OK Everyone,
This is what I have SO FAR. It is by NO MEANS complete in any sense of the word. I am still primarily working on flight dynamics, and still have plenty of work to do in regards to touching up the textures and effects. This of this as a Alpha/Beta product.
Very big thanks to Jamal "SPINS" Ingram for his contribution of the 3-D model, Scott "Shylock" Berge for the help with the textures, Scott Printz for his help with various gauges used in the cockpit, Christian "Sludge" Snow for his help with the effects used and MadCatz for giving us the permission to distribute their product for free.
So please take a look, I've only included 2 variants, the Blue Angels version and a Fleet Version. As usual, I am looking for quality feedback from you guys.
Things to look for with this model:
-Flight handling/dynamics
*Pitch Auto Trim during Up & Away. Disengaged when in Power Approach Mode (i.e. you get control of your trim when taking off/landing)
*Auto Rudder now has two modes. During Up & Away, rudder trim is set based on Angle of Bank, in Powered Approach Mode, it is set to constantly correct for slipping and skidding so turns are always coordinated
-Updated F/A-18C Physical Model with:
*Corrected Flap Extension
*Rudder Toe-In during and Aileron Droop During Half and Full Flaps
*Corrected Speed Brake Extension and Retraction Speed
*Detailed Missile Rails
*Blue Angels Model includes Dash Clock, Switches, and Indicators in Virtual Cockpit
*Detailed Pilot
*Both Stick and Trim Commands Move Control Surfaces
*Tailhook and Refueling Probe can now be seen in multiplayer
-New Effects Include:
*Wing Flex During High G
*View Shutter During High G and High AOA
*Shock Wave Effect during High Speed (Still needs lots of work though)
-Updated Cockpit Includes (All In Virtual Cockpit):
*New Engine Data Display
*Takeoff Trim Button Now Works (Left Side on top of rudder trim dial)
*Anti-Skid Button (Near Gear Switch)
*Hook Bypass Switch (Near Gear Switch)
*Anti Spin Switch (Currently Set To Disable FCS System) (To the Right of Right MFD)
*Right-Click Throttles To Move In and Out of Fuel Shut Off
*Combat HUD Functions Now Integrated Into Cockpit (Press A/A Switch inside cockpit to set A/A mode, use Master Arm Switch to Arm Cannon)
*Blue Angels Variant Now has Smoke Arm Button, Smoke Active Indicator, Inverted Fuel Pump Switch, Fuel Pump Status Lights, and Clock (Clock function has to be assigned to Spoiler Armed function)
Things I already know that I have to fix (Known Issues):25 Jan 2014-Textures, both inside and out. I will get to them after I finish cleaning up the big stuff
-Throttle Response. (Corrected, for the most part. Still working on AB effectiveness) (in progress).
-Rudder Coordination/Integration. Another big ticket item I am working on.
-Shock Cone Effect (definitely a W.I.P.)
-Hook takes a little long to extend and raise
26 Jan 2014-Pilot ejects from aircraft when calling the ball with VLSO
-Aircraft acceleration/deceleration too aggressive (working)
-Fuel consumption too aggressive (fixed)
-Nose wheel steering too aggressive (fixed)
-ATC malfunctioning/issues (fixed)
-Pitch Auto Trim G/Pitch Rate priority logic (awaiting info)
-Hook/Probe not visible in MP (fixed)
-Realign Afterburner graphic (fixed)
-Launch Bar and Launch Bar Switch
-Frame rate drop (possibly due to test gauge)
-Add carrier and refueling gauges (done)
-Cockpit Views (fixed)
-Pirouette Logic
-Fuel Dump (fixed (dumps about 800 lbs/min))
-Speed Brake Effectiveness (Need data on this)
29 Jan 2014-Nose Wheel Gear Lighting (fixed)
-Formation Strip Lighting (partially fixed, need to update night textures)
-Smoke system on fleet jets (fixed)
-Account for extra fuel talk in training version (fixed)
-Reduce AOA shake
-Wing Fold Visible in Multiplayer (in testing)
-Sounds while jet is off
-Chock & Engine covers (done)
-Afterburner effect placement (fixed: thanks Strikeeagle)
-Gear/Flap deployment timing
7 Feb 2014-Throttle Spike at around 71% N2 RPM (I think I fixed. Also added UA throttle stop at 68% N2)
-Additional Drop Tanks
-Rudder Toe In/Out (No Luck so far)
-UV Mapping
-Nose Wheel Steering (re-adjusted to 75 degree caster)
-Flap Operation/Scheduling (No luck so far)
-Inverted Pitch Auto Trim (Removed)
-Jet without Pilot
-Powered Approach (PA) Mode Automatic Throttle Control (ATC)
-Rolling Characteristics (fixed)
-Roll/Yaw Coordination in Turns (Redesigned Rudder System (Active Slip/Skid Based))
-Over G/Stall Tone (Removed Over G Warning)
20 Feb 2014-Multiple Audible Warning now Inactive
-Afterburner graphics misaligned
-Pilot's Head and Helmet Misaligned
Newly Added Items:
-New Textures
Thanks again and looking forward to your feedback!
FSXBA Blue Angels (14.11) Variant Link:
https://drive.google.com/file/d/0B3So3WwTLPRZd1M1QzhZdFNGUEE/edit?usp=sharing (Updated 22 Jul 2014)
FSXBA Fleet (14.16) Variant Link:
https://drive.google.com/file/d/0B3So3WwTLPRZRW1DRVFYOVB1MkE/view?usp=sharing (Updated 13 Dec 2014)