Josh,
Thanks for taking the time to test and more importantly, taking the time to type up your observations.
-RDR screen does not shown any AI on the display (does show aircraft in MP). Tried this by attempting to lock on to the BQM-74 Drone that TP comes with. The HUD locked on fine with AIM-120s (but didnt show the circle where it shows the closure distance and best time to shoot if that makes sense. I dont know the name of that feature.)
Just tested and I'm able to get contacts still. What was your configuration during this observation? Did you have the AA or AG MasterMode selected?
-When using TUP and TDN buttons on the RDR screen, and multiple objects are displayed, it seems like it doesnt scroll back to the first object selected, and I have to use the reverse button of whatever I was pressing, in order to scroll back the objects on screen. For example, lets say I was pressing the TUP button scrolling through 5 objects on the display. After the last object is selected in red, and I continue pressing TUP, it never returns back to the first object, and however many times I continue clicking TUP is the amount of times i would have to click TDN in order for it to start selecting the objects being tracked again.
Known and documented issue. The coding is a little funky on this, but I'll figure it out and will fix it (eventually). Meanwhile, the TDN button works, or if you want to immediately start from the beginning, you can use the RST button.
-AIM-9s lock on, but when hud loses track of object that was locked onto, Tone sound will stay high-pitched, and the low-pitch tone will come back on so they are both simultaneously on. the 'LOCK' light in the top right of the cockpit will also stay on, if it is no longer locked.
Copy, will working on getting this fixed.
-Suface Radar, where it paints terrain, sometimes will remain blank. Cant figure out how to temp fix this issue.
This is a new one. Need more specifics on the conditions that created this.
-Stores display allows user to choose Guns, while another weapon is still selected on the display. This is reflected on the HUD where it shows functions and symbols overlapping of both Gun Reticle and whatever other weapon is selected.
Yes, guns are allowed to be used in conjunction with other weapons (as designed). Copy all on the HUD display. I'll fix it. Too easy!
At night, all panels and buttons will be lit up, and its very hard to distinguish if a button is selected, or if flaps are half/full, if gear is down or up, etc... because they are all lit up like the LT Test switch is flicked on.
That's a Texture issue. Seeing that I'm not a texture guru, I will need to find a volunteer to fix this one, so it might be a while.
-Jimi
First of all, thanks for all the great work.
I have the same problem with the Radar to detect AI traffic. Ground and sea traffic sometimes appear, sometimes not. Air traffic does not appear. If I create a tanker with Tacpack, the tanker appears one second in the radar, and then dissapears, with the tanker just in front of me.
LAU 10 and LAU 68 are most of the times I load them unusable: the counter appears as "0" even though I load them on land and they appear in the weapons screen
I suppose that I will need a functional AG radar to send Mavericks to their targats. ¿Is that right?