General Category > Unofficial F/A-18 Acceleration Pack board
vLSO Alpha Release
SpazSinbad:
MikeB54 said: "...I have one bad habit I need to break. I'm transitioning away from the ball and to the landing area way to early. Actually, I don't think I'm supposed to be transitioning to the landing area at all but old habits are hard to break. What this causes me to do dump it at the ramp...." Mike keep in mind I'm not criticising because you know what you are doing and how to correct it. My comment is that this is a classic example of 'deck spotting'. Ask your son about this and what the LSOs might do to anyone thought to be so doing. ;D [LSOs say that the arrest / touchdown should be a surprise.]
A very long time ago - in fact 40 years - I sort of 'deck spotted' 'at the start' in an A4G only to get a wide view of HMAS Melbourne gyrating in the quarter swell. Bloody Hell! I went straight back to 'meatball, lineup and airspeed (opt. AoA)' and NEVER looked back (meaning I did not do that again). Also probably about the same time I once looked ahead just before arrest to think (I'm going to miss the lot) but no - probably caught a one wire as you describe. NEVER again also on that score.... [This is where the eye height to hook tip (main wheels to hook tip) distance can be very confusing - remember it is the hook that catches the wire and not the main wheels as might have become the custom ashore.]
It is really important to have the recommended straightaway time of 15-18 seconds because it will concentrate the mind and reduce chances of errors (remember one can also practice FLCP beforehand - going to the FSX carrier without any FCLP is not a good idea if a newbie).
For example early on the A4G used a lower circuit height (probably a throwback to earlier Sea Venom times). We did a level base turn until finding the ball in the mirror at about just after halfway around (remember this is a mirror which probably allowed this phenomena) so we flew the ball a lot longer than just on the straightaway or just before. Short and sweet. Later the circuit height was adjusted to NATOPS I'm told.
Sludge:
Mike...
Fair enough, I know plenty of FSX flyers that do just the same. Just ask Raz how much he fought "dumping it at the ramp", as he would fly a great profile but would just dump the throttle AR and boom, one wire. However, I dont think his was deck spotting, it was more a FALSE "burble anticipation" as he would fly a really good pass up to that point and would almost CHOP the throttles.
Personally, I'm more of a "ball crester" and moreso now that you came back with that bit of "gouge" from your son. The only time I "look at the deck" is for my line ups at the START and IM. Once I'm IC, I focus MOSTLY on the ball, a glance or two at the Indexer, and no lineup, as I've been working that the whole pass... once I get IC to AR, I should be on my final bearing and lined up, IF I did my job. Mostly, my problem has been getting a good start without OVERCORRECTING... As I'm coming around, I'm either too high, or crossing far too right of lineup. So I've been trying to keep my turn in and not get too turn happy at the 90. Its a work in progress...
Oh yeah, here's some pics for everyone to see what I mean... labelled Abeam and 180Turn
Let me know what you think or where you start your turns.
Later
Sludge
Paddles:
--- Quote from: capthaltli on October 17, 2011, 06:05:19 pm ---... Would it be possible to have another mission with a carrier off the coast of Oceana or California?
--- End quote ---
With the next version of the program you will be able to fly any FSX carrier mission, provided there's a carrier (either the default or Javier's) in that mission. That means you will be able to create your own missions at any locations of your choice or use someone else's carrier missions. No limitations whatsoever. 8)
GOONIE:
Cool, thanks Serge. Now I just need to learn how to make missions ;)
Has anyone tried using FSX Instant Mission Maker? Any thoughts on if it is worth it to buy for making carrier and FCLP missions?
-CAPT
Sludge:
--- Quote from: fsxnavypilot on October 18, 2011, 11:55:56 am ---With the next version of the program you will be able to fly any FSX carrier mission, provided there's a carrier (either the default or Javier's) in that mission. That means you will be able to create your own missions at any locations of your choice or use someone else's carrier missions. No limitations whatsoever. 8)
--- End quote ---
Serge...
That's awesome. Man, this vLSO keeps getting better and better.... that will make it soo flexible for carrier ops missions, especially that I like to fly out of Miramar.
Later
Sludge
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