General Category > Unofficial F/A-18 Acceleration Pack board

vAirTanker Vs vLSO

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SUBS17:
Ok then we'll wait and see but its quite clear from my perspective such a product everyone can benefit with if their ultimate goal is to make a detailed fully modeled modern combat aircraft. Its not fanboy stuff either as its clear to me that this is good not only for VRS SH users but everyone else whos into modern air combat because of the SDK.

Back on topic how difficult is it to chuck a tanker into the vLSO mod? What is the Organic refuelling BTW? I see that on the list for vLSO as well as that carrier qual stuff. BTW a refuelling reward or qualification is possible in FSX instead of a debrief if perhaps the player fully tops his tanks up an automatic refuelling reward could pop into the log book.

GOONIE:
Organic tanking means you get fuel from another navy jet (e.g. another F/A-18 with a fuel buddy store). Serge correct me if I am wrong, but it looks like the vLSO tanker call up would be similar to how you call up Javiers carrier using AICARRIERS in FSX? Using the menu to place an F/A-18 tanker (or other navy aircraft, S-3, A-6) in a tanker orbit at various altitudes (angels), maybe fixed to the carrier center for its orbit?? Anyways, it will be a nice addition, but one thing at a time.  ;)

-CAPT

Paddles:
Capt,
You're almost right  ;) A tanker would start above the carrier and then orbit it for 10 or 15 minutes. I think its path should be a racetrack oval of, perhaps, 3x15 nm... And I'm still not sure about altitude selection...  ;D
Anyways I'm open for discussion.

Orion:
Perhaps it would be a good idea to allow the vLSO to spawn carriers as well?  I know AICarriers2r2 does a fantastic job doing this, but I sort have an aversion to Java because it's auto-updater is so annoying. :P

Paddles:

Would you be more specific on this, please?

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