Thanks for all the info Jimi and Peter!! You guys are a gold mine of data.
Off the bat, to the best of my knowledge, there is no ejection capability in FSX/FS9 at all, I was trying to make a little funny about reaching for the pretty black & yellow "handle" on an easy chair
As to the spin recovery switch, no I don't know of a KB shortcut but if it's in there somewhere I'll dig it out! I would guess, however, that having said that, if it was up to me, I would bet Jimi would know, since I presume he placed the switch in the plane. I will look through the various gauges and switches in the Panel.cfg and see what I can find.
As to "in-flight" testing, I am still working on it. For some reason I have yet to ferret out (exactly
what reason I mean) I can fairly easily shoot carrier traps all day long in the FSXBA version, but in the NH version, I wind up in the fantail every time. I hope the smoking lamp is out, so no one's back there! If I keep enough power on to miss the fantail, I overshoot the wires by at least 100', and if I try a nice smooth approach, starting at 600'AGL at 1 nmi from Mom, I am what seems way high. Any lower, way low. In the FSXBA, 600' @ 1nmi is perfect to trap a 3 wire. I am not certain, but it's probably just me. I am NOT a professional. I am also playing with the view point, ONLY in mine, for my personal taste. I almost always do in planes.
I WILL figure this out though. On land approaches, with a glideslope, I make a perfect touchdown every time, both versions, no problem. None of the carriers I have have a GS available though, why I have no idea. I know RW carriers have them, when the systems are up, anyway. IFOLS only goes so far. No pun intended. I'll figure it out
It seems like the NH has a little more engine power, but a slightly slower engine response. It also seems to bleed energy faster with the flaps full at 150KIAS or less. I believe this is due to the adjustments you made to the Aircraft.cfg flaps settings. I may take a look at the .air file also, and see what I can see in it, if it's ok with you. I've done a lot of work on this particular subject on Dino's F-14B in FS9, and as near as I can figure, the flaps react the same to all settings in FSX as well. I mean absolutely no offense to yourself, Jimi, or Dino. I just like to fiddle
If it bothers anyone, I'll leave it be. Are the flaps the entire reason? I doubt it, but their settings in the aircraft.cfg and .air files can make a big difference. I'll keep you informed.
I've also noticed that your beefing up the landing gear contact points setting has made a noticeable difference, allowing me to use the proper sink rate for landings. In the FSXBA the gear tend to take a lot more damage a lot more easily during even what I consider an "easy" touchdown on the boat, which isn't right. I know for a fact that about 825 FPS sink rate is correct, but the FSXBA seems to take damage at that sink rate, which isn't right. Anyway, small detail, not critical. I was going to get to it on my own eventually. Like I said, I like to "fiddle"
I hope all my rambling helps the project a little bit. This is an amazing bird, in all versions, and if I can contribute anything it's a big honor to me. As the man said, "Ahh'll be bach!"
Pat☺