To those I have not met before, welcome and thanks for the input. Some of these things I'm pretty sure I can do, others unfortunately are probably not going to happen, due to either my lack of programming ability, or inaccess to alter certain files such as the 3D models. Other problem I am having, is some of the restraints that are contained within FSX/P3D.
FLAPS
Some of the issues with flaps might/can be remedied by programs such as FSUIPC, but I don't know how to program that yet. Will have to start digging into that get things like flaps to work properly. The way FSX works now, I have a maximum of 10 different flap setting that I can use and I can't control them separately unless I use the default autoflap programming. So because of this, I will not be able to put things like leading, trailing, and rudders to work on different schedules. Per NATOPS, the leading and trailing edge flaps work on different schedules. While the leading edge flaps continue to deploy as AOA increase, the trailing edge flaps deployment schedule looks more like a plateau, i.e. they start to retract after exceeding a certain AOA. That is in-part the problem that you are seeing with the flap deployment discrepancies. Although not perfectly aligned with the hornet, the default FSXA autoflap system has a linear flap deployment schedule, much like what is needed for the leading edge flaps. For the trailing edge flaps, I used my own XML coding to create the plateau schedule. With only 10 positions to work with, three of them already taken for flaps up (0 degrees), flaps half (30 degrees) and flaps landing (45 degrees), leaving me with only 7 remaining flap positions to use for auto-flaps.
RUDDER TOE IN/OUT
I would need to decompile the 3D model in order to tag the rudders to act as a sort of flaps as well. Might be able to due it as flaps, but I doubt the sim would account for the lift/pitch component. Actually, I might be able to rig something basic....when I get a break from work, I will give it a shot. If all works the way I think i could, we will get both the visual effect and aerodynamic effect. Worst case, just the aerodynamic effect. But we'll see.
ADDITIONAL DROP TANKS
Adding 2 additional drop tanks again is outside of my purview. I can't do 3D modeling. I wish I could, but I can't.
THROTTLE/THRUST SPIKE
I will take a look at the throttle issue. Still trying to find info on thrust output of the f404s while at idle. From there, I can build some thrust curves and map to the jet. Same thing goes for the Afterburner.
UV MAPPING
UV mapping is another one of those 3D modeling things...Sorry...
P.S.
Yes Snake I remember you man! Hope all is going well. Awesome video yes, hopefully we can meet up at this year's airshow.
Thanks again for the inputs, research and the compliments! Keep em' comin!