thank you for your work, is not very big problem, but collimat should go up when pov go down and opposite, but in game hud moving with head is absolutely not collimat but helmet display's behavior:)
landing gear ligh no light on the ground, but i tthink it could be catch from a2a redux effects, clean models speed only around 1.6m, i don't sure but this limit for much biger midsection, may be with 3 tanks and some weapon
and would be very nice put some thing like cat 2 cat 3 mods. and auto trim togle, and relaxed g limiter, afaik in hornet you have 7.5 g limit as normal, and about 10 relaxed, but i think it should be something like 5 with tanks or/and heavy weapon
and i have very strange bug, when i landing my tail rudders go right, must be auto correction work, but after touch down ground it have to be in center, but it is stay right and i have to use manual trimming by course after landing or just push rudder trim center button on the joystick
and one more question - would you like do workable jet station with dropable tanks when they empty?
thank you very much for this craft
look like collimat work correct, just some confused was
sorry
must be over g was after autopilot off, now maximum what i get it 8.4
but spped stay about 1.6m
and look like old problems with mfd stay with us - acl, req without preload scenery crashed simulator down
and very hope models will better quality 3d and some animations(jet turbine), textures etc
any way f-18c awesome
thank you