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FSX F-18 Tinkering

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JamesChams:
Mr. "wilycoyote4,"

I resolved that issue for those aircraft and many others... Here: Aircraft AI Carrier Configurations v1.8 by James F. Chams

If you wanted to save yourself some time. ;)

Enjoy! :)

Sludge:
James...

What issue did you resolve with that link?

Your hook contact points are good, since Ive used them, but I was talking about the gear contact points with realistic gear compression that gives the acceleration F-18 a very slight nose down, gear compressed, flat orientation it should have.  Not the crazy, original F-18 acceleration static "tail high" orientation that isn't right.  You know, the dragster look it has when just sitting on the ground that any search of Youtube or any other source will show you how wrong that gear compression is modeled.  The reason I was posting my numbers to see what other people experience... and to see if my numbers along with pulling back only the Mesh Resolution slider on scenery realism works for them as well as it did for me to eliminate the "bumps".

JamesChams:
Mr. Christian "Sludge" Snow,

--- Quote from: Sludge on October 05, 2009, 05:24:36 am ---... but I was talking about the gear contact points with realistic gear compression that gives the acceleration F-18 a very slight nose down, gear compressed, flat orientation it should have.  Not the crazy, original F-18 acceleration static "tail high" orientation that isn't right.  You know, the dragster look it has when just sitting on the ground that any search of Youtube or any other source will show you how wrong that gear compression is modeled.  The reason I was posting my numbers to see what other people experience... and to see if my numbers along with pulling back only the Mesh Resolution slider on scenery realism works for them as well as it did for me to eliminate the "bumps".

--- End quote ---
I spoke with a the modeler of the IRIS F-14 Pro series (Stephen V.) a long time ago about the F/A-18 nose being pitched down; he informed me, that they made it that way so that they wouldn't have to animate the model for the required kneel/squat that carrier aircraft have to do inorder to meet the catapult for the launch.  Also, CaptainSim modeled their versions to enable for payloads to cause the aircraft to looked stressed when overloaded or not properly loaded.  The result is the bounce effect you see from time to time (Virtuali informed me about that) on any ground surface at an airport or even on the carriers.  Finally, I posted the carrier stuff for Mr. "wilycoyote4" because it seemed that he was trying to align the proper locations for the tailhook and launch bar; something that I had already done.

I have no solution to this or I would pass it along.  Best of luck to you. :)

Sludge:
James...

OK, fair nuff.  I see where you were going with that.

Now, check this out.  I just got done using my aircraft cfg, scenery realisms to full except Mesh at 10m and all aircraft realisms to full including "allow collisions w/other a/craft" using FULL FLAPS and launched on all CATs without fail, on both ful mil power and ful AB.  I'm guessing this has to do with how nose low the aircraft remains because my launches had me nose low where I immediately had to pull up on the stick and uptrim.  Also, when i used the keyboard to give the elevators some manual upstick for a little nose-up launch, it crashed, even on full flaps.
I will try some launches and traps to see if the trim needs to be reset to zero on traps, but seeing as how the real F-18 launches w/full flaps, if this really does work for others as well as it does for me, then I think we will have an even better flight model w/that much more realism.

Will report back.

Sludge:
SUCCESS!!!

End of Day Report.

Did the 1st carrier mission as described before (aircraft/realism settings w/new gear points).  I did NOT have to reset my trim to zero.  I did notice a little higher takeoff angle (meaning not soo much stick pull and trim after cat) on the 2nd and later cat-shots.

Let me know how it turns out for you guys out there!
Nite, I'm out.
Sludge

Pic of the day's success

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