamteam.com/forum/index.php?action=dlattach;topic=4502.0;attach=11004)

and insert into your FSX main directory, overwriting the old file. All should be good....
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: peacedivision on July 27, 2011, 06:59:50 am
I updated to the latest standalone addon manager and now all airports are working except Zurich, which has no buildings.  Couatl is running in FSX and works fine at the other airports, but if I try to use it at Zurich it crashes and disappears from the FSX add-on menu.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bakern on July 27, 2011, 08:13:04 am
Install KSFO V2 as normal and then dowload this file >>>

http://www.fsdreamteam.com/forum/index.php?action=dlattach;topic=4502.0;attach=11004 (http://www.fsdreamteam.com/forum/index.php?action=dlattach;topic=4502.0;attach=11004)

and insert into your FSX main directory, overwriting the old file. All should be good....

Works here with this method.

Stein-Ove
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: kozmicelly on July 27, 2011, 08:58:39 am
.dat replacement method has worked perfectly on my PC! ;)

kozmicelly
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 09:55:42 am
There shouldn't be any need to replace anything now, I've put the "correct" .dat file on the online server and, luckily, it's one of the files that is updated live so, just install normally. Is still a temporary fix, but will get you going.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 10:00:11 am
I updated to the latest standalone addon manager and now all airports are working except Zurich, which has no buildings.

Yes, that had to be expected. For Zurich, use the file I've posted here:

http://www.fsdreamteam.com/forum/index.php?topic=4502.msg41179#msg41179

This isn't really a problem that relates to the KSFO issue, it just that we were ready to release the Zurich 2.0 update, and some files were already being updated, but won't work with the old version.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Micha2405 on July 27, 2011, 12:20:38 pm
Thank you very much, great support. All works fine now, also LSZH with the little .pye standallone file.
Respect also for Musjo for the patience and assistance he gave.

Regards

Michael
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: sim-sim on July 27, 2011, 01:00:03 pm
I am terrible sorry, Umberto... I which directory I sould to paste the .dat file for KSFOX and .pye for ZurichX?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 01:01:15 pm
I am terrible sorry, Umberto... I which directory I sould to paste the .dat file for KSFOX and .pye for ZurichX?

The .dat file should go into the root FSX folder, and the Zurich file should go into the fsdreamteam\Couatl\ZurichX folder.

Note the .dat file is online now so, you'll get the correct version automatically when installing any product.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: sim-sim on July 27, 2011, 01:07:54 pm
Thank you, so much for a great support, Umberto!
So, is KSFOX 2.0 in "good shape" :) now? And I can to download it from the site without any extra adding?
Is it clear and complete now?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 01:14:47 pm
So, is KSFOX 2.0 in "good shape" :) now? And I can to download it from the site without any extra adding?

There's no need to download it again, if you already had it. The affected file was one of those that gets downloaded from the internet when the installer starts so, no need for a new installer, since the correct file is online.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: sim-sim on July 27, 2011, 01:21:16 pm
Ok! Grazie mille! ;)
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Flyboy0284 on July 27, 2011, 08:40:14 pm
Just wanted to thank everyone involved in busting their tails to get this problem resolved.  I wish I could have helped more, but unfortunately real life gets in the way from time to time  :P
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Kurt on July 27, 2011, 09:00:20 pm
I just came home and read the whole thread with very interest. As I'm one, who have the issue with no buildings since the installation of Hawaii 2 I want to reproduce the solution (and my English is not so good). Can somebody explain once more step by step what I should do now. Thanks in advance,
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 27, 2011, 11:38:24 pm
Can somebody explain once more step by step what I should do now. Thanks in advance

Nothing, just install the scenery again. The online files should be ok now, all those steps were only needed while troubleshooting
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: divemaster on July 28, 2011, 06:41:50 pm
Ok this is driving me nuts now....

Having the same issues, uninstalled it, reinstalled it with no AV..... same problem.

uninstalled all FSDT and FlightBeam scenery, and reinstalled offline and without AV online. Got it to work! FSX asked to trust Couatl and Add on Manager.

Now today same thing happening! uninstalled KSFO and the add on manager a Couatl, reinstalled offline without AV and restarted FSX and said yes to trust Couatl and Add on Manager, and still same problem! Now Couatl appearing in the add on manager list.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Kurt on July 28, 2011, 06:46:14 pm
I did the same as above and everything was OK now! Just the question: should I also install the different updates (PHNL, Hawaiian 1) now?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 28, 2011, 07:02:43 pm
Just the question: should I also install the different updates (PHNL, Hawaiian 1) now?

Only if you don't have installed yet.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 28, 2011, 07:06:53 pm
Now today same thing happening! uninstalled KSFO and the add on manager a Couatl, reinstalled offline without AV and restarted FSX and said yes to trust Couatl and Add on Manager, and still same problem!.

The whole "reinstall offline" thing is not required anymore (and besides, you had to install Hawaii2 offline), it was just a temporary solution, the files that are online now are ok.

In fact, you have to install online now, until the full KSFO installer is updated.

Quote
Now Couatl appearing in the add on manager list

If you mean the Couatl menu is appearing under the Addons menu, then everything it's ok, it means it's working. However, having installed offline, it also means you don't have all the (now corrected) files needed for KSFO to work.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: divemaster on July 28, 2011, 07:14:33 pm
So i should uninstall and reinstall now online? I dont have Couatl appearing in the menu.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 28, 2011, 07:31:17 pm
So i should uninstall and reinstall now online?

Quote
I dont have Couatl appearing in the menu.

Since you said this:

Quote
Now Couatl appearing in the add on manager list

It seems you had it. Now you say you don't.

Try reinstalling normally. AND, after you trust the module once, don't worry if it doesn't appear on the first launch, exit from FSX, wait a bit to allow FSX to close, and enter it again.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: duckbilled on July 29, 2011, 06:06:16 am
Hello there. Thank you for all the hard work on this issue but unfortunately things are not working out for me and I am getting a little annoyed. 1 hour ago, I had a SFOv1 and LSZH that worked. Now neither work. If there is really a fix for this issue, it needs to be posted in one sticky - one post, no comments with 1, 2, 3 steps. Done venting.

Problems:
1. SFO has a concrete barrier and a crane in T2 but gates and AI appear at T2 (I know, this is a FB issue but I am waiting on authorization on their forums).
2. When I load LSZH, it is unflyable. I get great performance (with buildings) for 5 seconds and then a complete pause for 20 seconds. The start/stop continues until I switch to a different airport or close the sim.

What I did:

1. I already had SFOv1. I didn't not try to update it until the problem was resolved. I followed the advice in this thread (http://www.flightbeam.net/forums/viewtopic.php?f=4&t=209) to download and install the file ksfo_fsx_setup.exe. I started the sim and found the concrete barrier and the crane at T2 along with the T2 gates and AI.

2. I took the advice in this thread to put the bglmanx_fbeam.dat in the root FSX folder and the pye file in the FSDT\Zurich\couatl\ZurichX. Now I get these terrible pauses at LSZH. They are very similar to the pauses you get from UT2 when it injects traffic. Those pauses, however, only happen once. The new LSZH pauses happen every 5 seconds. Makes me think simconnect is trying to do something, not succeeding and trying to do it again over and over again.

What did I do wrong?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: cmpbllsjc on July 29, 2011, 07:21:33 am
Jeff,

Tonight I updated KSFO and LSZH both to versions 2.0 and it worked fine. Here's what I did. Make sure your ORBX panel is at Default just to be safe.

1. Go to addon/remove programs and uninstall both KSFO and LSZH (if you have LSZH)
2. Open the scenery.cfg and make sure that the installer removed both entries, which it did but left a gap in layer numbers.
3. Installed both KSFO 2.0 and SFO 2.0
4. Opened the scenery.cfg with scenery cfg editor and placed them back in the spots where they originally were and renumbered to get rid of the gaps.
5. Tested both in FSX and each worked fine.

Also I tried LAS, ORD, DFW, etc. and all worked fine for me.

Maybe you should try this method and see what happens while you wait for Umberto to reply.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on July 29, 2011, 12:24:04 pm
2. I took the advice in this thread to put the bglmanx_fbeam.dat in the root FSX folder and the pye file in the FSDT\Zurich\couatl\ZurichX. Now I get these terrible pauses at LSZH.

That advice is now not needed anymore, since Zurich has been just updated to 2.0 version.

If you use Zurich 2.0, there's no need to replace that file and, in fact, it will cause problems, because it came from Zurich 1.5.2 and it will probably result in missing objects and/or pauses. Instead, if you use Zurich 1.5.2, you have to use that .pye file.

Basically, using the installers that are online now, all the manual file-replacements suggestions discussed in this thread, are not needed anymore and, in fact, could cause problems.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: duckbilled on July 29, 2011, 04:00:22 pm
Thanks Sean. It does seem logical that one would uninstall the old version and install the new version. Unfortunalty, the instructions over at FB don't specify that.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bruce Hamilton on July 30, 2011, 02:54:20 pm
It does seem logical that one would uninstall the old version and install the new version. Unfortunalty, the instructions over at FB don't specify that.

Why would they?  I've always installed my updated sceneries over itself with no problems.  Unless its a scenery that requires uninstalling, why waste the time?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: cmpbllsjc on July 30, 2011, 03:08:12 pm
Why would they?  I've always installed my updated sceneries over itself with no problems.  Unless its a scenery that requires uninstalling, why waste the time?

Typically you shouldn't need to. The only reason I did so in this case was because a new terminal and textures were added, I wanted to make sure nothing from the old scenery was accidentally left behind.

Either way you should hopefully end up with the same results.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: duckbilled on July 30, 2011, 03:35:34 pm
As it turns out, the crane and wall were left over from a Ray Smith ADE I had installed prior to buying FB's SFO so I guess either method would have worked.

I guess that's where the confusion was - is it brand new scenery or an update? I would install and update over the top but I would uninstall/install a completly new version.

Both SFO and LSZH are humming along now. Just need AES support and we'll be good.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bruce Hamilton on July 30, 2011, 04:51:11 pm
I would install and update over the top but I would uninstall/install a completly new version.

FSDT updates are almost always new versions, and I always put them right over the top.  Saves the hassle of having to adjust the order of your scenery library because it goes back on top if you uninstall.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Capt. Brandon Bruschini on January 22, 2012, 07:25:32 pm
So.. Now I can install KSFO X and then my recently bought FSDT sceneries (KLAX, KLAS & PNHL) and just fix the 'bglmanx' file after the installation and all should be running good?
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: Bruce Hamilton on January 22, 2012, 08:28:02 pm
In theory, yes... unless you have something else interfering.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on January 22, 2012, 08:33:45 pm
So.. Now I can install KSFO X and then my recently bought FSDT sceneries (KLAX, KLAS & PNHL) and just fix the 'bglmanx' file after the installation and all should be running good?

This post is several months old, and the problem has been fixed back then. And, if you install the fix that was posted here over the current version, it will surely not work anymore.

As I've wrote back in July:

http://www.fsdreamteam.com/forum/index.php?topic=4502.msg41334#msg41334

Quote
using the installers that are online now, all the manual file-replacements suggestions discussed in this thread, are not needed anymore and, in fact, could cause problems.

I've already replied to you in the other thread, please don't crosspost in this thread which is now obsolete and can only cause further confusion.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: pcubine on January 23, 2012, 07:28:57 am
What's going on here? Are KSFO and FSDT airports screwed up again. I thought that was taken care of last summer.

Michael Cubine
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: virtuali on January 23, 2012, 09:50:13 am
What's going on here? Are KSFO and FSDT airports screwed up again. I thought that was taken care of last summer.

They aren't, it's just this thread was revived with no reason, the problem has been solved since last July.
Title: Re: Flightbeam's San Francisco 2.0 screw up!
Post by: BritishBoy25 on February 18, 2012, 05:17:34 pm
Flight beam is good but fsdt is better