Sorry, I'm was simply highlighting that we can use the inibuild DL along your GSX adaptation script. You mentioned in you post that had not gotten around to doing them for CYVR
All of your work is highly appreciated by all.
Thank you for all your work
Vincent Rouleau
ignore my stupid comment then.. sorry for the misunderstanding. i have removed it as to not feel even more stupid when I read it.
Ok this is the issue with the Dynlights. I have tried most of theirs and even most of the developers when started the research on lighting, since this last is one of my obsessions in real life, and I hate the way innibuilds and most of the developers treat dynlights in airports for they are either unexisting or saturated burning the textures of your plane when you position the plane under them.
In the case of Innibuilds, they do a dyn light that i believe they do not place a light on top of each parking (if they did, theirs too would be excluded in thos 30% of parkings), but high above creating large areas of ilumination that in my opinion they are a. not real for lights do come from somewhere. b.you cant control the light on such a large surface for you will end up with certain areas with way too low light and others burnt out by saturation which is their case in most of their configuarions. Better than nothing? big time in the case of CYVR.
I spent a lot of time studying the kelvin light temperatures of real life bulbs used in real life airports to create a huge catalogue of lights that i try (say try since in the case of FSDT is almost impossible) to place in the actual place of the bulb in the lamp post close to the plane's parking, give the correct orientation, depth, color, intensity, angle ect.. (i believe that there is close of 1 trillion possible combinations), as to try to dyniamicly affect the plane in the correct orientation.
I hope that FSDT gives me the permission to share the configuration that I have made, removing the ALL exclusion of placing objects (bulbs in my case from my library) in CYVR, or update their AFcad getting rid of libraries in the scenery. It would be funny if they did not, since after all what is GSX but not an addon to place objects in a scenery altering the original product.
Thanks for your generosity in not sending me to hell with my comment.
Cheers.