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vAirTanker Vs vLSO

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SUBS17:

--- Quote from: fsxnavypilot on April 10, 2012, 04:24:39 am ---SUBS,
I see... But this program is not mission-oriented. It can be used anywhere in the world provided there's a Nimitz class carrier somewhere near, put there either by AICarriers or by a mission, doesn't matter.  :) Organic tanking will be just an option, so you'll be able to use it or to tank from any other AI aircraft, hanging around.

--- End quote ---

Thats an ideal situation where it can be placed anywhere and have the AI aircraft spawn automatically. You would then have an immersive carrier which functions independently in FSX. Although for MP you would need a mission for it to work in MP. You could build on it to so start with one fleet a tanker then work up to packages taking off and landing, ground crew guiding AI and MP flights to CAT. etc. Radio calls in MP for both AI and MP flights.

SUBS17:

--- Quote from: Sludge on April 10, 2012, 09:28:19 pm ---SUBS...


--- Quote ---I haven't flown it yet but the guy who made it also did the BFT missions campaign which trains you to fly realistically. I doubt you would have a debrief specifically on refuelling on its own as a whole an entire flight is what is in a debrief not just refuelling etc. The process for refuelling is started with an AWACs call from there you would follow the vector by the AWACs to the Tanker.
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Just to help you out... its as realistic as 'simmers' can get. To clarify, its NOT AWACs, its AWACS. AWACS (airborne warning and control system) is what E-3s are called here at Tinker and AirForce-wide. Also, AWACS gives BRAA (NOT BullsEye) for point outs ... 'til the receiver (usually fighter) calls contact with the tanker and then its all on the receiver from there to make the tanker intercept happen. One exception is that for aircraft w/out an A/A Radar, AWACS can provide CLOSE CONTROL p/fighter's request. Rare but does happen. The easy way to do that would be for the CA (controlling agency) to give receiver an initial BRAA point out and vector; player matches that vector and responds... then at 20 NM, CA gives a vector; player matches/responds... at 10NM, CA gives vector; player matches/responds.. at 6NM, CA vectors receiver onto tanker's heading and calls "final turn"; player matches/responds and when sighted tanker calls "visual". Keep in mind, "Visual" call is for a visual on FRIENDLY aircraft, "Tally" call is for visual on ENEMY aircraft... just as friendlies give altitude in "ANGELS" and give enemy altitude as the whole word (ie, 28000="twenty-eight thousand").

To make a realistic flow, I would suggest that the player be given an "interface" that allows them to call some outside CA (AWACS, E-2C/D, CATCC, whoever) for vectors and then complete the "loop" once the player calls "contact" on the requested tanker. If needed, I can provide realistic comms and flow for the event.

Later
Sludge

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Im not sure but I think some aircraft already have TACAN for tankers work with the VRS Superhornet etc. It would be cool if you guys put your ideas together to make a realistic radio/procedure for the carrierops in FSX go for it. It would be even better if it worked in mp and all players could hear each others calls on the radio on the set freq like in Falcon.

Sludge:
SUBS...


--- Quote ---Thats an ideal situation where it can be placed anywhere and have the AI aircraft spawn automatically. You would then have an immersive carrier which functions independently in FSX. Although for MP you would need a mission for it to work in MP. You could build on it to so start with one fleet a tanker then work up to packages taking off and landing, ground crew guiding AI and MP flights to CAT. etc. Radio calls in MP for both AI and MP flights.
--- End quote ---

Yeah, would be good, but right now I'm working on my mods/tweaking, along with the vLSO testing for Serge. Maybe when that's done, something can be worked on along those lines... but more simplified. You are definately asking alot of just a few people. Again, you have to remember, this isn't a DEVELOPMENT TEAM, its a few people (mostly Serge) putting out programs FOR FREE. I mean, the whole ground crew guiding AI and whatnot is a complete Christmas wishlist item for a full development team, much less Serge alone. Just look at what it took the FSDT PROFESSIONAL DEVELOPMENT TEAM to make their ground crew program for airports...


--- Quote --- It would be even better if it worked in mp and all players could hear each others calls on the radio on the set freq like in Falcon.
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So please keep the initial ideas simple (one at a time) and then down the road, as the idea becomes a working, proven program, you can add to your "Serge can you" wishlist. Cool?

Later
Sludge

SUBS17:
Yep sounds good, BTW I've heard someones already working on a ground crew mod for carriers so that may not be a problem.

Sludge:
SUBS...


--- Quote ---Yep sounds good, BTW I've heard someones already working on a ground crew mod for carriers so that may not be a problem.
--- End quote ---

Hope so, that would be awesome if someone could get that to work like the ground taxi cueing system thats built into FSX. Or something similar.

Later
Sludge

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