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Author Topic: Couple things with the ground textures  (Read 1054 times)
cmpbllsjc
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« on: August 06, 2010, 10:48:41 PM »

Umberto,

I must say I am very happy with this scenery. Great FPS and the LOD'ing seems to be the best yet. However I am having a couple funny things with the ground textures when I am arriving and leaving the airport. Here's a few screens to show what I get. Seems like a bit of flickering on the ground and the runways seem to be a little blurry in the middle when appraoching. I am also getting some funny flashing of white through the textures.



* 1.jpg (121.75 KB, 1280x720 - viewed 152 times.)

* 2.jpg (230.08 KB, 1280x720 - viewed 142 times.)

* 3.jpg (239 KB, 1280x720 - viewed 138 times.)

* 4.jpg (252.82 KB, 1280x720 - viewed 141 times.)

* 5.jpg (226.18 KB, 1280x720 - viewed 118 times.)

* 6.jpg (307.58 KB, 1280x720 - viewed 138 times.)
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abrinson
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« Reply #1 on: August 06, 2010, 10:52:35 PM »

Looks like Direct X 10 problem. Not sure.
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Alexander Brinson

cmpbllsjc
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« Reply #2 on: August 06, 2010, 10:55:29 PM »

Looks like Direct X 10 problem. Not sure.

Cant be that. I am on WinXP 32 bit, no DXT10 option available.
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virtuali
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« Reply #3 on: August 06, 2010, 10:55:44 PM »

No, it's not a DX10 problem. What was your altitude ?
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Umberto Colapicchioni
http://www.virtualisoftware.com
cmpbllsjc
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« Reply #4 on: August 06, 2010, 10:57:24 PM »

No, it's not a DX10 problem. What was your altitude ?

Around maybe 1000'. Dont remember for sure but I had just taken off, so the shots were as I was getting higher.

Is there any particular mesh setting needed? Maybe like a bleed thru problem. Currently using FSGS mesh.
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virtuali
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« Reply #5 on: August 06, 2010, 10:59:40 PM »

Is there any particular mesh setting needed?

Yes, there is, and it's mentioned on the manual. You need to be at least at 10 m/pixel. But I'm not sure it's a problem of the mesh.
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Umberto Colapicchioni
http://www.virtualisoftware.com
cmpbllsjc
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« Reply #6 on: August 06, 2010, 11:02:10 PM »

Is there any particular mesh setting needed?

Yes, there is, and it's mentioned on the manual. You need to be at least at 10 m/pixel. But I'm not sure it's a problem of the mesh.

Ok, I will check my mesh setting and see what happens. Anything else I need to double check? Only get this at this FSDT scenery and not the others.

BTW, I have KDFW on a higher layer than Mega Scenery Dallas.
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virtuali
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« Reply #7 on: August 06, 2010, 11:03:38 PM »

I see you are using a 3rd party camera addon. Never heard about it but, it *might* cause such issue. Can you trying using a normal FSX camera view ? Is it possible to temporarly disable that addon ?
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Umberto Colapicchioni
http://www.virtualisoftware.com
cmpbllsjc
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« Reply #8 on: August 06, 2010, 11:10:31 PM »

I see you are using a 3rd party camera addon. Never heard about it but, it *might* cause such issue. Can you trying using a normal FSX camera view ? Is it possible to temporarly disable that addon ?

Yeah I am using EZDok camera. I can try disabling it by turning it off the dll.xml or exe.xml which everone its in.

I will try with stock camera view as well and report back.
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cmpbllsjc
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« Reply #9 on: August 06, 2010, 11:38:02 PM »

I think it was a problem with the mesh. I had it set at 19m for another scenery to work right. I changed it to 10m and seems to be ok now.

I will test some more but I think that was the main issue.

Thanks
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