FSDreamTeam forum
Products Support => Dallas FSX/P3D => Topic started by: cmpbllsjc on August 06, 2010, 11:48:41 pm
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Umberto,
I must say I am very happy with this scenery. Great FPS and the LOD'ing seems to be the best yet. However I am having a couple funny things with the ground textures when I am arriving and leaving the airport. Here's a few screens to show what I get. Seems like a bit of flickering on the ground and the runways seem to be a little blurry in the middle when appraoching. I am also getting some funny flashing of white through the textures.
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Looks like Direct X 10 problem. Not sure.
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Looks like Direct X 10 problem. Not sure.
Cant be that. I am on WinXP 32 bit, no DXT10 option available.
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No, it's not a DX10 problem. What was your altitude ?
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No, it's not a DX10 problem. What was your altitude ?
Around maybe 1000'. Dont remember for sure but I had just taken off, so the shots were as I was getting higher.
Is there any particular mesh setting needed? Maybe like a bleed thru problem. Currently using FSGS mesh.
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Is there any particular mesh setting needed?
Yes, there is, and it's mentioned on the manual. You need to be at least at 10 m/pixel. But I'm not sure it's a problem of the mesh.
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Is there any particular mesh setting needed?
Yes, there is, and it's mentioned on the manual. You need to be at least at 10 m/pixel. But I'm not sure it's a problem of the mesh.
Ok, I will check my mesh setting and see what happens. Anything else I need to double check? Only get this at this FSDT scenery and not the others.
BTW, I have KDFW on a higher layer than Mega Scenery Dallas.
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I see you are using a 3rd party camera addon. Never heard about it but, it *might* cause such issue. Can you trying using a normal FSX camera view ? Is it possible to temporarly disable that addon ?
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I see you are using a 3rd party camera addon. Never heard about it but, it *might* cause such issue. Can you trying using a normal FSX camera view ? Is it possible to temporarly disable that addon ?
Yeah I am using EZDok camera. I can try disabling it by turning it off the dll.xml or exe.xml which everone its in.
I will try with stock camera view as well and report back.
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I think it was a problem with the mesh. I had it set at 19m for another scenery to work right. I changed it to 10m and seems to be ok now.
I will test some more but I think that was the main issue.
Thanks