General Category > Unofficial F/A-18 Acceleration Pack board
The Pitching Deck Saga
SpazSinbad:
Orion, once again thanks for the explanation. I'm not involved in the 'pitching deck' evolution so I have no idea what it does in FSX except for as explained earlier and now. I think you have highlighted the problems and I would not know how to correct them in FSX. Bear in mind there are sea conditions which militate against flight ops. Various LSO manuals give the limits for deck pitch height for example.
JamesChams:
Mr. Lyau,
--- Quote from: Orion on June 30, 2010, 10:58:10 am ---...Err, it's not quite perfect yet. There are a few issues (which are actually quite hilarious and intriguing once you're done being annoyed by it) that I'm afraid we can't work around using this method. I agree with the conclusion that Micro came up with back on page two, that the proper way to get a pitching deck in FS is to build it into the model.
--- End quote ---
I understand, its not a marriage made in heaven... anyway, I also understand if you don't want to share it publically because its not "cooked" and ready! Eitherway, I love to play with things that work to make things real.
BTW FYI: Mr. Javier Fernandez's, Mr. David "DSWO", Mr.Voodoo are many other members that have already agreed to having me use their individual packages for my Naval Installer Package. But, I haven't asked everyone yet, I'm still making tests of my own to see if some/many of these packages are what they are "cracked" out to be or not... :-X Some where good ideas but not IMHO authentic or in some cases even useful.
Sludge:
Orion...
I noticed the angled deck landing lights fade in and out when the deck is pitching on the first fly-by, like runway or PAPI lights if you get "behind" them and at too acute an angle, they disappear. And yes, the glideslope is 4.0, so if the pitching deck oscillations are too great, it will obstruct the meatball. We might have to coordinate offline and Ill fly an approach using a tad high on the meatball to see if its still obstucted slight above glideslope. Or get JR, he's a real good FSX stick, he could do it too.
Have you talked to Javier about any of these issues and shown him your video? If anybody could give you good advice, he'd be the guy to talk to, as he built that carrier. Plus, as a side note, we (you, me, or anyone else) could ask him if the meatball can be changed to 3.5 AND if we can build a user-activated "cut lights" switch into his carrier? Or simply have the cut lights flash at .6 NM (FSX 3/4 mile point), for simulated Pilot/LSO acknowledgement of Ball acquisition. Should be able to do it, as the "cut lights" already activate on landing.
Later
Sludge
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