General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet v2.0
Sludge:
Fellas...
Here it is. Sludge Hornet v2.0 TC1.
http://www.sludgehornet.com/downloads/FA-18A+ TC1.zip
Download, read the install directions, follow, test for effectiveness. Then read the changes log and if the install worked have fun and get back to me with what you think.
Later
Sludge
ctec1:
Thank You Sir, I'll be up and at it later this evening ;D
Thx Again
pyroperson87:
Sludge,
Flew it around North Island a bit. A few things I noticed:
1. At 0.0 trim, it has a pronounced nose-down effect. Not sure if that is intentional or not, or if that's an anomaly on my system.
2. She hauls ass. At 50% fuel load, a full burner takeoff had me at almost M.70 by the end of the runway. Seemed a heck of a lot faster than previous iterations of the Sludge Hornet.
3. I personally don't prefer the transparency of IFLOLS gauge. I do however love the new positions of all the gauges.
4. The new PLAT is absolutely B*TCHIN! Now to get it working with SF mission 2.5...multiplayer carrier ops wouldn't get much better than that.
5. Install process was a breeze. Love the new file structure.
6. The new HUD size in VC was awfully tiny and at some points difficult to read. I fly with the viewpoint zoomed out to .40 so as to see the MFD's, which worked great on the previous Sludge Hornet.
7. The effects all looked good. The new G load vibration effect is pretty sweet.
That's all I have for now. Hopefully I'll get some time this weekend to fly some passes at the boat. Excited to try the new cat shot.
Pyro
Sludge:
CTEC...
No prob, glad to do it.
Pyro...
Thanks for the quick eval and comments, exactly what I'm looking for from all the fellas.
1- Yes, it is intended to be a tad forward-balanced. This is where me and JIMI have diverted methods. I have a slightly unbalanced jet (as the default is), so the XMLs dont have to do as much and the jet will "fall" forward in a stall. Whereas JIMIs bird is balanced and he relies more on XML coding to keep the jet trimmed up. Once I get the PA PID fixed, I'll slowly integrate the UA-logic auto-trim, so that you wont even notice the nose down tendency.
2- Yes, also been tweaked since last time with the afterburner/mach curves. Probly too much on the GENEROUS end, so that will take some tweaking. How was MIL (non-AB) performance?
3- OK, no problem. If you're comfy with the Panel.CFG files, go in there and change the transparency value in that particular [window], then reload the aircraft. You can get it to your liking.
4- Good, glad you like it.
5- Good, hopefully this will encourage more users to get their hands dirty doing some modding?! Its a lot of fun and addictive once you try it and see your changes take effect.
6- Yeah, I've heard that before and I have the luxury of a 32" 1080p TV/monitor. When I get my system back online, I'll put that high on the TO DO list. I'm not a fan of the default Combat HUD size, but I can put that in there, if you like it? I'd like to hear from others on this as well. Does JIMIs HUD sizing work for you?
7- Ya, its a blast pulling Gs and SEEING/HEARING the VC rattle, right?!
If you get a chance, lemme know if you have a separate USB headset and you hear Betty through it?
Later
Sludge
pyroperson87:
Sludge,
Got a spare minute and flew a pass at the boat. As soon as I trapped, the brakes were applied without any input from me. Pushing period or my mapped brakes button on my stick didn't do anything. Setting the parking brakes and then releasing them was the only thing that worked. After that however, I had no normal braking, only parking brakes. Made it a bit tough to get hooked up to the cat. Hooked up to the cat and the first thing I noticed was the new trim setting that was automatically applied. Way cool. At 50% fuel load and MIL power, my IAS at the end of the cat stroke was a bit low and I took a nice little swim. I only had time for the one pass, so I'll keep trying it out again some other time and try some variations of what I was doing earlier to see if the results differ. I'll let you know.
Pyro
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