"or Lockheed Martin Prepar3D ( the latest version of every supported major release, for example 3.4 in P3D4 or 4.4 in P3D4 )"
I respectfully submit that this language is a bit ambiguous.
No, it's just a web page that hasn't been updated after P3D V5 came out. But strictly speaking, if we wanted to replace it with an ACCURATE description of what really is our general approach to supporting various version, which should say something like:
the scenery is compatible with
every version of the LAST major version of each supported simulator, but only with the
latest version of previous major versions of the supported simulators.
Which really means:
- On FS9, we only support 9.1
- On FSX, we only support FSX SP2 or FSX:Steam, not FSX RTM or FSX SP1.
- On P3D 1, we support only 1.4 for V1, 2.5 for V2, 3.4 for V3, 4.4+ for V4 and every version of V5.
So, it's still not *totally* accurate, since we are support the latest *two* versions of P3D V4 and the latest *two* version of FSX, but it's "mostly" accurate. A "proper" accurate description should be some kind of product grid...
especially since v4 scenery is not compatible with v5
I don't know why you are saying that. A native V4 scenery is very likely to work very well in V5, and lots of FSX sceneries work too. But that's only in general, the reality is more on a case-by-case and yes, in THIS case, KLAX DOES WORK IN P3D V5.
Our sceneries are quite different than the others so, any general rule you might have learn from other products, might not apply to us.
That's because part of what the scenery does, is handled in code, both in GSX ( they don't really work without ), but also specific code that, for example, when the scenery loads, displays dynamically different objects depending on the simulator used. KLAX is one of them, is able to self-modify the scenery files, even if you run FSX first and then run P3D, files are changed/updated/loaded differently in real-time depending on the simulator they run under. Some of them have their GSX/YouControl adapting to the version of the sim, and in P3D it changes if you are in Avatar mode.
I don't know about other people, but I'm very careful about avoiding anything not explicitly supported in v.5+ I know I have not bought LAX because of this. Yes, it could be read that it would work in v5.2, but using v4 as an example raises a question.
You are making it far too complex than it really is. First, we have what I think is more clear sentence here, the one labeled with a big "IMPORTANT" sign, on the P3D 4/5 DOWNLOAD PAGE:
http://www.fsdreamteam.com/products_p3d.htmlIMPORTANT
This page indicates only those products that have a P3D4/5 Native version and don't work in FSX or older version of P3D ( 1, 2 and 3 ). On the FSX Products page, you'll find many other products that were originally made for FSX, but the installer supports all P3D version, including P3D V5.x
So, we are not just HONESTLY representing the products, saying that it was originally made for FSX (on that page you'll find only products *native* for P3D4/5 made using the P3D SDK that CANNOT work other than P3D4 or 5 ), but we are ALSO saying they have been tested to work in P3D V5 as well, and their installer fully supports it.
But that's besides the point.
The real point is, with our FSX/P3D products, the site Description and the System Requirements are not so important. That's because
ALL PRODUCTS ARE SOLD IN TRY-BEFORE-BUY!. I'm sure nobody other than yourself is able to judge how well/bad they work in your simulator of interest.