General Category > Unofficial F/A-18 Acceleration Pack board

vAirTanker Vs vLSO

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Mickey_Techy:

--- Quote from: fsxnavypilot on April 09, 2012, 01:40:02 pm ---Guys,
That's a good idea. Actually, a tanker request is already on my to-do list  ;) This gonna be an organic tanking, i.e. a navy aircraft with a buddy tank, or something, circling above the carrier. No USAF jumbos...  ;D

--- End quote ---

Always knew you will like the idea FSXNP ;)

Whenever it happens, I know it will be awesome.

SUBS17:

--- Quote from: fsxnavypilot on April 09, 2012, 01:40:02 pm ---Guys,
That's a good idea. Actually, a tanker request is already on my to-do list  ;) This gonna be an organic tanking, i.e. a navy aircraft with a buddy tank, or something, circling above the carrier. No USAF jumbos...  ;D

--- End quote ---

The ideal way to go is talk to Orion and make a single player and MP version of a mission. You could add AI aircraft taking off and landing etc. Such things add immersion but you would want a carrier ATC freq as well as AI calls tied in with MP calls.

Paddles:
SUBS,
I see... But this program is not mission-oriented. It can be used anywhere in the world provided there's a Nimitz class carrier somewhere near, put there either by AICarriers or by a mission, doesn't matter.  :) Organic tanking will be just an option, so you'll be able to use it or to tank from any other AI aircraft, hanging around.

Jonathan livingston:

--- Quote from: fsxnavypilot on April 10, 2012, 04:24:39 am ---SUBS,
I see... But this program is not mission-oriented. It can be used anywhere in the world provided there's a Nimitz class carrier somewhere near, put there either by AICarriers or by a mission, doesn't matter.  :) Organic tanking will be just an option, so you'll be able to use it or to tank from any other AI aircraft, hanging around.

--- End quote ---

Thanks fsxnp, it's why so many people like vLSO ...

Sludge:
SUBS...


--- Quote ---I haven't flown it yet but the guy who made it also did the BFT missions campaign which trains you to fly realistically. I doubt you would have a debrief specifically on refuelling on its own as a whole an entire flight is what is in a debrief not just refuelling etc. The process for refuelling is started with an AWACs call from there you would follow the vector by the AWACs to the Tanker.
--- End quote ---

Just to help you out... its as realistic as 'simmers' can get. To clarify, its NOT AWACs, its AWACS. AWACS (airborne warning and control system) is what E-3s are called here at Tinker and AirForce-wide. Also, AWACS gives BRAA (NOT BullsEye) for point outs ... 'til the receiver (usually fighter) calls contact with the tanker and then its all on the receiver from there to make the tanker intercept happen. One exception is that for aircraft w/out an A/A Radar, AWACS can provide CLOSE CONTROL p/fighter's request. Rare but does happen. The easy way to do that would be for the CA (controlling agency) to give receiver an initial BRAA point out and vector; player matches that vector and responds... then at 20 NM, CA gives a vector; player matches/responds... at 10NM, CA gives vector; player matches/responds.. at 6NM, CA vectors receiver onto tanker's heading and calls "final turn"; player matches/responds and when sighted tanker calls "visual". Keep in mind, "Visual" call is for a visual on FRIENDLY aircraft, "Tally" call is for visual on ENEMY aircraft... just as friendlies give altitude in "ANGELS" and give enemy altitude as the whole word (ie, 28000="twenty-eight thousand").

To make a realistic flow, I would suggest that the player be given an "interface" that allows them to call some outside CA (AWACS, E-2C/D, CATCC, whoever) for vectors and then complete the "loop" once the player calls "contact" on the requested tanker. If needed, I can provide realistic comms and flow for the event.

Later
Sludge

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