Products Support > Honolulu FSX/P3D
Flickering & Bleeding issue
9Y-POS:
I have a fresh new install of both FSX and PHNL and i'm still having an issue of grass textures bleeding through 4R, it's pretty bad to the point where you can't see the runway at all.
Also have excessive shimmering on baggage carts, if i'm not mistaken wasn't this addressed in this latest update which i'm running 1.0.3?
I'm not using any mesh for the area either.
virtuali:
As was explained already, we just can't replicate this. I don't see any ground bleeding, either with the default mesh, or with the FS Genesis, provided the two mesh complexity sliders are set to 100, as explained in the patch readme.
However, the 100 level is needed only with the FS Genesis mesh, to allow our own higher-res mesh to be displayed and fix the FS Genesis one. With the default mesh, the mesh sliders can be set to lower values as well and, in both cases, there is no ground flickering or bleeding.
Note that, this can also an video drivers issue, like a problem with the Z-buffer settings, that might be either bugged in the drivers, or might have been wrongly set by some tweak utilities.
Also, remember the scenery is only compatible with DirectX 9.
9Y-POS:
Well i've done everything underscored by you not just in this post but another one that addresses the mesh issue and still the problem is there, not too sure what else can be done here?
Here's a shot
http://i255.photobucket.com/albums/hh157/stanmantt/FSDTPHNLR4.jpg
Funny how this only happens on approach, it doesn't seem to rare it's ugly head when your leaving.
virtuali:
Can you check what happens if, when the problem surfaces, if you stop the sim in Slew mode and wait some time, if it goes away ?
9Y-POS:
--- Quote from: virtuali on March 21, 2010, 09:31:08 pm ---Can you check what happens if, when the problem surfaces, if you stop the sim in Slew mode and wait some time, if it goes away ?
--- End quote ---
OK, so i tried what you suggested and "no can do" same problem the texture bleed just stays there.
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