General Category > Unofficial F/A-18 Acceleration Pack board
FSX F-18 Tinkering
wilycoyote4:
The following is my first opinion from several flights. The white Hornet uses the cfg posted for download here. The appearance is good.
The first screenshot shows the Hornet with no fuel, parked on a ramp, so it has very low weight.
The next shows cat launch at the end of the cat track at 167 KIAS and 23% fuel. The Hornet appears this way, basically, from the start of the launch to end of the cat trap. Note: throttle is not at full power. Full power isn't needed at such a low weight.
Next is a Hornet waiting for cat launch. This Hornet is at full AB power. The Hornet kneels at the nose gear. But it stays on the cat track and doesn't release early. Weight is also low.
The blue Hornet uses a different cfg. Fuel is 25%. The main gear are somewhat high but look ok to me. This cfg is also used for the Captain Sim XLoad payware F/A-18D which can be set up with greater weight than the F/A-18C.
But there is another consideration. The cfg posted here is not as "stable" during taxi turns or trapping on a carrier, IN MY OPINION, as the earlier cfg I've been using.
Sludge:
Thanks Coyote!
OK, will tinker with the config on taxi stability. Now that you say it, sometimes on the flight deck I have to hit the brakes as it turns over a bit when going on NWS HI and maneuvering to get on a cat.
Also, how were your cat shots? Any crashes? I'm pretty happy with the config in that respect, also use full flaps and havent crashed against the deck on cat shots ONCE.
Laterz
Sludge
JamesChams:
Mr. Christian "Sludge" Snow / Mr. "wilycoyote4,"
I got your PM but haven't had a chance to test things on my end. Looks like you both have made some progress. Keep at it and let us all know!
Good Job, Gents! 8)
wilycoyote4:
--- Quote from: Sludge on October 06, 2009, 04:42:17 am --- Now that you say it, sometimes on the flight deck I have to hit the brakes as it turns over a bit when going on NWS HI and maneuvering to get on a cat.
Also, how were your cat shots? Any crashes? I'm pretty happy with the config in that respect, also use full flaps and havent crashed against the deck on cat shots ONCE.
Laterz
Sludge
--- End quote ---
All cat shots are good. Realism is max. But will test for "crash" -------in other words, what is your definition of "crash"? Landing at proper weights is important as I see the matter.
I'm not home as I write this post but I'll post my gear contact points so you can compare. I mean the contact points I use but must give credit to another person if I can find the website where I copied them.
The contact points I use now, the HUD glass mod, and the free speed brake modification solved my problems, in my opinion.
SpazSinbad:
wily, may I ask what you mean by this mod please "free speed brake modification" - thanks. Do you mean the movement of the Hornet when speedbrakes selected (fix for this from the FSX Blue Angels website) or do you mean something else (head bob?). IMHO the 'head bob' is a killer 'bug' for the FSX Hornet - wot needs to be fixed. ;D
Others mention taxiing in various ways. Taxiing dangerously (too fast) is especially problematic on deck. You will not see any aircraft going faster than a walking pace most likely always under direction of the yellow shirts. Lining up on the catapult is done very carefully without nosewheel steering most likely. Differential brakes are used for the final few feet with cat director indicating minute changes all made with brakes (here I'm referring to Skyhawk with nosewheel steering but imagine same technique for other aircraft). Nosewheel steering would be very sensitive for VERY SLOW taxi speeds deliberately so that easy tight turns can be accomplished. Always at very slow speed though (under direction of course). Happy taxiing - no one ever wins a prize for a taxiing accident. :o
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