Here are some small things to fix in a new update for either FS9 or X:
"Small things"
1. 3-D Lead-in lights going all the way back on each runway
too much of a fps hit. JFK can't afford more.
2. Lead-in lights aligned with 3-d light , vertically and laterally
Not possible because how FS9/FSX works: the runway lights can't be moved from their actual position. And old style FS2002 Scasm-based runway lights (that can be moved) destroy fps entirely.
3. ILS critical hold bars would be nice
Maybe, if we knew what they are...
4. at jfk, the txwy signs have flat edges, while yours have rounded ones
Nitpicking.
5. The txwy edge poles are white with blue at JFK, not yellow.
This might be reasonably easy to fix by changing the texture, but I need to check.
6. Signage that is not just related to taxiways, such as ILS for a critical area.
Again, you can add everything you want, of course the fps will go down. At a certain point, you have to stop. Everybody can do a nice and slow scenery...
7. Have a way so that AI could park at the gate, not at a cargo ramp.
They obviously don't. If you use AI that has been correctly flagged by airline code, they'll park at the correct place.
8. Have a way to remove static vehicles without deleting them
Already possible, because they are programmed to react to the Scenery Complexity slider. Which is the only way to "remove without deleting them".
9. Align the arrow strip leading to the runway with the runway
Too complex to explain why a perfect alignment between runways and other ground stuff it's almost impossible to achieve. Basically, they live in 2 different coordinates systems (lat lon vs meters) and one is 3d with a WGS84 sphroid model and earth curvature simulated, the other not.
10. Hold bars on some of the runways at intersections
Same as before. You can add everyhing, but the fps will not increase because of this...
11. T3 helipad for US heli flights.
This was the only thing that make some sense, of the whole list.
12. Canarsie lead ins more realistic
You are lucky they are in the first place, because it's another thing that FS9/X don't support at all, so they are created with what is basically an hack.
13. Delete runways 17-35 and 16-32
Obivously impossible, because they ARE the aforementioned "hack" that makes lead-ins light appearing. Want to delete them ? Open the AFCAD file, delete the runway, and enjoy your Canarsie lead-in lights...
14. Delete t9
The scenerys reflect that airport status, as per available documentation when the airport was developed. It doens't come and it's not advertised to constantly follow real world changes.
Which of these have been fixed (pls send me a link to the update), wich ones can't be fixed, and wich ones can (or mit be) fixed?
There's nothing to "fix", because none of this was a bug, but design choices, and several are just FS9/X limitations.
BTW, welcome to the forum, you made an impressive first post...