So, the way I interpret your post is you are giving up on KLAS to FT.
That's just an obvious business decision. If we were doing what you are trying to suggest, which means spending months or maybe an year to do a complete remake, means we would at best share sales with FlyTampa, and this will damage BOTH, also considering that would have meant 3 different KLAS versions on the market, since people is STILL buying our current one!
Instead, we'll offer a FREE update, which will not cost us much money to develop (will still cost some, of course), which will be a gesture towards our customers, that will not feel *forced* to spend money on a new scenery, only to stay updated to the real world situation. It's important everybody will realize that, once they buy an FSDT scenery, it will never be abandoned.
It seems that some guys seem to see this as a matter of "pride", which is entirely irrelevant to us, since we are no hobbyists, like many in the flight sim business are, but professionals working at this full time so, if another developer decided to remake a scenery we already sold in large quantities, that doesn't mean we should follow to the bottom end, just to keep our pride, and losing money in the process...
I agree that FT will make big $ with KLAS, especially since they don't have the Couatl baggage that FSDT does.
The Couatl "baggage" you are referring to, is what makes our sceneries more feature rich, less prone to OOMs, with usually better frame rates, better integrated with GSX, better integrated with GSX, with hundreds of jetways (that other developers say they are slow), and better integrated with SODE.
And, in the future, when memory won't be *so much* of a problem (all simulators will be 64 bit), the more things will be allowed to put it without risking OOMs, the more the Couatl "baggage" will be needed, because even if OOMs will be rare, the problem will then be the fps so no, Couatl will still be required for it's useful services.