Yep having the same problem when Switzerland mesh is installed sound breaks and severe stuttering occurs over a wide area in Europe.
As reported by the other user, who said acting on the sound fixed the problem for him, it's seems to be the opposite: it's the sound that is affecting the scenery, not the scenery affecting the sound.
This clearly started with SU8, there wasn't the slightest problem before, and nothing in the SDK has changed in the way these meshes are done. And, it's not affecting just our mesh, but each and every mesh made with terraforming rectangles which, incidentally, it's the ONLY officially supported way to create mesh sceneries.
The other way (.CGL terrain), which is made entirely with undocumented information and reverse engineering, can possibly be used in other areas, but it's really not suitable for Switzerland, because:
- the MINIMUM coverage is 600x600 km, that is double the size of the whole country, so we would go deep into neighboring countries, conflicting with multiple default and add-on mesh products that already exists for those countries, and the way the .CGL method works, only ONE tile ( 600 km wide minimum ) can exists in a given place, so that's not feasible.
- the maximum resolution is 20m. this won't be a problem per-se but, there's the additional problem that, if an equal nominal resolution mesh is available in Bing ( regardless of its quality, that's why I said "nominal" ), you won't be able to see the local mesh UNLESS you turn off Online data, losing satellite images and photogrammetry.
So, the only case in which a .CGL mesh might be useful, is in case of larger countries, not surrounded by other countries, namely large islands, for which no better mesh is available on Bing maps, that's why OrbX used this method for New Zealand, but it really cannot be applied to Switzerland, or any other country in Europe, since they are way smaller and bordering to each other.
The only possible ways to solve this problem would be:
- Asobo finding the bug with Terraforming Rectangles which was introduced with SU8, which is causing many issues to each and every 3rd party mesh using this method which, again, is the only officially documented in the SDK, even if it wasn't strictly designed for large areas, is STILL the ONLY officially documented method in the SDK to do a mesh.
- Asobo documenting the .CGL methods and/or offering some official tools in a future SDK, perhaps removing some of its current limitations which makes this method unfeasible for smaller countries bordering many others.
One way of the other, if a better way comes with a future SDK, we'll sure update the scenery to support it.