Products Support > Honolulu FSX/P3D
Flickering & Bleeding issue
johndrago:
--- Quote from: jordanal on May 20, 2010, 07:06:56 pm ---And it's weird too. Looking at the runway texture after landing with my PMDG 748i and remaining parked about 1/2 down 8L, as I panned around the aircraft in the outside view, only the portion of the runway directly underneath, or slightly in front of the aircraft conintued to flicker and blead through the concrete runway texture.
It's almost as if some kind of alpha channel texture conflict or something when close an aircaft. Why only after landing from a long trip to PHNL is what gets me. And after observing it for a good 5 minutes or so, I pulled off to the taxi-way and the flicker goes away from underneath the aircraft and is not observed on the taxi ways or tarmacs; only on the runway, directly under the bird.
--- End quote ---
Yes, I concur with your observations. This is exactly what I'm seeing. I'm perplexed as to why it happens after a long trip as well. Very strange indeed. Try an island-hop from PHKO to PHNL, and see if it does it. I suspect it won't, but not sure yet.
Thanks for sharing.
- John
jordanal:
Ya know, my account just above was after testing an arrival with the 748i from a saved flight which begins just before the ToD, about 120nm to the northeast of Honolulu, down across the CHK arrival and back around into the 8L ILS. I now recall, that I had just finished completely rebuilding my rig, upgrading from WinXP_x64 to Win7_x64, and noticed the same issue before and after the upgrade. That's when I stopped on the runway to observe the flicker for quite some time - I was testing the rebuild using a saved-flight from about 100nm away, which was origionally created from a KLAX to PHNL flight a month or two earlier.
FunknNasty:
I'm getting the same texture issues. I get them on both 4's and 8L -haven't landed on 'water'. I get the issue even if my flight originates from a near by Island (phog or phto). To avoid the texture issue, I reload the scenery library before approach into PHNL. The funny thing is this; as long as the refreshed scenery library stays in memory I can travel the world and even exit FSX and return to PHNL and not have the texture issue, but if I reboot my puter and return to FSX the texture issue will return unless I again rebuild the scenery library.
-Ken C.
p.s. I use FSG Hawaii V2.1
virtuali:
--- Quote ---To avoid the texture issue, I reload the scenery library before approach into PHNL.
--- End quote ---
You can try a similar solution: there's a command in FSX which is not assigned to any key by default, that is called "Refresh Scenery". You might assign it to a free key, like CTRL+SHIFT+R, which might be convienient to use when approaching, and see if it has the same effect.
kiekar:
Hello,
Has this issue been solved? I'm still having problems with runway bleed through. Presently I have v 1.0.3 installed with the file I downloaded from this thread. I also have fsgensis v2 installed along with FS Dreamscapes NEXTMap ProMesh Hawaii. Each time I fly a flight plan from KSFO to PHNL using LVLD 767 and the NEXTMap ProMesh Hawaii disabled from the scenery library I still get the bleed through on runways 04R and 08L when landing. My system, if it does matter is Win 7 64 bit, i7 920 OC to 4.0, evga GTX 285, and mushkin DDR3 1600 6 7 6 18.
Karl
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