General Category > Unofficial F/A-18 Acceleration Pack board
The Pitching Deck Saga
SpazSinbad:
Sludge, I have made it clear I hope that my response was not to the pitching deck video but to the claim by someone else that it was an 'alright deck landing'. If someone posts a video and says that the deck landing is not good (and something else is being shown) then you won't hear a peep from me. I think I made that clear.
I was going to suggest that people wanting to see some good deck landings go to view some of your own recent ones - but I won't do that now. ;D I have a sense of proportion about this - that it is a simulator and people are not familiar with a lot of concepts. However I cannot take 'good' landings for bad. Otherwise I don't see the point myself.
Let us have a sense of proportion. I certainly do. I'm in awe of the change that has been made to FSX Accelerator by all concerned with the new HUD and needles. Why a pitching deck is thrown in to something that is difficult enough beggars belief, especially if the glideslope is not stabilised (not pitching with the pitching deck). I would recommend that the deck can be shown to pitch for the sake of a video clip; but otherwise please have the approach to a non-pitching deck. Then I think it will pitch enough.
Once again I have no problem with any video - except if a claim is made that it is a good landing when patently it is not. And Orion did not make that claim, in fact he said otherwise - no problem. Have a look at what I have written again with this in mind. Thanks.
Orion:
Okay, I've put the video back. As said earlier, please excuse my not-so-good landing.
Just to make things extra clear (and hopefully avoid off topic conflict regarding my landing), the purpose of this video is to demonstrate a pitching deck within Flight Simulator X.
SpazSinbad:
Orion, thanks. My intent was not to offend you or anyone but to point out something already explained at length.
One question is the mirror / glideslope stabilised? If not then a pitching deck makes a carrier landing in FSX a non-starter IMHO. It is a good feature to have in a video to add atmosphere but to actually attempt a 'non-stabilised' carrier approach via any method (I'll assume needles not stabilised?) seems fraught.
The other thread showing the 'mirror/IFLOLS' gauge looks to be another excellent addition to the carrier landing tool improvements in FSX.
JamesChams:
--- Quote from: Sludge on June 30, 2010, 06:47:51 am ---...James Chams...
As far as your "Naval Package", I dont want you releasing anything that I made or using the Sludge Hornet modifications in any way. I thought you were gonna do that about six or so months ago, but heard nothing back from you, so as of right now, you are not cleared to release any of the stuff Ive made. And as Orion says, just call us by name... not Mr. this or that... Sludge or Christian works fine for me.
Later
Sludge
--- End quote ---
Snow,
Nothing is being released to the public until...
1). All packages are finished/compiled together for relevance, function, correctness, etc.
2). I plan to ONLY distribute it to the developers of the respective packages first for evaluation. (i.e. if you contributed, you get the BETA Test copies)
3). Delays in individual packages updates are what is holding up things (> 4 months) and at this point, I'm the only one testing things.
4). This is completely FREEWARE for the purpose of easing installation, of all different Naval packages and is a completely configurable installer.
5). No one developer/user is required to participate. It is completely voluntary and I will only use your package if you want it to be included.
However, at this point I'm including every freeware Naval package that is authentic, functional, and useful for FSX Naval Aviation for my own testing, etc. Later, when it is finished, I plan to demo it to the developers. Then, its up to you if you want it or not. Does that meet with your expectations?
Also, I expect you'll to call me Mr. Chams or Mr. James Chams from now on. :)
PS: Orion, I did call you by your forum name... ;) Now, can you kindly share the pitching deck features, please? I think I'd like to try that out with my new VRS Super Hornet X... ;D
Thanks!
Orion:
Spaz:
No problem, it's just people seemed to think my landing was more interesting than the pitching deck ::).
Anyways, with that aside, I'm not sure what you mean by stabilized. The IFLOLS lights, along with the runway lights for that matter, stay in the same place (I assume it's relative to the center of the model), and don't pitch with the rest of the visible model. This is also described by Micro in the beginning of the thread.
--- Quote from: microbrewst on December 11, 2009, 11:30:42 pm ---Unfortunately the deck stays at the pitch angle you set, but if you notice, the ball is not “physically” attached to the model. It kind of floats in its normal position giving the illusion of being stabilized. The problem, as you can see, is that as the bow of the ship goes down, the deck actually starts to obstruct the ball. Just like in real life, the solution to this would be to have a higher than normal glideslope (3.5 – 4.0 degrees). Maybe someone out there with a knowledge of the FLOLS in Flight Sim can tell us if that is possible, but I would have no idea how to pull that off.
--- End quote ---
I believe the glideslope for carriers in FSX is 4 degrees (as shown by the IFLOLS and ILS), but I'm not sure where to go with that fact...
James:
Err, it's not quite perfect yet. There are a few issues (which are actually quite hilarious and intriguing once you're done being annoyed by it) that I'm afraid we can't work around using this method. I agree with the conclusion that Micro came up with back on page two, that the proper way to get a pitching deck in FS is to build it into the model.
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