FSDreamTeam forum

Developer's Backdoor => Los Angeles LAX Backdoor => Topic started by: Kappa on January 19, 2011, 01:33:31 am

Title: Work in Progress / 03 / Updated x2
Post by: Kappa on January 19, 2011, 01:33:31 am
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Title: Re: Work in Progress / 03
Post by: JamesChams on January 19, 2011, 01:36:42 am
Keep up the good work! :)
Title: Re: Work in Progress / 03
Post by: AA777-200ER on January 19, 2011, 01:45:14 am
Great looking LAX tower model, the best I have ever seen....but it appears this project is very delayed.
I thought LAX would be out this month or in February but now seems we are looking at June to September of hopefully of 2011.  :(


Darryl
Title: Re: Work in Progress / 03
Post by: 01pewterz28 on January 19, 2011, 02:36:33 am
Excellent detail things should start rolling faster now still keeping fingers crossed for FS9 :)

Sean
Title: Re: Work in Progress / 03
Post by: sjt375 on January 19, 2011, 02:37:20 am
I am speechless
Title: Re: Work in Progress / 03
Post by: aircanadajet on January 19, 2011, 02:55:26 am
This is pretty impressive! It would be nice towards the end January for a release date, maaybe? ::)
Title: Re: Work in Progress / 03
Post by: Anders Bermann on January 19, 2011, 03:11:04 am
Great looking LAX tower model, the best I have ever seen....but it appears this project is very delayed.
I thought LAX would be out this month or in February but now seems we are looking at June to September of hopefully of 2011.  :(


Darryl

Although I'm inclined to agree with you, it's hard to tell, where exactly they are in the developmental process, based on those pictures... They could be further ahead than the pic's immediatly tell... though a possible January/Febuary release date, is looking questionable at best IMO...

On to pic's:
Looking VERY nice! Absolutely beautiful LAX tower model! Keep up the great work, FSDT!

Also keepin' my fingers crossed for a FS9 release! :)
Title: Re: Work in Progress / 03
Post by: goodperson36 on January 19, 2011, 03:41:39 am
Yeah This company is going to take a while to this  LAX I thought they would be done by now in the mean time they could have done a smaller airport while they were working on LAX.
Title: Re: Work in Progress / 03
Post by: goodperson36 on January 19, 2011, 03:42:43 am
Another thing if they were almost done with LAX they would have posted more pics.
Title: Re: Work in Progress / 03
Post by: PUP4ORD on January 19, 2011, 12:26:52 pm
Such excellent fine detail :o I'm so amazed how the LAX control tower pics look. :)
Keep it comin' along........
Title: Re: Work in Progress / 03
Post by: Silverbird on January 19, 2011, 04:08:47 pm
Very nice ;) thank's Kappa! everyone is edgy for anything new on klax lol.
Title: Re: Work in Progress / 03
Post by: newmanix on January 19, 2011, 07:50:47 pm
Looks just like the control tower I see everyday!

Thanks for the update! What a treat!  :)
Title: Re: Work in Progress / 03
Post by: Mike Phyrio on January 19, 2011, 08:12:12 pm
Is there still any degree of uncertainy whether or not this scenery will come with FS9 Compatibility?
If it definitely is not, then that's the end of it; no more FS for me.
Title: Re: Work in Progress / 03
Post by: virtuali on January 19, 2011, 08:36:12 pm
Is there still any degree of uncertainy whether or not this scenery will come with FS9 Compatibility? If it definitely is not, then that's the end of it; no more FS for me.

Is still not certain, but I'd say is more likely a Yes than a No. Sure, the FSX will look MUCH better, but we are confident will be decent in FS9 as well. Not that we tried it yet, we always start working on FS9 when the FSX version is done, but we are reasonably optimistic.
Title: Re: Work in Progress / 03
Post by: Frank Lindberg on January 19, 2011, 08:57:32 pm
Great news Umberto  ;) thanks
Title: Re: Work in Progress / 03
Post by: christiaan on January 19, 2011, 09:12:45 pm
I am speechless

I am not very quick speechless any more, because I have bought all the sceneries of Australia of Orbx like

Melbourne, Cairns and Brisbane which are also of very high standards, and after Dallas Fort Worth I am not really to fast over excited.

Title: Re: Work in Progress / 03
Post by: Anders Bermann on January 19, 2011, 09:13:26 pm
Is there still any degree of uncertainy whether or not this scenery will come with FS9 Compatibility? If it definitely is not, then that's the end of it; no more FS for me.

Is still not certain, but I'd say is more likely a Yes than a No. Sure, the FSX will look MUCH better, but we are confident will be decent in FS9 as well. Not that we tried it yet, we always start working on FS9 when the FSX version is done, but we are reasonably optimistic.

Good to hear!
Thanks so much, for the update, Umberto!
Title: Re: Work in Progress / 03
Post by: cmpbllsjc on January 19, 2011, 09:31:15 pm
I am not very quick speechless any more, because I have bought all the sceneries of Australia of Orbx like

Melbourne, Cairns and Brisbane which are also of very high standards, and after Dallas Fort Worth I am not really to fast over excited.

I just recently bought AU SP3, PNW Blue, Melbourne, Cairns, Brisbane, and Canberra during their holiday sale. While I agree they are nice looking airports, they seem to still have a way to go in my opinion to optimize them as far as FPS go vs. FSDT airports. As well, I am not too crazy about how they do the ground textures of the airports. Even worse if you uncheck the ground polys to save some FPS, then your left with a low res background image for the terminal/runway of the airport.

It's nice that each airport has a control panel to let you disable certain features to gain FPS, but overall I am not overly excited about my recent purchases of those airports, namely Canberra which is a major FPS hog for such a small airport. I'm not saying that I wish I could get a refund, but I put off buying the AU and PNW package since they came out for fear that I wouldn't use them much, and after having them since the sale, aside from testing them, I haven't even flown into or around any of them. I guess I was overly excited about the sale prices when I bought all that stuff, however I do enjoy some GA action at Orcas Island every once in a while.

Title: Re: Work in Progress / 03
Post by: cmpbllsjc on January 19, 2011, 09:38:23 pm
Is there still any degree of uncertainy whether or not this scenery will come with FS9 Compatibility?
If it definitely is not, then that's the end of it; no more FS for me.

You would quit simming just beause of that?

You must not like FS very much if your simming pleasure is going to be completely diminished if one airport isn't available for FS9?
Title: Re: Work in Progress / 03
Post by: geoffbecks on January 19, 2011, 10:02:36 pm
Is there still any degree of uncertainy whether or not this scenery will come with FS9 Compatibility? If it definitely is not, then that's the end of it; no more FS for me.

Is still not certain, but I'd say is more likely a Yes than a No. Sure, the FSX will look MUCH better, but we are confident will be decent in FS9 as well. Not that we tried it yet, we always start working on FS9 when the FSX version is done, but we are reasonably optimistic.

In that case im reasonably optimistic that I will be buying it....... ;D
 Geoff
Title: Re: Work in Progress / 03
Post by: Thralni on January 20, 2011, 12:28:22 am
Is there still any degree of uncertainy whether or not this scenery will come with FS9 Compatibility? If it definitely is not, then that's the end of it; no more FS for me.

Is still not certain, but I'd say is more likely a Yes than a No. Sure, the FSX will look MUCH better, but we are confident will be decent in FS9 as well. Not that we tried it yet, we always start working on FS9 when the FSX version is done, but we are reasonably optimistic.

This is absolutely great! The Cloud9 KLAX is very nice, for sure, but I miss AES extremely. A new, up-to-date version from you guys with AES will make me visit KLAX much more than I do now.
Title: Re: Work in Progress / 03
Post by: newmanix on January 20, 2011, 03:56:47 am
Is there still any degree of uncertainy whether or not this scenery will come with FS9 Compatibility? If it definitely is not, then that's the end of it; no more FS for me.

Is still not certain, but I'd say is more likely a Yes than a No. Sure, the FSX will look MUCH better, but we are confident will be decent in FS9 as well. Not that we tried it yet, we always start working on FS9 when the FSX version is done, but we are reasonably optimistic.

Great news Umberto. Can't wait for my home airport to come alive again in FS9!! I am sure it will look great. If people buy that BluePrint garbage, I know they will buy a scaled down FSDT KLAX which I am sure will be of MUCH higher quality than both them and Imaginesim. I do like ImagineSim though...
Title: Re: Work in Progress / 03
Post by: DChockey08 on January 20, 2011, 04:19:33 am
Is there still any degree of uncertainy whether or not this scenery will come with FS9 Compatibility? If it definitely is not, then that's the end of it; no more FS for me.

Is still not certain, but I'd say is more likely a Yes than a No. Sure, the FSX will look MUCH better, but we are confident will be decent in FS9 as well. Not that we tried it yet, we always start working on FS9 when the FSX version is done, but we are reasonably optimistic.
As much as I understand it is not yet a guarantee, this is great news! 
Title: Re: Work in Progress / 03
Post by: ElAl4ever on January 20, 2011, 10:10:48 pm
It looks sweet!
Title: Re: Work in Progress / 03
Post by: ch00scd on January 21, 2011, 12:30:39 am
Hi all,

Great news for FS9. I bought all FSDT sceneries for FS9 and I will NEVER change to FSX. If you go for FS9, you have me as a customer for sure; otherwise not. I wouldn't have a problem if you decide that an FSX-version is separatly for sale and that people who wanna only buy the FS9 version pay a lower price than the package containing both versions together because with the current price philosophy, I spend money for an FSX scenery that I finanlly don't want; FS9 is enough for me.

Maybe it's better if the customer can decide:
- I need the FS9 version, so I pay for the FS9 version
- I need the FSX version, so I pay for the FSX version
- I need the FSX and FS9 version, so I pay the FSX and FS9 version as a value pack and get a discount.

Kind regards,

Daniel
 
Title: Re: Work in Progress / 03
Post by: DChockey08 on January 21, 2011, 12:55:26 am
Hi all,

Great news for FS9. I bought all FSDT sceneries for FS9 and I will NEVER change to FSX. If you go for FS9, you have me as a customer for sure; otherwise not. I wouldn't have a problem if you decide that an FSX-version is separatly for sale and that people who wanna only buy the FS9 version pay a lower price than the package containing both versions together because with the current price philosophy, I spend money for an FSX scenery that I finanlly don't want; FS9 is enough for me.

Maybe it's better if the customer can decide:
- I need the FS9 version, so I pay for the FS9 version
- I need the FSX version, so I pay for the FSX version
- I need the FSX and FS9 version, so I pay the FSX and FS9 version as a value pack and get a discount.

Kind regards,

Daniel
 
Correct me if I'm wrong, but when you buy a scenery can't you use it in both FS9 and FSX with one purshase?
Title: Re: Work in Progress / 03 / Updated x2
Post by: sjt375 on January 21, 2011, 01:23:55 am
 :o those new pics are incredible
Title: Re: Work in Progress / 03 / Updated x2
Post by: theshack440 on January 21, 2011, 01:28:56 am
:o those new pics are incredible

yeah, its unreal how real that looks
Title: Re: Work in Progress / 03 / Updated x2
Post by: newmanix on January 21, 2011, 02:17:41 am
Hey Kappa,

You are missing an important feature of the tower that is displayed on the East side facing the Encounter. Otherwise they both kick ass. Great work! And where is the dinosaur?

http://www.airliners.net/aviation-forums/general_aviation/read.main/4568911/

http://www.airliners.net/photo/-/-/0972005/L/&tbl=&photo_nr=15&sok=&sort=&prev_id=0972006&next_id=0972004



Title: Re: Work in Progress / 03 / Updated x2
Post by: keino333 on January 21, 2011, 03:35:45 am
Fantastic...news...thanks can't wait to replace my cloud 9 with this...
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on January 21, 2011, 01:44:48 pm
 Updated X2 set, are kiddin' me :o I'm just lovin KLAX even more :)
Title: Re: Work in Progress / 03
Post by: ch00scd on January 21, 2011, 02:08:42 pm

Correct me if I'm wrong, but when you buy a scenery can't you use it in both FS9 and FSX with one purshase?
[/quote]

Yes, this is correct, e.g. for Dallas, you pay USD 33 and you get automatically the FS9 and the FSX version. But I don't need the FSX version, so you could also imagine that the prices are as follows:

- getting only the FS9 version: USD 20
- getting only the FSX version: USD 20
- getting the FSX and FS9 version in a value pack: USD 33
- If you own the FS9 version and want to buy the FSX version later, you pay USD 15 for the additional version.

As I am only using the FS9 version, I still don't understand why I should pay for a FSX version that I don't need and that I don't want. This is just a thougt and it's for sure not the main issue for me because I like FSDT's airports and when they are programmed for FS9, I will buy all of them because they are very well done with a lovely eye for the details - so looking forward to the FS9 version of LAX :-).

Kind regards,

Daniel
Title: Re: Work in Progress / 03
Post by: virtuali on January 21, 2011, 03:15:45 pm
Yes, this is correct, e.g. for Dallas, you pay USD 33 and you get automatically the FS9 and the FSX version. But I don't need the FSX version, so you could also imagine that the prices are as follows:

- getting only the FS9 version: USD 20
- getting only the FSX version: USD 20
- getting the FSX and FS9 version in a value pack: USD 33
- If you own the FS9 version and want to buy the FSX version later, you pay USD 15 for the additional version.

As I am only using the FS9 version, I still don't understand why I should pay for a FSX version that I don't need and that I don't want.

You got it entirely wrong: pricing for a scenery doesn't have *anything* to do with the number of versions made. What you are paying, is our developing time, which is common because 95% of the dev time is spent in 3DS Max modeling, and in Photoshop making textures. It's only at the very end, that we finally derive the two versions.

So, the price you are seeing is for THE version, and is correct for the developing time spent and the scenery quality. It's developers that are pricing separately, which are tricking you, because their "real" price is the price for a single version, and they are trying to charge twice for what would otherwise be a cheaper product (which it usually shows, you always get what you pay for...), punishing people that use both sims or want to upgrade.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Anders Bermann on January 21, 2011, 06:39:16 pm
Hmm - quite interesting...
Thanks for the detailed explanation.

Quite frankly I really applaud your 2-for-1 policy! It's not many developers who let customers purchase a scenery and get compatibility for both 'active' sims! :)

Thanks again for all you work. Keep it up! :)
Title: Re: Work in Progress / 03
Post by: ch00scd on January 21, 2011, 07:20:48 pm
You got it entirely wrong: pricing for a scenery doesn't have *anything* to do with the number of versions made. What you are paying, is our developing time, which is common because 95% of the dev time is spent in 3DS Max modeling, and in Photoshop making textures. It's only at the very end, that we finally derive the two versions.

So, the price you are seeing is for THE version, and is correct for the developing time spent and the scenery quality. It's developers that are pricing separately, which are tricking you, because their "real" price is the price for a single version, and they are trying to charge twice for what would otherwise be a cheaper product (which it usually shows, you always get what you pay for...), punishing people that use both sims or want to upgrade.

Hi Umberto,

Thanks a lot for this clarification. It seems that I was really wrong and as long as you publish so fantastic airports for FS9, I really don't care if there is also an FSX in the package :-).

Keep on going with the excellent work; looking forward for LAX in FS9.

Kind regards,

Daniel
Title: Re: Work in Progress / 03 / Updated x2
Post by: Kappa on January 22, 2011, 12:07:06 am
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Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on January 22, 2011, 12:46:59 am
 :o Nice work, Kappa/Team!  8)

So, do tell, what will your coult engine be doing thats new for this airport?  Are you'll able to make AI taxi in/out of the parking lots or does this airport have some other feature (like Honolulu's Clock) that *needs* some specific code to run?  Also, I take it that this will be done in the *new* way? (i.e. with Wet runway effect, improved shaders, etc.)

PS:  From these shots, it reminds me of the LEGO sets I use to build & play with as a child.  What fun it is to play like a child...  Tell me is it fun for you guys to build these things or is it all just *work*?
Title: Re: Work in Progress / 03 / Updated x2
Post by: sjt375 on January 22, 2011, 02:08:40 am
these pics keep getting better!
Title: Re: Work in Progress / 03 / Updated x2
Post by: Silverbird on January 22, 2011, 03:23:42 am
Super cool! some great 3d studio max, Photoshop skills ;)  ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on January 22, 2011, 04:04:32 am
I'm at complete awe :o With each new set brings out more detail that we ever seen so far. Hopefully will see the whole KLAX airport soon. :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: skimmer on January 22, 2011, 05:31:54 am
LAX is another I will not be without. Miami, being right next to FLL I can do without.
Title: Re: Work in Progress / 03 / Updated x2
Post by: juniormafia27 on January 22, 2011, 07:25:02 am
That is really good so far!!!   :D
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on January 22, 2011, 04:26:55 pm
So, do tell, what will your coult engine be doing thats new for this airport?

Guess you'll just have to wait and find out, like the rest of us.   ;) ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: 01pewterz28 on January 23, 2011, 04:30:37 am
Looking forward to some Socal flying with LAX (FSDT), SFO (FlightBeam), LAS (FSDT), oh the fun in FS9 :)

Sean
Title: Re: Work in Progress / 03 / Updated x2
Post by: Pontiac151 on January 23, 2011, 06:56:49 am
Man, LAX ATCT looks great. It's funny, BluePrint announced they are just about to release LAX, what made everyone make LAX at one time? Sheesh!
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 23, 2011, 09:41:32 am
KLAX will use the Python engine for several things, from the usual ParkMe and YouControl, to the special lights ( RWSL lights, FAROS (Flashing PAPI), RHLs and THLs ) introduced with KDFW, and probably the handling of the changing colors on the light towers.

Texture quality and shaders usage will be another step up from KDFW...the actual scenery as seen in game, will not be very different from the rendering.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on January 23, 2011, 04:48:05 pm
..BluePrint announced they are just about to release LAX, what made everyone make LAX at one time?

Only a real diehard Blueprint supporter would buy it.  They sell each version seperately, so users of both sims will end up paying more than they would for the FSDT version, which will be far superior in quality.  Blueprint airports are nothing more than expensive freeware.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Pontiac151 on January 23, 2011, 07:38:23 pm
..BluePrint announced they are just about to release LAX, what made everyone make LAX at one time?

Only a real diehard Blueprint supporter would buy it.  They sell each version seperately, so users of both sims will end up paying more than they would for the FSDT version, which will be far superior in quality.  Blueprint airports are nothing more than expensive freeware.

I prefer them than Imaginesim because of the frames. I get better frames with BluePrint than Imaginesim, plus Imaginesim is nothing but retarded now..

Your last statement is very correct, but doesn't mean I'm diehard for BP, they just make more sceneries that make more sense than IS does now.
Title: Re: Work in Progress / 03 / Updated x2
Post by: CX 747-400 on January 23, 2011, 08:36:42 pm
..BluePrint announced they are just about to release LAX, what made everyone make LAX at one time?

Only a real diehard Blueprint supporter would buy it.  They sell each version seperately, so users of both sims will end up paying more than they would for the FSDT version, which will be far superior in quality.  Blueprint airports are nothing more than expensive freeware.

I prefer them than Imaginesim because of the frames. I get better frames with BluePrint than Imaginesim, plus Imaginesim is nothing but retarded now..

Your last statement is very correct, but doesn't mean I'm diehard for BP, they just make more sceneries that make more sense than IS does now.

I can understand youyr point of view about BP and Imaginesim; however, Imaginesim is starting to take there products up a notch. They are looking better with each release. I would take Imaginesim over BP only becasue of AES.
Title: Re: Work in Progress / 03
Post by: Rafal on January 23, 2011, 09:49:05 pm
more likely a Yes than a No. Sure, the FSX will look MUCH better, but we are confident will be decent in FS9 as well.
Grazie mille! (http://i29.photobucket.com/albums/c255/VORJAB/worshippy-1.gif)  (http://i29.photobucket.com/albums/c255/VORJAB/thalealeee.gif)
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on January 23, 2011, 09:51:28 pm
Very true,since Imaginesim has been improving their previous sceneries while making new ones at the same time. :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: Frank Lindberg on January 23, 2011, 10:09:28 pm
Yeah... but since Imaginesim did go far-east I haven't bought any of there products. I hope they will return to US soil.  ;) 
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on January 23, 2011, 10:25:27 pm
I get better frames with BluePrint than Imaginesim...

That's because absolutely nothing moves, including the jetways.   :)

I can understand youyr point of view about BP and Imaginesim; however, Imaginesim is starting to take there products up a notch.

They've also taken their prices up a notch, selling each version seperately for $25 each.  Too much.   :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: DChockey08 on January 24, 2011, 12:00:10 am
I get better frames with BluePrint than Imaginesim...

That's because absolutely nothing moves, including the jetways.   :)

I can understand youyr point of view about BP and Imaginesim; however, Imaginesim is starting to take there products up a notch.

They've also taken their prices up a notch, selling each version seperately for $25 each.  Too much.   :)
Too much for too little. The least they could do is make them AES-compatible..
Title: Re: Work in Progress / 03 / Updated x2
Post by: Pontiac151 on January 24, 2011, 02:13:01 am
Yeah... but since Imaginesim did go far-east I haven't bought any of there products. I hope they will return to US soil.  ;) 

Amen! That's why I call Imaginesim retarded now, because NO ONE flies to Singapore or Delhi, which is their next airport. Pointless? I think so.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Pontiac151 on January 24, 2011, 02:14:24 am
I get better frames with BluePrint than Imaginesim...

That's because absolutely nothing moves, including the jetways.   :)


I can understand youyr point of view about BP and Imaginesim; however, Imaginesim is starting to take there products up a notch.

They've also taken their prices up a notch, selling each version seperately for $25 each.  Too much.   :)


Maybe your too lazy to just move your plane and adjust it to the jetway instead, saves more time :). Jussayin..

Title: Re: Work in Progress / 03 / Updated x2
Post by: juniormafia27 on January 24, 2011, 03:37:22 am
..BluePrint announced they are just about to release LAX, what made everyone make LAX at one time?

Only a real diehard Blueprint supporter would buy it.  They sell each version seperately, so users of both sims will end up paying more than they would for the FSDT version, which will be far superior in quality.  Blueprint airports are nothing more than expensive freeware.

On top of that the quality is just piss poor.  Just as simple as that.
Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on January 24, 2011, 07:22:15 am
Wow, some of the comments in here are quite ridiculous...

Yeah... but since Imaginesim did go far-east I haven't bought any of there products. I hope they will return to US soil.  ;) 

Amen! That's why I call Imaginesim retarded now, because NO ONE flies to Singapore or Delhi, which is their next airport. Pointless? I think so.

Retarded?  Yeah, because they must be mentally challenged.  And way to generalize the entire flight sim. community to what you do.  Just because you don't fly to Singapore or Delhi doesn't mean no one does.  There are quite a few Asian VAs out there...something tells me they don't see ImagineSim as "retarded" for doing Eastern hemisphere airports.

Now, for those that criticize Blueprint, there is something you must learn.  They aren't trying to create top-notch sceneries that will rival the likes of FSDreamTeam and FlyTampa in visual quality.  They are trying to create an up-to-date representation (simplified) for those just looking for a default replacement at a price less than that of the FSDT or FlyTampa or ImagineSim sceneries.  They are attracting a different customer base and clearly it is working or else they probably wouldn't be continuing to create and sell their sceneries.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on January 24, 2011, 05:11:09 pm
If all you want is a "default replacement", any of the Mach 1 or FRF sceneries are much better and they're free.  Lower cost?  Blueprint's DFW would've cost me $50 because I run both sims.  The money I saved buying FSDT's version would buy me either copy of IAH, if I wanted it.
Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on January 24, 2011, 06:38:47 pm
If all you want is a "default replacement", any of the Mach 1 or FRF sceneries are much better and they're free.  Lower cost?  Blueprint's DFW would've cost me $50 because I run both sims.  The money I saved buying FSDT's version would buy me either copy of IAH, if I wanted it.

Something tells me most people aren't running and buying scenery for both.  Could they switch in the future and want the version particular to that sim?  Sure.  But I just get the feeling most people aren't running and buying scenery for both at the same time.  Therefore, it is a little less expensive.

I love how you bring up other scenery designers.  Personally, I don't see Mach 1 as better than.  I'd say some of their sceneries are on par with Blueprint but most are a little less detailed.  Again, it all depends on how you define "better."  If what you want is just an up-to-date, simple representation of the airport, Blueprint does a fantastic job.

Are there freeware sceneries out there that are more detailed visually?  Yes.  The latest release from Shez and Ian (KPHL) is a perfect example of that.  However, that is the beauty of choice.  You, as the consumer, aren't obligated to use certain addons.  It is completely choice and some people will choose not to use Blueprint sceneries (like myself as their style of work isn't what I'm looking for) and some people will choose to purchase them.  So instead of continually trashing them in every single flight simulator related forum, why not just vote with your wallet?  Simply don't buy it.

(P.S. While you're trashing Blueprint, why don't I see anyone trashing Abacus?  Don't they have the same reputation? ::) )
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 24, 2011, 09:03:53 pm
Something tells me most people aren't running and buying scenery for both.

There's no need to use both sims at the same time, you might also be one of the many users which instead are (or were) running FS9, then would like to switch to FSX, perhaps when upgrading your system (sooner or later, it will happen), and since we don't sell the two versions separately, switching to FSX will not require to repurchase any of our products.

That's the main advantage of selling the scenery under the same license, and it's far more common that those running two sims at the same time. We are trying to ease the transition towards FSX, but selling separately is a way to make it harder than it should and, basically, it's a way to commercially exploit this unfortunate market division.

There's no technical reason why an additional version should cost double since the biggest part of developing a scenery is not spent to create two versions, but modeling/painting.
Title: Re: Work in Progress / 03 / Updated x2
Post by: juniormafia27 on January 24, 2011, 10:45:22 pm
If all you want is a "default replacement", any of the Mach 1 or FRF sceneries are much better and they're free.  Lower cost?  Blueprint's DFW would've cost me $50 because I run both sims.  The money I saved buying FSDT's version would buy me either copy of IAH, if I wanted it.

And either copy of KIAH is not even up to date.
Title: Re: Work in Progress / 03 / Updated x2
Post by: juniormafia27 on January 24, 2011, 10:47:27 pm
Something tells me most people aren't running and buying scenery for both.

There's no need to use both sims at the same time, you might also be one of the many users which instead are (or were) running FS9, then would like to switch to FSX, perhaps when upgrading your system (sooner or later, it will happen), and since we don't sell the two versions separately, switching to FSX will not require to repurchase any of our products.

That's the main advantage of selling the scenery under the same license, and it's far more common that those running two sims at the same time. We are trying to ease the transition towards FSX, but selling separately is a way to make it harder than it should and, basically, it's a way to commercially exploit this unfortunate market division.


Tell 'em!! ;D

There's no technical reason why an additional version should cost double since the biggest part of developing a scenery is not spent to create two versions, but modeling/painting.
Title: Re: Work in Progress / 03 / Updated x2
Post by: B777ER on January 24, 2011, 10:52:15 pm
Umberto,

So is it safe to assume the FSX version once done will be held until the FS9 version is also done? No chance of the FSX version being released once done?
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 24, 2011, 11:47:59 pm
So is it safe to assume the FSX version once done will be held until the FS9 version is also done? No chance of the FSX version being released once done?

As with all our previous sceneries, if the FS9 version would take a reasonable time (less than 10 days), we'll released them together, and it makes sense, because while doing the FS9 version, we usually notice things to fix in FSX as well.
Title: Re: Work in Progress / 03 / Updated x2
Post by: DChockey08 on January 25, 2011, 02:24:41 am
So is it safe to assume the FSX version once done will be held until the FS9 version is also done? No chance of the FSX version being released once done?

As with all our previous sceneries, if the FS9 version would take a reasonable time (less than 10 days), we'll released them together, and it makes sense, because while doing the FS9 version, we usually notice things to fix in FSX as well.
For a minute there i thought i read the release was only 10 days away... Helas, no such luck.  :D
Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on January 25, 2011, 03:50:21 am
Something tells me most people aren't running and buying scenery for both.

There's no need to use both sims at the same time, you might also be one of the many users which instead are (or were) running FS9, then would like to switch to FSX, perhaps when upgrading your system (sooner or later, it will happen), and since we don't sell the two versions separately, switching to FSX will not require to repurchase any of our products.

That's the main advantage of selling the scenery under the same license, and it's far more common that those running two sims at the same time. We are trying to ease the transition towards FSX, but selling separately is a way to make it harder than it should and, basically, it's a way to commercially exploit this unfortunate market division.

There's no technical reason why an additional version should cost double since the biggest part of developing a scenery is not spent to create two versions, but modeling/painting.

That was somewhat my point.  Most people aren't using both sims but might switch/upgrade sims at a later date.  In that case, having both versions is useful.  But if you don't foresee yourself switching anytime soon and you are okay with Blueprint's scenery, why not buy it if it is only 20 some odd dollars?

Exploit?  No.  What they are doing is selling one version because people will realistically only use one sim for a significant amount of time.  You guys happen to sell both...I see that as a bonus but I honestly don't see myself using the FSX version of your scenery ever, especially now that Flight will, I'm assuming, be better than FSX.  So when I upgrade my computer, I will upgrade it so I can play Flight, not FSX.  Otherwise I will just be a step behind.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Frank Lindberg on January 25, 2011, 07:59:00 am
So is it safe to assume the FSX version once done will be held until the FS9 version is also done? No chance of the FSX version being released once done?

As with all our previous sceneries, if the FS9 version would take a reasonable time (less than 10 days), we'll released them together, and it makes sense, because while doing the FS9 version, we usually notice things to fix in FSX as well.
For a minute there i thought i read the release was only 10 days away... Helas, no such luck.  :D

 ;D I wish...
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 25, 2011, 10:38:42 am
Quote
Exploit?  No.  What they are doing is selling one version because people will realistically only use one sim for a significant amount of time.

That's not really relevant. My point was that price should be proportional to the developing cost, and making two version does not (at least for a very big part) add much to it, which means there are no reasons to charge separately for them, not the full price, at least.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on January 25, 2011, 04:39:02 pm
And either copy of KIAH is not even up to date.

They just released it in October, can't be too outdated.  ;)
Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on January 25, 2011, 05:39:38 pm
Quote
Exploit?  No.  What they are doing is selling one version because people will realistically only use one sim for a significant amount of time.

That's not really relevant. My point was that price should be proportional to the developing cost, and making two version does not (at least for a very big part) add much to it, which means there are no reasons to charge separately for them, not the full price, at least.

I get what you're saying and definitely see your point, I just think "exploit" is a bit out there when we have no way of knowing their true intentions with their pricing point.  Obviously it is to make money but to say that they are exploiting the market seemed a bit harsh to me. :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: juniormafia27 on January 26, 2011, 03:43:12 am
And either copy of KIAH is not even up to date.

They just released it in October, can't be too outdated.  ;)


I just moved to Houston and stay right next to the airport.....matter of fact the planes are so close to the house I can throw a tennis ball and hit on during final.  That airport is "NOT" up to date. :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: aircanadajet on January 26, 2011, 04:31:09 am
... OMG it looks AMAZING!!! I just heard the release date is 10 days????????? WOW.
Title: Re: Work in Progress / 03 / Updated x2
Post by: cmpbllsjc on January 26, 2011, 05:12:06 am
I just moved to Houston and stay right next to the airport.....matter of fact the planes are so close to the house I can throw a tennis ball and hit on during final.  That airport is "NOT" up to date. :)

Hey Juniormafia,

I have been thinking of getting the BP KIAH since there is no alternative for FSX, however I am not very familiar with the airport. Can you tell me what is wrong or not up to date with the BP version before I buy it.

Thanks
Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on January 26, 2011, 06:23:19 am
... OMG it looks AMAZING!!! I just heard the release date is 10 days????????? WOW.

You heard wrong.  Keep dreaming my friend. ;)
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 26, 2011, 10:13:13 am
... OMG it looks AMAZING!!! I just heard the release date is 10 days????????? WOW.

Nobody has said that either.

We said that, AFTER we complete the FSX version (the date is not known at the moment) IF we can create the FS9 version in less than 10 days, we'll release them together.
Title: Re: Work in Progress / 03 / Updated x2
Post by: ddo2 on January 26, 2011, 03:52:07 pm
Can't wait for a night shot of the lighting on that epic arch.  Looks great guys.  A mandatory purchase. 
Title: Re: Work in Progress / 03 / Updated x2
Post by: AA777-200ER on January 26, 2011, 04:25:04 pm
Great work virtuali, any chance of the In & Out Burger being included since it is a major landmark on the north side?

This is a "must" purchase (depending on the Dollar vs Euro) since it's home turf!  ;D


Darryl
Title: Re: Work in Progress / 03 / Updated x2
Post by: bradl on January 26, 2011, 07:45:08 pm
And either copy of KIAH is not even up to date.

They just released it in October, can't be too outdated.  ;)


I just moved to Houston and stay right next to the airport.....matter of fact the planes are so close to the house I can throw a tennis ball and hit on during final.  That airport is "NOT" up to date. :)

Cool. Then while you are waiting for an up to date KIAH, do us a favour, and put up a KIAH LiveATC feed!  ;D

BL.
Title: Re: Work in Progress / 03 / Updated x2
Post by: juniormafia27 on January 27, 2011, 08:59:02 am
I just moved to Houston and stay right next to the airport.....matter of fact the planes are so close to the house I can throw a tennis ball and hit on during final.  That airport is "NOT" up to date. :)

Hey Juniormafia,

I have been thinking of getting the BP KIAH since there is no alternative for FSX, however I am not very familiar with the airport. Can you tell me what is wrong or not up to date with the BP version before I buy it.

Thanks

Well the first thing is the vehicle terminal arrival and departure are not even close to looking right.  The overall landscape hasn't even been touched.  Not even a fence around the airport.  Even Imagine Simulations has that.  Hwy 59, I-45, and FM1960 should be apart of the scenery considering how low they fly over it.  Anyone from Houston will tell you that.  You can see the plans stacked up for about 20 miles up to 15,000ft depending when the cut on their landing lights.  They are still building a new terminal there....don't see it on here.  I almost rather roll stock over this ..."trash".    In my opinion...., if you arer going to build a KIAH you should also do Houston Hobby as well with a "HUGE" attention to detail in and around the airport...especially the trees and other vegetation.  I hope that helps????

Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on January 27, 2011, 05:48:50 pm
I just moved to Houston and stay right next to the airport.....matter of fact the planes are so close to the house I can throw a tennis ball and hit on during final.  That airport is "NOT" up to date. :)

Hey Juniormafia,

I have been thinking of getting the BP KIAH since there is no alternative for FSX, however I am not very familiar with the airport. Can you tell me what is wrong or not up to date with the BP version before I buy it.

Thanks

Well the first thing is the vehicle terminal arrival and departure are not even close to looking right.  The overall landscape hasn't even been touched.  Not even a fence around the airport.  Even Imagine Simulations has that.  Hwy 59, I-45, and FM1960 should be apart of the scenery considering how low they fly over it.  Anyone from Houston will tell you that.  You can see the plans stacked up for about 20 miles up to 15,000ft depending when the cut on their landing lights.  They are still building a new terminal there....don't see it on here.  I almost rather roll stock over this ..."trash".    In my opinion...., if you arer going to build a KIAH you should also do Houston Hobby as well with a "HUGE" attention to detail in and around the airport...especially the trees and other vegetation.  I hope that helps????



So...how on earth does that make it outdated?  It is up to date it just isn't up to your standards of how much is included.  And if you notice, you said "building"...how far along are they?  If they aren't even close to done finishing it, that is probably why Blueprint didn't include it.
Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on January 29, 2011, 10:25:50 am
KLAX will use the Python engine for several things, from the usual ParkMe and YouControl, to the special lights ( RWSL lights, FAROS (Flashing PAPI), RHLs and THLs ) introduced with KDFW, and probably the handling of the changing colors on the light towers.

Texture quality and shaders usage will be another step up from KDFW...the actual scenery as seen in game, will not be very different from the rendering.
Good....BUT, it could use a lot more 3D grass, animated FS *people*, and ... Its still missing this... :-\

Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 29, 2011, 11:32:05 am
Good....BUT, it could use a lot more 3D grass, animated FS *people*, and ... Its still missing this... :-\[/quote]

I think you have been already explained, we'll have all sort of people in the scenery soon enough, but not in the eye-candy only way you are keep referring, but as fully functional part of the scenery that makes sense for aviation, without any of the limitations that other apparently similar solutions seems to have (like working only with a specific airplanes, and static on top of that..., etc.), and it will be something that can be used by users, not just in screenshots/videos.

This, of course, is possible because we have a complete language engine that drives objects and interacts with the sim, and the animations are not fixed (those limitations are because of this), but reacts on changing situations like different airplanes, parking sizes, airport layouts, etc.

Which is why we are not out with a product yet: we started from the foundations that makes this possible, not from the animations, just to have something to show.
Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on January 29, 2011, 11:54:49 am
...I think you have been already explained, we'll have all sort of people in the scenery soon enough, but not in the eye-candy only way you are keep referring, but as fully functional part of the scenery that makes sense for aviation, without any of the limitations that other apparently similar solutions seems to have (like working only with a specific airplanes, and static on top of that..., etc.), and it will be something that can be used by users, not just in screenshots/videos.
...
You must be really tired or sleepy when you are typing this... I am finding it a little hard to understand what you are saying due to incorrect grammer usage.  Please rest a little while and when you have a chance re-type/edit your paragraph, please, do so.  Thank you.
Title: Re: Work in Progress / 03 / Updated x2
Post by: cmpbllsjc on January 29, 2011, 12:07:59 pm
I think you have been already explained, we'll have all sort of people in the scenery soon enough, but not in the eye-candy only way you are keep referring, but as fully functional part of the scenery that makes sense for aviation, without any of the limitations that other apparently similar solutions seems to have (like working only with a specific airplanes, and static on top of that..., etc.), and it will be something that can be used by users, not just in screenshots/videos.

This, of course, is possible because we have a complete language engine that drives objects and interacts with the sim, and the animations are not fixed (those limitations are because of this), but reacts on changing situations like different airplanes, parking sizes, airport layouts, etc.

Which is why we are not out with a product yet: we started from the foundations that makes this possible, not from the animations, just to have something to show.

I must say Umberto, I am really excited about KLAX and all of the new things FSDT is working on as far as the new way of using shader and the ground objects/people you talk about, however the only bad part it that KDFW and KLAX are going to start making the older sceneries FSDT has done in the past seem not so great. As much as I like KORD, KDFW, and KFLL, they now seem no where as nice as KDFW is and on top of, KDFW for all of its size and complexity seems to load the fastest and be less prone to the slight pauses when loading of objects as KFLL, KORD, KJFK, etc. are.  Which begs the question, are there any plans to convert KFLL, KORD, KJFK, or any of the other sceneries to the level at which KDFW is and what KLAX will be? I know that you mentioned that doing so at KJFK probably wouldn't give any if much of a performance increase, however it would sure be nice to get ALL of the sceneries to have the type of lighting that KDFW has. For example the lights at KDFW dont seem as dependant as the other sceneries where the lights pop on and off. At KDFW all the lights are on and can be seen from every angle of the airport. Also the taxiway/path lighting pops on and off at KJKF depending on how far you are from it. Personally, I wouldn't mind spending $15 or so per airport to get the older FSDT airports upto the same standard as KDFW.

On a side note, its going to be very interesting to see if, when, or how fast FSDT sceneries will either be able to be ported to work in Flight or if whole new airports will have to be built from scratch. That is the one thing that I am really excited to hear about, for the better or worse, when the info come out on backward compatibility. Hopefully, all the existing FSDT content will be easy to port over, otherwise its going to be a long road ahead if Flight requires all these airports to be done again from scratch. If that's the case, it will probably be years before we see a fair amount of 3PD content available for Flight.

Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 29, 2011, 03:56:14 pm
You must be really tired or sleepy when you are typing this...

You must be even more tired or (most likely), just plainly polemic, as usual, since that message was very easy to understand, which will surely be confirmed by anyone else that will read it.
Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on January 29, 2011, 04:17:31 pm
You must be really tired or sleepy when you are typing this...

You must be even more tired or (most likely), just plainly polemic, as usual, since that message was very easy to understand, which will surely be confirmed by anyone else that will read it.
::) Umberto, This was NOT intended as an insult.  I understand that you are not a native english-speaker so don't feel hurt, but much (all most all) of the grammer in the above message is incorrect.
Please re-type your above message, its not quite comprehensible.  And, yes, I think we both were tired.  So, lets excuse one-another and not be combative about every single request/suggestion made.

Thank you.
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 29, 2011, 04:29:35 pm
I must say Umberto, I am really excited about KLAX and all of the new things FSDT is working on as far as the new way of using shader and the ground objects/people you talk about, however the only bad part it that KDFW and KLAX are going to start making the older sceneries FSDT has done in the past seem not so great.

We were fully aware of this and, in fact, we have been saying this for more than 3 years: FSX IS a vastly superior platform to develop on, provided we could exploit it in full, using FSX-only techniques AND additional programming, which is nevertheless possible thanks to how much more flexible FSX is, if used properly.

The issue is, having to support FS9 as well, has forced us to run with the "handbrake on", it's only recently that we finally decided to focus more on FSX, even at the expense of the FS9 version quality and features. KDFW was the first result, and it works and looks so good, also considering the huge size, because it has been designed from the start to be FSX only and doesn't contain any of the FS9 code that "infects" any other FSX scenery out there. Yes, we have an FS9 version of it, but it's structurally very different, which also costed us some effort.

Quote
Personally, I wouldn't mind spending $15 or so per airport to get the older FSDT airports upto the same standard as KDFW.

Quote
On a side note, its going to be very interesting to see if, when, or how fast FSDT sceneries will either be able to be ported to work in Flight or if whole new airports will have to be built from scratch.

These two are strictly related. We really can't say much about this, other than we are surely on top things when MS Flight is concerned. The most probable case is that later sceneries using FSX-only methods should be probably easier to convert.
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 29, 2011, 04:39:05 pm
Please re-type your above message, its not quite comprehensible.  And, yes, I think we both were tired.

I really can't see how that message couldn't be misunderstood, also because it said exactly the same things I've been saying for weeks, since you started inquiring about animated people in the scenery.

I'll try to make it easier for you: there are already sceneries with animated people using advanced character motion, the first one I think was the Aerosoft fictional airport and, if we also count usage of default FSX objects, our freeware Ocala airport which was released 3 years ago, also contained animated people.

But, as I've said, regardless which was first to feature this stuff, all those sceneries have limitations, making the animated people nothing more than eye candy decoration, which will probably get old very fast.

Instead, we are trying to do something more interactive that can be used without limitations on the airplane or parking type, and will cover several aspect of the airport life which features animated people.

In any case, this is the KLAX preview forum, and nothing of this is specifically relevant to that scenery so, please, try not to hijack any thread by keep mentioning animated people, trying to force us to discuss another unannounced product, which is unannounced for the very reason we don't want to discuss it YET. It will be discussed, extensively, when we think the time is right.
Title: Re: Work in Progress / 03 / Updated x2
Post by: 777captain on January 29, 2011, 05:20:56 pm
You must be really tired or sleepy when you are typing this... I am finding it a little hard to understand what you are saying due to incorrect grammer usage.  Please rest a little while and when you have a chance re-type/edit your paragraph, please, do so.  Thank you.

I find your ignorance just plain annoying. You spelt grammar wrong and your paragraph was poorly worded, yet still you have the oddacity to complain and nag virtuali about his grammar. You ALWAYS have to piss of scenery dev's don't you? Source: English Masters Degree ..
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 29, 2011, 05:26:05 pm
I understand that you are not a native english-speaker so don't feel hurt, but much (all most all) of the grammer in the above message is incorrect.

It's "grammar"... source "Common Errors in English Usage"

http://www.wsu.edu/~brians/errors/grammer.html
Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on January 29, 2011, 07:35:42 pm
There is a difference between British-English spelling and American-English spelling of words.  E.g. Americans spell words in the following manner, like "Behavior" but British spell it as "Behaviour"... these are common examples.  It just so happens that "grammar" is the American-English word but many British spell it as "grammer."  But, I'm guessing that you knew that, right. ;)  However, in my case, I think it was just a "typo."

And, I must admit that I sometimes confuse them when I'm dealing with different audiences.  Thus, I NEVER claimed to be perfect, all the time, which is why I *try* to be considerate of their position; in this case he's not a native-english speaker, and everyone knows that my Italian is not worth mentioning either. :-[ :P ::) LOL ;D  Also, I'm NEVER trying to *Piss off* anyone, we just have to learn to deal with eachother in a more productive/non-combative manner.  Seems to me as the ONLY language that many here *understand* is confrontational.  Perhaps, you can help me change that? ???

....You ALWAYS have to piss of scenery dev's don't you? ....
Your statement is NOT correct; Mr. Martin Brunken at FlyTampa, never has a problem telling me things, never get upset easily if questions are asked, nor does he get combative over personality differences because he's a professional and understands that the customer may just be curious and/or need guidance.
Another example is Mr. Kok at Aerosoft  ... and I can quote several others if you like.  So, please, stop pointing fingures, about a conversation that really was between two people that you were not directly privy to; thank you.

Finally, my father was a linguistic professor with a PhD. in English and my mother is ethnically half-English... so, I was educated in both British/American-English, which were amoung my "mother-tongues" growing up.  And, I was also exposed to Indian-English, Ozzy-English and many Europeans trying their best as well. ;)


Also, to prevent this from turning into another *flaming war*; I'm not going to respond to any more *combative posts* in this thread.

Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on January 29, 2011, 07:49:16 pm
Please re-type your above message, its not quite comprehensible.  And, yes, I think we both were tired.

I really can't see how that message couldn't be misunderstood, also because it said exactly the same things I've been saying for weeks, since you started inquiring about animated people in the scenery.
Essentially, I was wondering if *animated crew/passengers* would (begin here) by being be part of this package.

Quote
I'll try to make it easier for you: there are already sceneries with animated people using advanced character motion, the first one I think was the Aerosoft fictional airport and, if we also count usage of default FSX objects, our freeware Ocala airport which was released 3 years ago, also contained animated people.
Fine, but I'm more interested in seeing that you don't get behind everyone else; they are all doing this to most, if not all, of their packages in hopes of making it a standard.  Now, you claimed to be able to do this but all I've seen is static objects in Zurich X; thus my frustration/query? ???

Quote
But, as I've said, regardless which was first to feature this stuff, all those sceneries have limitations, making the animated people nothing more than eye candy decoration, which will probably get old very fast.

Instead, we are trying to do something more interactive that can be used without limitations on the airplane or parking type, and will cover several aspect of the airport life which features animated people.

In any case, this is the KLAX preview forum, and nothing of this is specifically relevant to that scenery so, please, try not to hijack any thread by keep mentioning animated people, trying to force us to discuss another unannounced product, which is unannounced for the very reason we don't want to discuss it YET. It will be discussed, extensively, when we think the time is right.
Not trying to *HIJACK* anything, just inquiring as I did mention earlier, already, about the features of your engine that might be unique to this airport; that wasn't already mentioned or not visible from the preview pic.'s.  OK; we'll just have to wait and see.
Title: Re: Work in Progress / 03 / Updated x2
Post by: ESzczesniak on January 29, 2011, 11:33:09 pm
There is a difference between British-English spelling and American-English spelling of words.  E.g. Americans spell words in the following manner, like "Behavior" but British spell it as "Behaviour"... these are common examples.  It just so happens that "grammar" is the American-English word but many British spell it as "grammer."  But, I'm guessing that you knew that, right. ;)  However, in my case, I think it was just a "typo."...

Do you have any evidence for this spelling difference?  I can't claim to be any expert on British English, but being curious about this I did a Google search.  While I found many discussions of different spelling, none referenced a different spelling of "grammar" vs. "grammer".  The Oxford English dictionary (a typically classic British English dictionary) does not recognize any word spelled "grammer", while it recognizes several other classic British vs. American spellings (i.e. colour vs. color).  The online Oxford Dictionary even has an entire page dedicated to differences in spelling, but does not include any discussion on "grammar". 

Honestly, as great as the explanation seems, I call bullpoop and the inability to admit you're wrong as well as the attitude towards others communication ability (which I've found to be perfectly fine) is frustrating to say the least.
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 29, 2011, 11:51:59 pm
It just so happens that "grammar" is the American-English word but many British spell it as "grammer."  

No, they don't. Grammer doesn't exists and it's not one of the commonly known difference in spelling between British and American English, it's just a mistake. Let's check on some sources:

Merriam Webster:
http://www.merriam-webster.com/dictionary/grammer - the word doesn't exist

Oxford Dictionaries, which can be configured for both American or British English
http://oxforddictionaries.com/noresults?dictionaryVersion=region-uk&isWritersAndEditors=true&noresults=true&page=1&pageSize=20&q=grammer&searchUri=All&sort=alpha&type=dictionarysearch - the word doesn't exist in both configurations

Cambridge Dictionary:
http://dictionary.cambridge.org/spellcheck/british/?q=grammer - the word doesn't exist

But this is the best one:

http://www.websters-online-dictionary.org/definitions/grammer (http://www.websters-online-dictionary.org/definitions/grammer)

Quote
Places
Grammer, Indiana, a small town in the United States

Other
A common misspelling of grammar.

So, next time you try to be smart, check your facts first...
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 30, 2011, 12:10:00 am
Essentially, I was wondering if *animated crew/passengers* would (begin here) by being be part of this package.
You know very well it's a separate product we are working on. And even without knowing it, it should have been clear, since we always said animated people will be part of a separate unannounced product which is not an airport, and KLAX obviously isn't.

Quote
Fine, but I'm more interested in seeing that you don't get behind everyone else
We are not in a race to arrive first, but to do the best possible product. Without even mentioning, we are doing something different, which is more than just adding nice animations to the sceneries.

Quote
all I've seen is static objects in Zurich X; thus my frustration/query? ???
Then you haven't seen very well, since Zurich is our only scenery that has moving people, but it was very rudimentary, because Zurich is still an FS9-centric scenery, and we didn't had any scripting technology back then.

Quote
Not trying to *HIJACK* anything, just inquiring as I did mention earlier, already, about the features of your engine that might be unique to this airport; that wasn't already mentioned or not visible from the preview pic.'s.  OK; we'll just have to wait and see.
There's no need to wait, because I've already said which features of the engine will be used in KLAX, animated people will never be "part" of an airport package anyway, but will be handled by a dedicated product, and this should have been very clear, since this is what we always said.
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on January 30, 2011, 12:20:11 am
In any case, as anyone has probably noticed, this was a very smooth week, because James was banned for the last 7 days, and his ban has just expired today, which immediately created the usual problems. It must be a some kind of magical power of his: as soon he's back posting, *other* people starts to misbehave...

In fact, James was banned several times this month: few hours after each ban expired, he started again with his usual attitude, and got re-banned for another week. This was the 3rd time in a row.

But, apparently, he doesn't want to learn so, let's do it a 4th time. See you next week, James.
Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on January 30, 2011, 12:48:00 am
But, apparently, he doesn't want to learn so, let's do it a 4th time. See you next week, James.

You wouldn't happen to have a 'permanently ban' button, would you? :P ;D

Anyways, as entertaining as this all is, back on topic...I must say I really cannot wait for more screenshots of KLAX (and I don't even have the opportunity to fly in MSFS until this summer when I'm home from school).  I am literally checking the forum at least once a day to see if more shots have been released. ;)
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on January 30, 2011, 04:16:37 am
You wouldn't happen to have a 'permanently ban' button, would you? :P ;D

Why would he want to do that?  You can't buy this kind of entertainment anywhere, and the fact that James has had so many chances makes me think Umberto feels the same way.   ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on January 30, 2011, 04:30:45 am
I'm really rolling over all this nonsense that's been going on. :P Like everybody else,We want more KLAX screenshots. :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: juniormafia27 on January 30, 2011, 03:58:10 pm
I've been gone awhile.  Why is James banned?
Title: Re: Work in Progress / 03 / Updated x2
Post by: theshack440 on January 30, 2011, 05:04:57 pm
I've been gone awhile.  Why is James banned?

His weekly attitude... He gets banned for a week and then comes back and makes some remarks that ticks people off (for the last 4 weeks)
Title: Re: Work in Progress / 03 / Updated x2
Post by: Boeing787 on January 30, 2011, 09:16:35 pm
Hey,

Super excited about KLAX and the screenshots look great! I do have a few questions though...

1) Will that design (I'm not really sure what it is) that someone mentioned previously be included on the KLAX tower (I have yet to see it on any scenery for this airport)? That In-Out Burger would be cool too now that someone mentioned it, I always see that on airliners.net with a plane overhead. Is it possible that that might be included as well?

2) Will the airport surveillance radar (ASR) be included? Its the commonly seen red colored radar on top of a steel tower that rotates. Its funny, for such a distinguishable feature at any somewhat significant airfield, I find that most scenery developers never include it for some reason. I believe that the one at KLAX is located at the perimeter on the south side of the airfield where some hangers are located.

3) How are the framerates going to be? Can we expect similar or even better FPS compared to Honolulu (or KDFW)?

Of course some of the details that I mentioned are relatively minor, but I always find that its the minor things that makes certain sceneries stand out above the rest :)

Joel
Title: Re: Work in Progress / 03 / Updated x2
Post by: theshack440 on January 30, 2011, 11:45:11 pm
2) Will the airport surveillance radar (ASR) be included? Its the commonly seen red colored radar on top of a steel tower that rotates. Its funny, for such a distinguishable feature at any somewhat significant airfield, I find that most scenery developers never include it for some reason. I believe that the one at KLAX is located at the perimeter on the south side of the airfield where some hangers are located.

Joel,

I'm guessing that they will include the ASR at KLAX because it is present (and fully moving) at KDFW. When I first saw it there I was astonished at how cool it looked because it moved and everything. I also realized that same point that most developers seem to not include them. Maybe they can't have them spinning the way FSDT did at KDFW and feel that if it just sits and doesn't move it will look silly. But what do I know... just a guess
Title: Re: Work in Progress / 03 / Updated x2
Post by: bradl on January 31, 2011, 09:11:14 am
Hey,

Super excited about KLAX and the screenshots look great! I do have a few questions though...

1) Will that design (I'm not really sure what it is) that someone mentioned previously be included on the KLAX tower (I have yet to see it on any scenery for this airport)? That In-Out Burger would be cool too now that someone mentioned it, I always see that on airliners.net with a plane overhead. Is it possible that that might be included as well?

If someone is going to include In-n-Out, they also better include the Proud Bird. That's another great spotting place there, and a good restaurant all around.

BL.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Dimon on January 31, 2011, 04:11:53 pm
I have a question about the degree of KLAX modeling. Do you have plans to include 2012-2014 TBT extension as you did with JFK T5 before the terminal was actually open?

Honestly saying, the current condition of KLAX terminals' layout could be described as nothing but chaos.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Dimon on January 31, 2011, 04:14:12 pm
I've been gone awhile.  Why is James banned?

My question is why he's still not within a power of medical specialists. The dude is mentally unstable and needs a help of the professionals.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Anders Bermann on January 31, 2011, 04:37:30 pm
I've been gone awhile.  Why is James banned?

My question is why he's still not within a power of medical specialists. The dude is mentally unstable and needs a help of the professionals.

LOL :D
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on January 31, 2011, 05:23:13 pm
We shouldn't bash James since he can't post to defend himself.   ;)
Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on January 31, 2011, 07:23:12 pm
We shouldn't bash James since he can't post to defend himself.   ;)

Well, it does prevent an argument because it looks as if there is only "one side" now that James is not here. :D  But alas, you are absolutely correct.

Back on topic, as much as I'd love FSDT to include the iconic In-N-Out, IF they don't, it would be easy for someone else to add it and I'm sure you'll see someone put it up on AVSIM.
Title: Re: Work in Progress / 03 / Updated x2
Post by: bradl on January 31, 2011, 07:33:52 pm
We shouldn't bash James since he can't post to defend himself.   ;)

Back on topic, as much as I'd love FSDT to include the iconic In-N-Out, IF they don't, it would be easy for someone else to add it and I'm sure you'll see someone put it up on AVSIM.

Already ahead of you on that.

http://library.avsim.net/search.php?SearchTerm=In-N-Out+Burger+-+LAX&CatID=root&Go=Search

Works with FS9's default LAX and Cloud9. Granted, not completely detailed, but there you have it.

BL.
Title: Re: Work in Progress / 03 / Updated x2
Post by: 777captain on January 31, 2011, 09:17:53 pm
There is a difference between British-English spelling and American-English spelling of words.  E.g. Americans spell words in the following manner, like "Behavior" but British spell it as "Behaviour"... these are common examples.  It just so happens that "grammar" is the American-English word but many British spell it as "grammer."  But, I'm guessing that you knew that, right. ;)  However, in my case, I think it was just a "typo."

And, I must admit that I sometimes confuse them when I'm dealing with different audiences.  Thus, I NEVER claimed to be perfect, all the time, which is why I *try* to be considerate of their position; in this case he's not a native-english speaker, and everyone knows that my Italian is not worth mentioning either. :-[ :P ::) LOL ;D  Also, I'm NEVER trying to *Piss off* anyone, we just have to learn to deal with eachother in a more productive/non-combative manner.  Seems to me as the ONLY language that many here *understand* is confrontational.  Perhaps, you can help me change that? ???

....You ALWAYS have to piss of scenery dev's don't you? ....
Your statement is NOT correct; Mr. Martin Brunken at FlyTampa, never has a problem telling me things, never get upset easily if questions are asked, nor does he get combative over personality differences because he's a professional and understands that the customer may just be curious and/or need guidance.
Another example is Mr. Kok at Aerosoft  ... and I can quote several others if you like.  So, please, stop pointing fingures, about a conversation that really was between two people that you were not directly privy to; thank you.

Finally, my father was a linguistic professor with a PhD. in English and my mother is ethnically half-English... so, I was educated in both British/American-English, which were amoung my "mother-tongues" growing up.  And, I was also exposed to Indian-English, Ozzy-English and many Europeans trying their best as well. ;)


Also, to prevent this from turning into another *flaming war*; I'm not going to respond to any more *combative posts* in this thread.



Point of the matter is, you're still banned, and you need to realize that Umberto is being nice in tolerating your bs. Second of all, if your diction leaves much to be desired. I have no problem with that, as we are not all perfect, but don't go criticizing people about their english when yours is not perfect either. If I was a mod, you would be facing a ban much longer than a week.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Dimon on January 31, 2011, 11:32:00 pm
We shouldn't bash James since he can't post to defend himself.   ;)

He's been "defending" himself for three years. ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: SirIsaac726 on February 01, 2011, 12:10:48 am
We shouldn't bash James since he can't post to defend himself.   ;)

Back on topic, as much as I'd love FSDT to include the iconic In-N-Out, IF they don't, it would be easy for someone else to add it and I'm sure you'll see someone put it up on AVSIM.

Already ahead of you on that.

http://library.avsim.net/search.php?SearchTerm=In-N-Out+Burger+-+LAX&CatID=root&Go=Search

Works with FS9's default LAX and Cloud9. Granted, not completely detailed, but there you have it.

BL.


Exactly why I mentioned what I did. ;)  I knew it had been done so I figured someone who has the knowledge wouldn't have a problem quickly making one up for FSX and FS9 (if this one doesn't work with the new KLAX).  But, perhaps we won't even need someone to make one and it will be included. :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on February 01, 2011, 02:28:36 pm
Yes we can. ;) Since KLAX is United Airlines Hub, When more shots are posted I hope to see the terminal area in particular the forementioned airline. :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on February 11, 2011, 12:24:10 am
Stay on topic, please.
Title: Re: Work in Progress / 03 / Updated x2
Post by: aircanadajet on February 11, 2011, 05:58:51 pm
Stay on topic, please.

Hi can you please clarify when this pack will be available? The Spring? The Summer? The Fall? a date would be great since all I do is check this website EVERY day for some kind of news. my OCD is not helping either. thank you kindly.
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on February 11, 2011, 06:09:17 pm
KLAX should be released in Spring.
Title: Re: Work in Progress / 03 / Updated x2
Post by: C525B on February 12, 2011, 11:28:31 pm
I know there was some earlier discussion of what stage of "construction" will be depicted in the final scenery, but I don't believe this was specifically answered...

Since taxiways Q and S are now closed for relocation, American Eagle has renovated the old UAX building on the southeast side and will now operate from that area.

http://www.bing.com/maps/?v=2&cp=pnq7gx540fbd&lvl=19.465894313108034&dir=10.229270662964268&sty=b&sp=Point.pnq7gx540fbd_Eagle%20Terminal____&where1=Los%20Angeles%20International%20Airport%2C%20CA&q=KLAX%5C

So my question is...will the scenery feature this area or the old Eagle terminal by the AA hangars off Sierra?

Thanks
Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on February 23, 2011, 01:35:49 pm
I hope great progress is coming along! I know this may be a bit early, but FlightBeam
has just released KSFO nightshots: http://flightbeam.net/news/index.php?q=node%2F38 (http://flightbeam.net/news/index.php?q=node%2F38)
I must say, this is by far the best lighting that I have EVER seen on FS. Please try
and implement this into KLAX, as it would be amazing! Take a look at their screenshots.
Excellent suggestion! 8)  I hope to see these features as well.

BTW: Thank you for posting this here, Mr. Thanasi; I didn't know anyone "Good" was working on KSFO and now I look forward to getting it, with much anticipation. ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on February 23, 2011, 03:52:18 pm
Will be interesting to see how it merges with Aerosoft's US Cities San Francisco.   :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: BOOM on February 24, 2011, 02:44:27 am
A little O.T But............. FlightBeam will be using The FSDT Store for it's release of KSFO!! Pretty Cool!
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on February 24, 2011, 10:18:38 am
A little O.T But............. FlightBeam will be using The FSDT Store for it's release of KSFO!! Pretty Cool!

Yes, they are working with us on this matter.

They are going to use the Esellerate sales system as we are, and we wrote them their installer. The guys are very good, I've seen the scenery and it's surely a first rate work, and the cooperation is good for everyone (us, them, the users), because it's sure we'll not overstep each other by making the same airports (KSFO wasn't on our poll for a reason...).
Title: Re: Work in Progress / 03 / Updated x2
Post by: BOOM on February 24, 2011, 12:51:10 pm
Fantastic Umberto!!! Great to see Great Developers working together,It's a BIG WIN.WIN for everyone!!! Nice to see FSDT helping out a new guy on the block! Cheers to You and FSDT!!
Title: Re: Work in Progress / 03 / Updated x2
Post by: Anders Bermann on February 24, 2011, 02:26:19 pm
A little O.T But............. FlightBeam will be using The FSDT Store for it's release of KSFO!! Pretty Cool!

Yes, they are working with us on this matter.

They are going to use the Esellerate sales system as we are, and we wrote them their installer. The guys are very good, I've seen the scenery and it's surely a first rate work, and the cooperation is good for everyone (us, them, the users), because it's sure we'll not overstep each other by making the same airports (KSFO wasn't on our poll for a reason...).

Nice! It's really great, to see 2 of the top-notch quality scenery developers, are able to cooperate! :)

... on a side note... is the eSellerate-commerce system, your (e.g FSDreamTeam) own sale system? Or how/what is eSellerate's connection with FSDreamTeam as a company?
(just curious... hope it's not a "cooperate-secret") :D
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on February 24, 2011, 05:29:39 pm
... on a side note... is the eSellerate-commerce system, your (e.g FSDreamTeam) own sale system? Or how/what is eSellerate's connection with FSDreamTeam as a company?

Esellerate it's Digital River, a very big US company, possibly the largest one in ecommerce/shareware. They handle the sales and order processing, we made the integration with Flight sim so, we are basically one of their customers.
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on February 24, 2011, 06:38:21 pm
A little O.T But............. FlightBeam will be using The FSDT Store for it's release of KSFO!! Pretty Cool!

Yes, they are working with us on this matter.

They are going to use the Esellerate sales system as we are, and we wrote them their installer. The guys are very good, I've seen the scenery and it's surely a first rate work, and the cooperation is good for everyone (us, them, the users), because it's sure we'll not overstep each other by making the same airports (KSFO wasn't on our poll for a reason...).
Well that seems to be a nice curve ball ;) In anycase with FlightBeam releasing KSFO and you guys doing LAX, It will make for excellent flights between the United Hubs and along with Chicago O'Hare it will be great. :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: Silverbird on February 24, 2011, 09:39:08 pm
Yea Digital River is big they work with the big toy company Mattel and a bunch of other people glade fsdt and flight beam have a good relationship.
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on February 25, 2011, 04:32:46 pm
I noted on the flightbeam website that they are also using the addon manager, not just eSellerate, and that they will have the trial period before purchase.  Will they also have the six activations and deactivations, or is that unique to FSDT?
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on February 25, 2011, 08:52:32 pm
Will they also have the six activations and deactivations, or is that unique to FSDT?

They will have a number of activations and a number of deactivation, but they are free to choose how many of them, because it's not something that depends on the Addon Manager in any way. However, I think they'll probably use licensing policies very similar to our own, if not the same.
Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on February 26, 2011, 02:36:52 pm
Virtuali,
They will have a number of activations and a number of deactivation, ...
Does this mean that for a reset of the number of activations, we'll have to go directly to them or to you for it?
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on February 26, 2011, 03:50:34 pm
Since they decide how many we get, we'd have to go to them.   ::)
Title: Re: Work in Progress / 03 / Updated x2
Post by: theshack440 on February 26, 2011, 03:58:36 pm
KLAX should be released in Spring.

Can't wait! Looking foward to it!!
Title: Re: Work in Progress / 03 / Updated x2
Post by: virtuali on February 26, 2011, 04:36:11 pm
Does this mean that for a reset of the number of activations, we'll have to go directly to them or to you for it?

Everything related to an order will be handled by them, they'll have their own store on Esellerate, we just make the communications with the servers possible.
Title: Re: Work in Progress / 03 / Updated x2
Post by: newmanix on February 26, 2011, 09:37:33 pm
It's great you guys are working together!  :) Maybe BP is working on KSFO right now to compete! LOL!!!!!  :D
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on February 26, 2011, 09:56:29 pm
Probably, seems to be their usual modus operandi.  LOL   ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: JamesChams on February 27, 2011, 02:13:23 pm
Does this mean that for a reset of the number of activations, we'll have to go directly to them or to you for it?

Everything related to an order will be handled by them, they'll have their own store on Esellerate, we just make the communications with the servers possible.
Cool!  Its a good system you have, despite minor technical issues that users might have from time to time, which you most always resolve fairly quickly.  I, personally, like all the features that this tool has.  Now our ability to reset activation manually would be a good feature that might also speed up the time it take to use it when reinstalling, etc.  Thanks for the info.

Ciao! :)
Title: Re: Work in Progress / 03 / Updated x2
Post by: aircanadajet on February 27, 2011, 03:53:26 pm
Dear Virtuali, please post some new screen shots of the work in progress.
Title: Re: Work in Progress / 03 / Updated x2
Post by: newmanix on February 27, 2011, 05:34:47 pm
Dear Virtuali, please post some new screen shots of the work in progress.

+1
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on February 27, 2011, 11:18:56 pm
I really hope BP isn't really going to SFO? Their going to end up [187] the scenery like they have with the others. :D
Title: Re: Work in Progress / 03 / Updated x2
Post by: Bruce Hamilton on February 27, 2011, 11:24:26 pm
187?  Sure you don't mean 86?   :D ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on February 27, 2011, 11:33:11 pm
187?  Sure you don't mean 86?   :D ;D
It could be well possible..... ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: newmanix on February 28, 2011, 08:29:41 pm
187?  Sure you don't mean 86?   :D ;D
It could be well possible..... ;D

"187" is police code for kill... so he meant to say 187ing the scenery... ;D
Title: Re: Work in Progress / 03 / Updated x2
Post by: PUP4ORD on March 01, 2011, 03:00:07 am
187?  Sure you don't mean 86?   :D ;D
It could be well possible..... ;D

"187" is police code for kill... so he meant to say 187ing the scenery... ;D
That's what I was getting at. :)