Author Topic: SODE with new Imaginesim KATL and GSX  (Read 6936 times)

Dimon

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SODE with new Imaginesim KATL and GSX
« on: January 28, 2016, 01:51:56 pm »
Not a bug, but rather an observation and request for plan of actions.

Just got SODE for Imaginesim KATL (P3Dv3.1). The install was seamless, no problem at all, the functionality is brilliant. HOWEVER, once GSX is activated via regular CTL-SHFT-F12 combination, SODE jetways disappear. The bug is repeatable and constant and it's pretty simple - if can use either SODE or GSX, but not both.

Appreciate your help
Dmitriy

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Dimon

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Re: SODE with new Imaginesim KATL and GSX
« Reply #1 on: January 28, 2016, 01:52:24 pm »
At least, any guidance for troubleshooting would be welcomed
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virtuali

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Re: SODE with new Imaginesim KATL and GSX
« Reply #2 on: January 28, 2016, 02:30:55 pm »
When we'll integrate GSX and SODE, in the next major update, GSX will recognize SODE jetways automatically and won't remove them from a parking.

In the meantime, if you could provide with the name of the objects they used at KATL, we might add an exception to GSX to protect them from being removed, like we did with other sceneries.

You must look for the simobjects "Title" in the SIM.CFG of the jetways for that scenery.

Dimon

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Re: SODE with new Imaginesim KATL and GSX
« Reply #3 on: January 28, 2016, 11:33:31 pm »
Here is the link to IMC SODE package (the first from the top)

http://www.imaginesim.com/KATLspecific/katlupdates01.htm

and this is the list of the objects from

[General]
Category=Viewer
Module=SODE

[fltsim.0]
title=ImagineSim_KATL_Jetway_BLANK
model=Jetway
texture=BLANK

[fltsim.1]
title=ImagineSim_KATL_Jetway_Static_0_BLANK
model=Jetway.Static.0
texture=BLANK

[fltsim.2]
title=ImagineSim_KATL_Jetway_Static_1_BLANK
model=Jetway.Static.1
texture=BLANK

[fltsim.3]
title=ImagineSim_KATL_Jetway_Static_2_BLANK
model=Jetway.Static.2
texture=BLANK

[fltsim.4]
title=ImagineSim_KATL_Jetway_Static_3_BLANK
model=Jetway.Static.3
texture=BLANK

[fltsim.5]
title=ImagineSim_KATL_Jetway_DAL
model=Jetway
texture=DAL

[fltsim.6]
title=ImagineSim_KATL_Jetway_Static_0_DAL
model=Jetway.Static.0
texture=DAL

[fltsim.7]
title=ImagineSim_KATL_Jetway_Static_1_DAL
model=Jetway.Static.1
texture=DAL

[fltsim.8]
title=ImagineSim_KATL_Jetway_Static_2_DAL
model=Jetway.Static.2
texture=DAL

[fltsim.9]
title=ImagineSim_KATL_Jetway_Static_3_DAL
model=Jetway.Static.3
texture=DAL

[fltsim.10]
title=ImagineSim_KATL_Jetway_SWA
model=Jetway
texture=SWA

[fltsim.11]
title=ImagineSim_KATL_Jetway_Static_0_SWA
model=Jetway.Static.0
texture=SWA

[fltsim.12]
title=ImagineSim_KATL_Jetway_Static_1_SWA
model=Jetway.Static.1
texture=SWA

[fltsim.13]
title=ImagineSim_KATL_Jetway_Static_2_SWA
model=Jetway.Static.2
texture=SWA

[fltsim.14]
title=ImagineSim_KATL_Jetway_Static_3_SWA
model=Jetway.Static.3
texture=SWA



THank you
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jgoggi

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Re: SODE with new Imaginesim KATL and GSX
« Reply #4 on: January 30, 2016, 09:07:25 am »
Similar issue with Salzburg LOWS scenery, that has the runway/taxiway lights and other objects activated by SODE. As soon as I make a request through the GSX menu, the lights disappear.
James Goggi

virtuali

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Re: SODE with new Imaginesim KATL and GSX
« Reply #5 on: January 30, 2016, 11:11:04 am »
Same as above. Can you do a list of object names for that scenery ?

jgoggi

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Re: SODE with new Imaginesim KATL and GSX
« Reply #6 on: January 30, 2016, 11:25:23 am »
Same as above. Can you do a list of object names for that scenery ?
Is it this one?

[General]
Category=Viewer
Module=SODE

[fltsim.0]
title=LOWS_RD3D
sim=
model=LOWS_RD3D
texture=""



[fltsim.1]
title=LOWS_RNW3d
sim=
model=LOWS_RNW3d
texture=""


[fltsim.2]
title=LOWS_LightRNW
sim=
model=LOWS_LightRNW
texture=""


[fltsim.3]
title=LOWS_Lights
sim=
model=LOWS_Lights
texture=""

[fltsim.4]
title=LOWS_TREES_HW
model=LOWS_TREES
texture=HW

[fltsim.5]
title=LOWS_TREES_SP
model=LOWS_TREES
texture=SP

[fltsim.6]
title=LOWS_TREES_SU
model=LOWS_TREES
texture=SU

[fltsim.7]
title=LOWS_TREES_FA
model=LOWS_TREES
texture=FA

[fltsim.8]
title=LOWS_TREES_WI
model=LOWS_TREES
texture=WI


[fltsim.9]
title=LOWS_GRASS
sim=
model=LOWS_GRASS
texture=""

[fltsim.10]
title=LOWS_GRASS2
sim=
model=LOWS_GRASS2
texture=""


[fltsim.11]
title=LOWS_GRASS3
sim=
model=LOWS_GRASS3
texture=""

[fltsim.12]
title=LOWS_GRASS4
sim=
model=LOWS_GRASS4
texture=""

[fltsim.13]
title=LOWS_GRASS5
sim=
model=LOWS_GRASS5
texture=""

[fltsim.14]
title=LOWS_GRASS6
sim=
model=LOWS_GRASS6
texture=""


[fltsim.15]
title=LOWS_LAND
sim=
model=LOWS_LAND
texture=""


[fltsim.16]
title=LOWS_LAND_WI
sim=
model=LOWS_LAND
texture=WI



[fltsim.17]
title=LOWS_LUJI
model=LOWS_LUJI
texture=
« Last Edit: January 30, 2016, 12:51:13 pm by jgoggi »
James Goggi

Dimon

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Re: SODE with new Imaginesim KATL and GSX
« Reply #7 on: February 06, 2016, 02:33:19 pm »
Umberto,

Any update on KATL?
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virtuali

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Re: SODE with new Imaginesim KATL and GSX
« Reply #8 on: February 09, 2016, 05:01:15 pm »

Dimon

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Re: SODE with new Imaginesim KATL and GSX
« Reply #9 on: February 09, 2016, 05:02:42 pm »
ok, thanks for the update
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