General Category > Unofficial F/A-18 Acceleration Pack board

vAirTanker Vs vLSO

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SUBS17:
There was in DIs Superhornet ground crew that would guide you onto the CAT. The ideal setup would be something similar with AI directing jets onto the CAT, hooking up the CAT and doing the same hand signals or better etc.

SUBS17:
It may not be necessary to create an AI Tanker mod because of Tacpac:


--- Quote --- When the dust settles you'll be able to call for a tanker, fuel up behind an intelligent AI refueler flying dynamic racetrack patterns, then RTB to review the action (and lick your wounds) via TacView - an amazing ACMI playback system.

--- End quote ---

I think this will also work with MP.

Sludge:
SUBS...


--- Quote ---There was in DIs Superhornet ground crew that would guide you onto the CAT. The ideal setup would be something similar with AI directing jets onto the CAT, hooking up the CAT and doing the same hand signals or better etc.
--- End quote ---

Of course this is the dream but as we all know FSX can be a real pain to get things like that adapted. Not saying I wouldn't love it but very tough to program and make happen, especially in MP environments where everyone sees it.


--- Quote ---It may not be necessary to create an AI Tanker mod because of Tacpac:
--- End quote ---

Well, thats really not a good reason to NOT create it. Some of us NON-VRS fanboys wont buy the SuperBug OR the TacPac but wouldn't mind a AI Tanker mod, IF it comes along. And, as I understand it, it will only work WITH the SuperBug, 'til they decide to let it out for 3rd party useage (SDK and whatnot)... and from their recent pre-order release buffoonery, I wouldn't count on that anytime soon, if at all.

Later
Sludge

SUBS17:
What buffoonery it takes time to develop a combat sim(it was obvious from the start it would take a while to develop), its even harder to make a mp combat mod for FSX than it is to make the AI do handsignals to everyone in mp. Tacpac will be the mod everyone is going to get because it has A/G radar, ATFLIR, MP Combat and is going to get an SDK. There is no way a community freeware mod could ever match that unless you had a team dedicated to creating it working full time. The reality is combat for jets is immensely complex so to get the combat in mp for FSX ain't going to appear out of thin air. Its at this stage Tacpac as far as I can see, going off and creating a separate mod would cause more problems than solve the issue of FSX not having combat. I know from the amount of mods I've used in the past in other sims the better approach is to let a developer in this case make a really good combat mod with SDK and then work with that. Besides you already have a VRS Superhornet licence unless you chucked it away. (and Tacpac is what $35 where some sims in the past have been as high as $100US)The other thing is unlike some developers in the past they are continuing to improve the Hornet and constantly evolve the combat aspect of FSX. When that SDK is released watch out FSX because IMO everyone will start finishing their half done combat aircraft/ships/helicopters/tanks etc. It will be even better when Prepare3d gets Tacpac and the VRS Superhornet. If that happens not only will you have a combat mod in a Global map like FSX but also its a sim that is evolving as well. Big benefits to the community when that happens hopefully both VRS and the Prepare3d and other mod/addon makers will keep open lines of communication to allow development to happen smoothly. As for mods like a tanker mod for the carrier I'm still for it as we do not yet have that feature it would look quite cool too.

Sludge:
SUBS...


--- Quote ---What buffoonery it takes time to develop a combat sim(it was obvious from the start it would take a while to develop), its even harder to make a mp combat mod for FSX than it is to make the AI do handsignals to everyone in mp. Tacpac will be the mod everyone is going to get because it has A/G radar, ATFLIR, MP Combat and is going to get an SDK.
--- End quote ---

The buffoonery I'm talking about is doing all those pre-orders for last summer and now they are coming out with it THIS summer. No matter how good the product ends up, that's a big time blunder.

Additionally, not everyone (myself among them) is gonna buy the Tac Pack. Mostly because it ONLY works with the SuperBug at this point. No guarantees have been made about us who won't ever use the Bug.


--- Quote ---I know from the amount of mods I've used in the past in other sims the better approach is to let a developer in this case make a really good combat mod with SDK and then work with that. Besides you already have a VRS Superhornet licence unless you chucked it away.
--- End quote ---

Yes, the amount of mods YOU'VE USED in the past. Not the ones you've developed. Big difference there. Nope, I relinquished it back when I got in that debate with them. I was proven right, and they never fixed the problem. Even the real-world 'Bug guy, LCDR Rolex, verified my claims in the simulator... yet no response from VRS. So I wont buy their products.

Anyway, since this is obviously a personal subject and you are a VRS fan-boy, can we please return to what this thread was about and keep discussing what would be good idea for Serge to develop, if he wants and gets time when he's done with the vLSO?

If you wanna keep rambling on about what the VRS TacPack or the Bug will do, that's fine I could care less, I'll just drop out of the conversation. I have NO INTEREST in either product. If others do, they can chime in all they want...

Later
Sludge

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