General Category > Unofficial F/A-18 Acceleration Pack board
USN Carrier Pattern Video
Paddles:
In a gauge called HUD Control (FA18_HUD_Switches.CAB) there's a switch called Cage On/Off. This gauge is a part of the Sludge Hornet and by default it is called by Shift+2. Other aircraft do not have this cage feature, AFAIK...
Sludge:
Spaz...
Yeah, thanks. Also, in addition to the Sludge Hornet, if you install something called DFLIGHTS.zip and input all the "light scalars" within your FSX.CFG file to 1.3 or so, the meatball shows up really crisp/clear.
Personally, I like Betty and Ive seen some real world guys that have her saying ALTITUDE at 300' AGL. Personal preference, but as Serge says, you can shut her up just by going default to zero. Actually, in the upcoming Sludge... all BARO and RALT Betty warnings are defaulted off at zero, so its up to you to set them to on.
Razgriz...
Yeah, I know. Gotta get with Micro and make a really good video for everyone else. His videos are pimp-daddy-payne good, so once he gets some time, we will make a joint venture carrier pattern video. The reason there's no LSO, is this isnt the TopGun mission. Its Orion's mission with no LSO stuff. The carrier and natural FSX wind are setup a little better for carrier landings in his mission. Granted the best situation would be carrier at 20 kts and FSX wind at 12 kts for a total angled deck wind component of 32 kts inside the TopGun missions w/LSO, but unless you know someone who lives and breathes .spb/.xml mission coding, it aint gonna happen.
Later
Sludge
neutrino:
--- Quote from: SpazSinbad on June 21, 2010, 11:02:18 am ---BTW I think Sludge or someone mentioned how to cage the HUD. What is that method please? And will that method work on other HUD enabled aircraft (I know I could test that myself once method known). ::) TAH.
--- End quote ---
Spaz, you just open the HUD Switch Panel (should be Shift+2) and press 'CAGE'. This will "cage" the velocity vector near the vertical center-line of the HUD, which is helpful with heavy crosswind (>10kts), as in the upwind or downwind turns. A ghost (true) vector will still show where the aircraft is going if the difference between the caged vector and the true vector is greater than 2 degrees.
Here is an example of an actual HUD with caged vector:
http://i589.photobucket.com/albums/ss333/neutrino2009/cagedghost_vectors.jpg
SpazSinbad:
Everyone, thanks for all the info. A quick look at shift + 2 says the HUD is caged. I'll explain that I was (by default via the Hornet) trying to solve an issue with the BETA of Dino Cattaneo's F-35A HUD. At its optimum AoA the indexer is almost invisible below out of sight. I guess an eyepoint change is needed in this instance.
For the record I use the marvellous 'floating' AoA indexer or the Indexer on the panel of the Hornet. I'll need to check out that 'lights' info. Sounds like an excellent mod Sludge. IMHO the biggest issue with carrier landings in FSX on a desktop monitor is not being able to see the mirror/lineup from a reasonable distance (before the start at 3/4 NM). Not everyone can get to that position easily without the aid of the NEW IMPROVED (by many) HUD that has been discussed often. The 'needles' allow anyone to get to a good start for a best visual approach etc.
The day when wall sized monitors are cheap will be a good day for FSX and carrier landings. Here is the T-45C Goshawk USN simulator with such a wall sized display.
Here is the link at FlightSim.com to the 'dflights.zip' file (3Mb) : http://www.flightsim.com/kdl.php?fid=134873
Herbie:
Hello SpazSinbad!
Thank you for the link dflights.zip I was Banned for a few hours, all is well now. Sludge, you never phone me yet on Skype. Herb
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