General Category > Unofficial F/A-18 Acceleration Pack board
vLSO Alpha Release
GOONIE:
Serge, hope your vacation was good. Just wanted to start a new thread to focus on vLSO alpha feedback for the F/A-18.
Here are my combined input from other posts:
Please ignore the ones you are planning to add to the beta or release versions.
vLSO
Lateral tolerances could be made much tighter. Also tighter glideslope tolerances and time in groove, could all affect grading. On Speed grading seems to be working well and is tough. Maybe have three levels of scoring, nugget, CAG, and CAG LSO 8).
The moderate LSO calls is not working, probably an alpha version thing. One idea I had was to have a trigger or button in FSX that acts as a cue for calling the ball. This would replace the vLSO saying call the ball, which is not NATOPS case 1 ops. Once you see the ball in fsx press some TBD button, call your side number, ac, fuel state, and the program would recognize the trigger (FSX button) and respond roger ball. If you didn't make the call inside .6 miles you would get a wave off, or we could have a Clara call button, but that is probably overkill. Anyways just thought to make the calls more realistic, see the ball and the make the call, not wait for the auto trigger "call the ball".
-Need more LSO grades, like OK, cut, and even an _OK_, which of course should be near impossible to get.
-Keep tracking lateral and vertical paths for the debrief windows even for a wave off. Would be nice to see wave off performance in debrief, currently the path stops tracking on w/o.
-Not a fan of the computer voice LSO calls, little fast, little slow, others. I will see if I can find some audio clips, or if you have some to replace the computer voice calls, I think it would be better
The others are ideas for later additions and cosmetics:
-option for T-45c
-option for FCLP
-option for CASE 3 approach, with approach calls,
-color in LSO grade book for score, think you showed this in an earlier version (might be later for greenie board)
-zoomed out debrief, gods eye view, to see pattern performance (downwind)
-larger font for LSO grade and score, if it could also look hand written, which would be cool (I know I am pushing it)
-add carrier profiles pictures to the debrief windows, see my earlier post for pics
Mission
- add LSO, plat, air boss cams
- mission 2 does not work for me, I continue to get waved off but I am on and on.
- an FCLP mission or a T-45 mission would be cool
- is it possible to add any support ships, usually a ship is several miles behind the carrier on guard
After trapping XX amount of times with acceptable passes, the vLSO could trigger an LSO call which says you are qual'd. If you have too many wave offs or one wires, the LSO should tell you to shut down or RTB.
How is the "time in groove" calculated? I thought 15 to 17 seconds was a good time, but I keep getting ~30 seconds, even with a tight turn into the groove (0.7NM start).
Thanks again, the alpha version is already a huge success IMHO, really enjoy it!
Capt
Sludge:
CAPT...
Great thread idea.
Now you said you haven't had any of the "ship stopping" issues that a few of us others have had? If not, maybe we can meet up on Skype and trade FSX setup parameters. Maybe something (FSX LAT/LONG formats?, FSX.CFG setup?) is different that's causing the problem? It'd probly help out Serge, so let me know when you get the chance.
Later
Sludge
Johan:
--- Quote from: Sludge on August 31, 2011, 04:22:51 am ---CAPT...
Great thread idea.
Now you said you haven't had any of the "ship stopping" issues that a few of us others have had? If not, maybe we can meet up on Skype and trade FSX setup parameters. Maybe something (FSX LAT/LONG formats?, FSX.CFG setup?) is different that's causing the problem? It'd probly help out Serge, so let me know when you get the chance.
Later
Sludge
--- End quote ---
Sludge,
I don't have the "ship stopping" issue anymore on the mission with Javier's AC (I haven't used the other one at all, since Javier's is really the best AC) . Don't ask me why...the only thing I changed in the config was to have the Sludge 323 as the default plane when I load...just my 2-cents.
Johan
SUBS17:
Is this for both SP and MP, awesome.
Sludge:
Johan...
Hmm, I'll have to try that along with launching from Cat 3/4. Did you use the Sludge 323 CAG or the standard Sludge 323? I know I only have the problem intermittently when I launch from those cats (3/4) as once I hook up, I see the ship "speed up" again. But no matter what Sludge Hornet I use, when I got to Cat 1/2, the carrier stops 'TIL I launch, then you can see that it starts up as the wake gradually gets longer.
I think I'll try try again FROM SCRATCH and start with the original files and then hook up to Cat 3/4 and see what happens. It might be a "window" issue, in that we have to cat from 3/4 because Serge made an "event window" there? I dont know, but I'll test sometime later and see what happens.
Later
Sludge
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