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Sludge Hornet v2.0

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Sludge:
Fellas...

Checking back in here at FSDT, to let everyone know that I will be releasing a SH v2.0 Test Candidate shortly. The main problems have been streamlining/reorganizing the setup (ie. moving Betty Sounds to main gauges/sounds directories), improving the effects both looks-wise and less FPS, and incorporating some of JIMIs XMLs into my mods. Remember, we are similar-in-spirit (modding for more realistic Hornet) yet different-in-the-details (me=less XMLs/coding, more baseline A/C; Jimi=more XMLs/keybinding commands), so when he comes out with some great XMLs, I have to "slim them down" to get the to work with my mod version of the Hornet.

Another HUGE problem has been the prior installer and I'm working on making a completely new installer that will work with all Windows versions. I know the last installer worked well in WinXP but since those days are over, and the community is mostly Win7, the new installer will be built to work with Win7 PRIMARILY. I've been getting personal feedback from people who couldn't get the installer to work and I've encountered the same problems. Dont worry, its being addressed.

In regards to the TC release, once you install it, just know some of the XMLs are still "in work" status and wont be properly tweaked. Feel free to let me know any real-world discrepancies or even perceived discrepancies. As always, your inputs will be factored into the final release, even if some are not NATOPS-approved. However, thanks in advance for everyone's support and I hope this latest version's updates will make everyone's FSX naval aviation experience more enjoyable.

Later
Sludge

SpazSinbad:
Sounds great Sludge. Many thanks for your hard work - along with Jimi - and not forgetting FSXNP!

Johan:
Good to have you back Sludge. Thank you - Johan

Sludge:
Fellas...

In addition to my initial comments, also be aware that this TC will have ONE TEST BIRD scheme in the FX version, to give a full feel of the updated effects. As I get closer to a full release point (v2.0 Full Release), I will integrate the changes/fixes (from users and NATOPS-required) with the Basic (non-effects/multiplayer) version and also with the Capt Sim Delta Hornet.

Again, alongside JIMIs FSXBA Hornet, and some other possible releases, this year should be really good in terms of legacy Hornets in FSX. Their demise has been woefully overstated, IMO, as there are plenty of us legacy Hornet lovers out there who are still in the biz of keeping them alive in FSX Nav Av.

Thanks for the good words, its good to be back. In my protracted absense from the board, was great to see others taking the lead here, as well as the vLSO progress. I have been doing some testing myself, against my changes/fixes, and will be giving Serge inputs in the near term.

Later
Sludge

Sludge:
Fellas...

Another update, this last weekend, I was able to get alot of things done with the ongoing revamping of the Sludge Hornet file structures.
1- Now all the Gauges will be referenced from the main FSX\Gauges folder, so changes will happen across all platforms (Basic/FX, CS Delta Basic/FX, and default) by modding the base reference XMLs. Say if I change the PA-PID.XML (powered approach-PID, controls auto-trim), it will now change that behavior for all of them because they all reference this one gauge.
2- Re-designate/re-reference all textures to the main FA-18 folder, via ALIASing in each particular texture folder, so that all platforms can include them easily.
3- Moved Sounds to main FSX\Sound folder, so they too can be modded/used by all platforms far easier than previous versions.

*- The installer should be able to make all the necessary changes but I'd recommend starting from scratch by deleting the old Sludge Hornets when I send out the v2.0 Test Candidate.
** Keep in mind that most of these revamping changes listed in this post will mostly benefit me or other modders, so that we can change stuff across multiple platforms with far less pain than the current setup. Also, it will help those that like to change their jets to suit their particular likings. Say in regards to the IFLOLS gauge (not the FLOLS on the carrier)... some like this, others cant stand it. This way, it'll be far easier to mod and you'll only have to make a few line changes to the panel.cfg file to get what you want. Once the base files are setup in the FSX\Gauges folder, the only thing you'll have to worry about is getting the panel.cfg gauge syntax right. The more people that get into modding, the more we win....

Later
Sludge

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