I have a few HUD add-ons for FA-18's. Do I need to install any of them into the FSXBA or NH models I keep getting in this thread? There is "NEW_Realistic_HUD_for_the_FSX_Hornet.zip", and "3FA18HUD.zip"
This mod is based on Jimi's New FSXBA Hornet, and it started as a port of features, including the HUD, for the FSX and CS versions. You do not need to add any additinal HUD add-ons, the ones provided are the latest ones. I have not seen any better/more realistic ones out there, but if you want me to have a look at the above mentioned ones, please post a link where to get them, and I will give it a try - I am always open to suggestions and improvements.
Not a stupid question to me, I quit downloading and making any changes now the come so fast now it seems. I gave up on all now.
This mod is a work in progress, and it will probably never be truely finished - flying like a 'real' Hornet - because the sim has limitations, our time and effort is limited and we learn as we go along, so we have to make compromises in order to achieve something that gets close to the real deal within an overseeable workload. It is a hobby after all, done for recreational purposes, so fun has to come first! This also means, at least in my case, the topic of interest rotates every few weeks, sometimes days, from liveries to flight dynamics, contact points, etc. and back. This might result in frequent updates.
The other reason why I sometimes hammer out many iterations/updates is because I want to share the modifications that I have done, so you can provide feedback more easily concerning certain features that were changed, if you want to.
Best regards, Peter
P.S. Concerning the HUD for the NH version, you might notice, that when you zoom in e.g. for a landing approach, that the quality of the HUD in the VC is somewhat degraded compared to the HUD in the FSX VC. This is a side effect of my effort to adjust the point of view in the cockpit (NH version), I had to adjust the size of the HUD in order to fit it to the HUD glass (shrink and reposition). I did this because I did not like the original VC point of view, because it somewhat felt that my nose would always touch the HUD glass, being much too close. The alternative being porting the FSX VC to the NH version, but that caused other issues, too. So, I finally opted for the adjustment of the original NH VC point of view, resulting in a minor shrinking and repositioning of the HUD. It allows for a more open (broader/widescreen) look around while in flight.