Hey Gents,
Thanks for the good words and feedback. Much appreciated.
Mikewmac,
I shot down a couple of aircraft with the A2A gun, but for some reason I haven't yet been able to get the A2A Sidewinders or AMRAAMs to fire, but am still trying to figure out what I might be doing wrong. As a quick check, mid flight I substitued in my VRS F-18E and its A2A Sidewinders and AMRAAMs fired and shot down some pesky aircraft before they could escape.
-Just tested the A2A systems again to make sure something didn't happen to them. They still work on my end. Successfully shot down a drone with an AIM-9 at about 3 miles and another drone with an AIM-120 at about 10 miles during my quick tests. Guns are engaged using the TRIGGER, while the rest are deployed by using the PICKLE button. Also, please make sure you are using a variant that is armed with these weapons. Variants such as the CLEAN, TRAINING and BLUE ANGELS will not fire missiles or drop bombs as they are not armed with such.
Pyro,
- The nose pitch rate seems excessive for positive G maneuvering. It feels just right for negative G maneuvering. It's not based on anything...just a feeling after doing a few pulls from the pit and from tower/flyby views.
-I'll take a look into it. Shouldn't be a hard fix.
- I never saw vapors during maneuvering. I did at least see wingtip vortices. I also had intermittent burner effects. They popped on briefly for like half of an RPM percent and then disappeared again.
-Are you running TacPack while having this issue. I've noticed in the past that effects tend to be intermittent while running TacPack. Also keep in mind that effects such as the LEX Vapors and Shock Cone Effects are temperature dependent, meaning that the effects are delayed, the colder the ambient temperature. Recommend running FSX with TacPack disable for a second or two and see if the vapes appear then (make sure you are in a warm area).
- When I dropped my gear and flaps at the boat the jet trimmed to my CURRENT AOA (4 something) as opposed to 8.1. It's been awhile since I've read the NATOPS but I was under the impression that the jet automatically trimmed to 8.1 when entering PA.
-This is a tricky one here.... I believe the NATOPS does say present to 8.1, and talking to SLUDGE, he noted that the jet initially sets 0.0 on the trim during the transition. We tried implementing both at one time or another, but both created a very rough transition/handling for the pilot, with he/she really having to fight the FCS until he/she got things trimmed and under control. What we current implemented is the best we can do at the current time. Got a few more ideas on implementing this as we speak, though...I'll give them a shot once I get some more time.
- Onspeed values seemed high for the weight. In the "training" variant with 4500 lbs of gas left my trimmed on-speed speed was about 155. I know the Hornet has slightly higher approach speeds than the Rhino due to the smaller wings but I didn't think it would be THAT much higher. I'll see if I can dig up a value from the NATOPS to verify if needed.
-You are absolutely right and my mistake on this. Another forum member discretely brought the discrepancy to my attention and have now fixed. Will provide updated link soon.
- What keystroke enables/disables ATC?
-Shift + R
- Skins are gorgeous. It's a shame the Shrikes are transitioning to Foxtrots as I type this.
-Thanks! I'll pass the good words over to BAZZA. He's put in a lot of work into these textures and they've come out great. We've actually been talking about creating a additional "texture add-on pack" that will contain a few more textures that he's been working on such as those used by non-US militaries. I agree with your comment on the Shrikes!
- You guys absolutely NAILED the RSRI. Nice!
-Thanks!
- Any plans for further TP implementation? I'm pretty stoked with what we already have...only thing I'm missing are NVGs.
-TacPack can be painful to implement (well... for slow guys like me anyways...lol). I am at my wit's end with what we have now and would need help and access to certain source coding that I currently do not have to push any further. NVGs MIGHT be doable though... I'll look into it when I get a little time.
AvegeekJoe,
Quick question: WE got functioning AIM-120s and JDAMs now?
-AIM-120s ARE already functioning with the latest release. As for JDAMS, probably not going to happen anytime soon as I do not have the expertise, skill and access to certain source coding to properly implement GPS, visual, and laser designation for weapons like LGBs, Mavericks, JDAMs and JSOWs. Sorry.