Author Topic: vLSO Beta release  (Read 836594 times)

pyroperson87

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Re: vLSO Beta release
« Reply #1245 on: January 30, 2015, 06:05:40 pm »
Not necessarily. Grading a pass at the boat involves a plethora of factors and an OK 1 while it would be rare, is not impossible to achieve. Same for the 4 wire.

At the boat they aren't always targeting the 3rd wire. The air boss and mini boss determine what wire they will be targeting based on a number of factors as well. If you watch the PBS mini-series "Carrier" you will see the boss call out that for that recovery cycle they are targeting the 2 wire for traps.
Pops

AndiGelaendi

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Re: vLSO Beta release
« Reply #1246 on: January 30, 2015, 06:45:09 pm »
Thanks - yes, the approaches looked OK but I was just wondering because of the 1-wire-grading. But in that case this grading from the vLSO should be okay - it's just the Case 3-issue then, that needs to be fixed.

AndiGelaendi

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Re: vLSO Beta release
« Reply #1247 on: February 01, 2015, 01:50:06 pm »
Another update: I've flown some night-passes and called the Ball a little bit later than I normally do at Case 3 (normally I call the ball directly after the command "Call the ball"). By that way I was able to get several OKs and I got even an OK-underlined for a perfect pass (is night-time a complicating factor or why did I get this OK-underlined?). If using auto-ball-call then the ball-call is done directly after the command "Call the ball" (which should be the right way to do this at Case 3 I would assume) which seems to lead to this Long-in-Grove-Error although there is no LIG-comment in the Logbook at Case 3. So this is a workaround that is acceptable for the moment but it only works with manual-ball-call (but I always use manual-ball-call so for me that is not a problem but maybe for other pilots) and it needs some waiting-time between the command "Call the ball" and pressing the ball-button, which seems to be unrealistic, so I would still appreciate if that could be fixed soon.

Habu

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Re: vLSO Beta release
« Reply #1248 on: February 07, 2015, 03:16:35 pm »
Using vLSO 8.2.4, I consistently get Access Violation vLSO.exe 004BB023. Read of Address 00000008. Might be related to loss of certain calls like "Very nice."

Fryman

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Re: vLSO Beta release
« Reply #1249 on: February 09, 2015, 03:01:27 am »
Since the update I have been getting errors where Vlos stops responding and has to be shut down. On the runway it happens all of the time and in the air it will happen several times and may stay on for the mission. The details of the error are as follows:

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   vLSO.exe
  Application Version:   0.8.2.4
  Application Timestamp:   2a425e19
  Fault Module Name:   USP10.dll
  Fault Module Version:   1.626.7601.18454
  Fault Module Timestamp:   5359c2c9
  Exception Code:   c0000005
  Exception Offset:   0004e645
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   4105
  Additional Information 1:   01e8
  Additional Information 2:   01e8c40125f18bf12356daad7553b21b
  Additional Information 3:   4a53
  Additional Information 4:   4a53587b17e8cfc6dc3585bc40c02869

Any ideas on what is causing this?

Paddles

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Re: vLSO Beta release
« Reply #1250 on: February 09, 2015, 06:36:44 am »
Guys,
Please download the latest 0.8.2.5 beta, fixing this error.
Want it done right? Do it yourself!


Fryman

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Re: vLSO Beta release
« Reply #1251 on: February 13, 2015, 06:09:25 am »
That worked. Thanks

retnavycpo

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Re: vLSO Beta release
« Reply #1252 on: February 13, 2015, 06:26:58 pm »
Ok, am trying again.  I had posted in the incorrect forum initially, so here is my question:

Is there a way to turn off FSX ATIS voice, yet still have the built-in voice tracks with VLSO?

I have not used VLSO that much, but am learning.  I noticed yesterday, while doing some carrier approaches, that both ATIS voice and VLSO sounds were conflicting. 

Thanks,  Pete

AndiGelaendi

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Re: vLSO Beta release
« Reply #1253 on: February 15, 2015, 07:24:27 pm »
Is there a way to turn off FSX ATIS voice, yet still have the built-in voice tracks with VLSO?

Yes, you can turn off the FSX-voice-ATIS by disabling the voice-volume within the volume-settings of FSX.

retnavycpo

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Re: vLSO Beta release
« Reply #1254 on: February 15, 2015, 07:39:24 pm »
Thanks Andy, I will give this a try.  Pete

whiteside

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Re: vLSO Beta release
« Reply #1255 on: March 13, 2015, 05:02:47 pm »
Possible to make vLSO see the Virtavia A-4?

Paddles

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Re: vLSO Beta release
« Reply #1256 on: March 15, 2015, 08:40:59 am »
No problem, will add it to the next release.
Want it done right? Do it yourself!


Habu

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Re: vLSO Beta release
« Reply #1257 on: March 20, 2015, 03:27:20 pm »
On some CVN patterns I hear encouragements from LSO - such as Very Nice, Paddles Copy, etc. - but not on others. What determines when those voice messages occur?

Paddles

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Re: vLSO Beta release
« Reply #1258 on: March 21, 2015, 04:49:52 am »
The 'Paddles copy' call means that you are abeam, the 'Very nice' means you are in progress of a good SHB  ;)
Do you have any SHBs registered in your logbook, btw?
« Last Edit: March 21, 2015, 04:53:05 am by Paddles »
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Habu

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Re: vLSO Beta release
« Reply #1259 on: March 21, 2015, 02:26:30 pm »
The 'Paddles copy' call means that you are abeam, the 'Very nice' means you are in progress of a good SHB  ;)
Do you have any SHBs registered in your logbook, btw?

Sorry, what is SHB? My original question pertains to the fact on seemingly identical patterns the call may, or may not, be transmitted. Love vLSO, by the way. Appreciate your work.