General Category > Unofficial F/A-18 Acceleration Pack board
vLSO Alpha Release
MikeB54:
--- Quote from: capthaltli on October 18, 2011, 06:16:03 pm ---Has anyone tried using FSX Instant Mission Maker? Any thoughts on if it is worth it to buy for making carrier and FCLP missions?
-CAPT
--- End quote ---
I haven't tried FSX Instant Mission Maker but I did purchase a copy of FSX Mission Editor a while back. What I have found is that it isn't very intuitive. I tried to edit some existing missions and found it a bit cumbersome. I originally tried moving the TGS missions from the east coast to the west coast but wasn't very successful. Perhaps after I get into the manual more I will get more out of the program.
Mike
SUBS17:
--- Quote from: capthaltli on October 18, 2011, 03:08:03 am ---Sludge and Mike,
Thanks for the input, I agree it is really difficult to make that groove time in FSX with view and sim limitations (screen size, etc). If you can post pictures detailing the 180 to the groove Sludge that would helpful. Also I want to see this flight chair you've built. 8) I am up for trying the rudder mod, see if it helps, does it just coordinate rudder for your turn? Is it different then the FSX auto-rudder feature?
As for ship placement, Oceana or Miramar would be great, but I will leave it up to Serge. I don't want it to detract from other developments, because once you are in the groove it really doesn't matter where you are, unless you need to bingo/divert ;)
Subs17, I saw the PMDG ground crew video, that would be awesome if Javier included this in his next carrier release. Looks like he already started with the shooter animation on the CATs. I thought it would be cool to have one guy animated after you trap, giving you the hook up signal, then taxi clear of the landing area, then directions to a CAT. I am sure it is possible, but I won't hold my breath.
-CAPT
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It would have to be a mission mod and not just Javiers carrier being edited. I think the existing ground crew 3d models would require editing and animation for handsignals for some of them but it would be within a mission as with that then you have the advantage of adding ATC to the Carrier, LSO and AI flights taking off and landing. If the carrier were to be edited to allow those functions it would still require a mission to be created as the deck crew have to interact with the player. Maybe with FSX@WAR they may have AI flights added to increase immersion. Just something I noticed in one of their videos.
Paddles:
Guys,
Just a couple of questions...
As we agreed, the vLSO currently has four LSO talking levels - FULL (informative, advisory, and imperative), MEDIUM (advisory and imperative), MODERATE (imperative) and ZIP-LIP (no calls). According to the NAVAIR 00-80T-104 (p.9-2) the 'Roger ball' call is informative. This means that the pilot shouldn't 'call the ball' and receive 'roger ball' back if other than FULL level is selected. Right? But it seems to me that in real life pilots always call the ball (and get 'roger ball' back), unless in zip-lip conditions. Besides, in the NAVAIR 00-80T-104 (p.9-1) we read The LSO should not permit perceived pressure to maintain total radio silence during EMCON training or ZIP LIP conditions to override his absolute responsibility for the safe recovery of aircraft.
I do believe that ball call is crucial for safety of flight, and this means that calling ball should take place in all LSO talking levels, except Zip-Lip. So this confusing me a bit... :) What do you guys think about it?
Another question. In the NAVAIR 00-80T-104 (figures 11-1, 11-2, pp.11-2, 11-3 respectively) you can see a Cut pass recorded. Its handwritten comment says 'landed on WO' and in the wire column there's T1. What's that? What does this T1 mean?
Thanks
Sludge:
Serge...
Good questions, to which I have no "real world" answers. Maybe we can get Mike to ask his son OR we can get JIMI to ask the Hornet driver.
Later
Sludge
GOONIE:
Serge,
I agree, having the ball call and roger ball for all ops except "zip lip" sounds right to me. I thought I read somewhere that for zip lip in the real world, the LSO would flash the cut lights (green lights) to signal to the pilot a "roger ball".
T1 probably means "Taxi into 1 wire", which means you landed well before the first wire then taxied into and caught the 1 wire, very dangerous.
-CAPT
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