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Sludge Hornet v2.0

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Sludge:
Fellas...

Done for the week and upcoming weekend. Still working on many things on the Sludge v2.0, but figured I'd at least leave you with the new Betty sounds that Herb modded (increased default volumes) 'til I get back next week.

www.sludgehornet.net/downloads/FA-18 Sounds.zip

There's no instruction file. First delete or backup (rename to xbak.FA-18 folder) your previous FA-18 folder in FSX/Sound folder. Then simply UNZIP, then copy/paste NEW FA-18 folder into the main FSX/Sound folder. It should work as the previous install except the default sounds should be quite loud. Enjoy.

Later
Sludge

ctec1:
Thanks for the link Sludge and of course Herb for redoing the sound files. Enjoy the time off ;D

Sludge:
Fellas...

Here's some of the work I've been doing with the CombatHUD, along with the Enterprise fixes.

Enjoy.

Later
Sludge

heyvern69:
Sludge,

I just got to installing version 2.0 today.  I'll play with it after work.  But I noticed this in the readme:

> "Window panel 6 (Carrier Trap Gauge/IFLOLS) now auto opens when Tailhook down."

Is it possible to disable the "auto" IFLOLS with the tailhook down command?  Is there any way to separate those 2 functions?  I programmed a special button on my joystick to show or hide the IFLOLS lights (window panel 6), and it's distracting to have the IFLOLS pop up, when I ONLY wanted to drop the tail hook).

> This engages the main brakes (toe brakes) until touchdown,
> so pilot can now do MIL power carrier touchdown without
> coasting off the edge of the deck.

This is good.  But I'd still prefer the option to manually lower or raise the tail hook without ALSO automatically opening/closing the IFLOLS panel (win panel 6).

Thanks!!!
-V

Sludge:
Vern...

Ya, I can do that for those of you that like to manually bring it up. Lemme work on it this weekend, then I'll release a version that auto-opens the trap gauge but not the IFLOLS. I'll leave a separate XML there for those of you that like the IFLOLS to auto-open.

Fellas...

Since we can use more than shift-9 (window 10+), it just takes using the windows view tab, I'll also be working on re-arranging the views so that all of the windows will have their separate window but the main "flight critical" panels (ie. refueling gauge, GPS, etc) will still be shift selectable. I may bring back the old comms panel, or a newer one with better bitmaps/textures/layout, so that you can tune the radios and navaids there. Lemme know if that's something you'd be interested in.

Finally, I'll should be able to release Hotfix 2 shortly, that will have the SBD Enterprise ICLS/TCN integrations for the Combat HUD, as well as the new Combat HUD sizings that should make everything a tad better to read and realistic spacings. I'll include the old HUD Glass texture (far clearer, almost transparent), so you can use what works best for your monitor. Remember, sometimes I do changes based on FSX and flight SIMULATOR playability. Sometimes, the "realism" factor (HUD glass texture) takes a back seat to readability for the masses. When I'm able, such as this case, I'll provide both textures and then you can enable the one that works best for you. FSX and flight simming in general is a balance, and as such, there's always factors of FPS, playability, and basically... is it enjoyable/flyable within the realms of what we have in NATOPS and real world pilot inputs.

Later
Sludge

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