General Category > Unofficial F/A-18 Acceleration Pack board
USN Carrier Pattern Video
Sludge:
To all...
If you have any ideas or would like to be involved, this is a new thread to start a carrier pattern video. Also, here is a primer for the carrier pattern, in case you forgot. Look at the pictures and they show what points need to be "hit" and at what TCN (HUD TACAN) distances. Click on the link and scroll about 3/4 of the way down to my post w/9 pictures including an FCLP picture.
http://www.fsdreamteam.com/forum/index.php?topic=2525.90
Virtuali...
Is there any way to get some of SUN444's videos from the "microsoft permission" thread moved over here?
Later
Sludge
Sludge:
Alright boys...
Im officially moving all "carrier pattern video" posts over here.
Check out the videos I just made using FRAPS... sorry bout the poor quality, make sure to check 480P, so you can at least see some detail. My stick skills are FAR BETTER than my video making LACK of SKILLS.
Fellas...THIS IS HOW CARRIER LANDINGS ARE SUPPOSED TO BE EXECUTED!! Granted I didnt get all three wires, as Im out of practice, but the final approach technique shown is how its supposed to be done! Notice how my main job was to keep the meatball centered the whole approach with my overcompensations coming either in-close (1/4 nm) or at-the-ramp. Also, did you see how much I kept a "yellow donut" in all the approaches once I got settled on final bearing. This is another key part of carrier landings. The ICLS just happen to stay close, but to fly good approaches one CANNOT fly the needles. It will never work as one will end up chasing the needles up and down the glidepath. Throttle=RoD/Altitude Change; Stick=Speed/AoA Change. Meatball, Lineup, and Indexer.
(See where I transitioned from VC to 2D HUD view, thats what I do everytime)
(Anyone catch the LSO "Power" call? And the subsequent change in power on my energy caret? "Any LSO calls require IMMEDIATE action."
(1 ball low at landing, hence a two wire, makes sense, right? Still knocking the rust off. I only got one three wire all night. Just goes to show, constant practice is always needed for solid carrier landings.)
Enjoy fellas...
Later
Sludge
SpazSinbad:
Sludge, good videos. No.2&3 are on centreline and glideslope with a good power call as indicated in Video No.2. Video No.1 starts way left and I would like to see more effort to get over to the right to be on centreline. No drifting allowed. Get over there pronto. ;D [TIC = Tongue In Cheek comments.]
I could see some editing put No.1 with No.2 to highlight those issues - starting left and the power call - for example. Personally I have no problem having an instruction video being a compilation of small bits of an approach. Following the ball in No.3 video to the end I see that it drops out of the bottom of the mirror right at the last second. This may be a function of the sim itself. I make this point to say that the mirror should be followed right to touchdown, including the line up and AoA scan of course but NOT looking ahead to land visually at the ramp (this is called 'deck spotting'). I know things happen quickly and I cannot really remember myself what the ball does in my own carrier landings - and I know it is easy to criticise from the comfort of viewing on Utube. ;D What I'm attempting to do is show how the small details are important. Yes it is important to get as much correct as possible - all the time. These videos are a good start for sure.
I like the way the ball stays more or less calmly in the correct position between the datum lights and especially the good lineup in Vids 2 & 3. The pilot flies the Hornet, the Hornet does not fly the pilot.
neutrino:
Sludge, good landings! Did you have some headwind - the climb angle seems pretty steep ?
SpazSinbad:
neutrino, no angle to climb. ;D That is the deceptive part about 'carrier landings' for those not willing to concentrate on 'the ball'. Everything looks odd compared to a runway landing. Doesn't matter. Only look at the deck for lineup on the angle, look at the ball for glideslope and nothing else.
Sure, in a video we can look at all kinds of things that a pilot is NOT looking at. The pilot looks at only the ball in the mirror, correct AoA and lineup. Sorry to harp on that but that is the key/trick. Nothing else matters. Headwind, slight crosswind, heavy (under max. landing weight) light. It is all the same. Meatball, Lineup and Airspeed (Opt AoA). :-*
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