Author Topic: Problems with Taxi Way "A"  (Read 4370 times)

psykie

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Problems with Taxi Way "A"
« on: February 12, 2012, 07:48:07 am »
Hello

I noticed there is still a problem on taxiway "A" between A6  and A5.  Almsot like there are some boulders on the taxiway.  My lear 45 hit the obstructions and wings hit the taxiway.  Also seems to be a big line or crack where my plane went down a little bit.  Kind of weird.  Anyways thougth you might want to check it out.

Matthew
Matthew
i7-4770K3.5Ghz OC 4.5Ghz on a Z87-Pro ASUS MOBO, with a 240GB SSD for FSX only, 16gb/2400 Vengence DDR-3, Nividia GeForce GTX 780, on Win 7, 64 bit operating system.

AlphaBravo23

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Re: Problems with Taxi Way "A"
« Reply #1 on: February 16, 2012, 10:53:56 pm »
I too have also experienced the issue in same taxiway. The aircraft doesn't appear to jump and crash visually but you get the same audio as when you skip a landing. I was using the default King Air 350 and both props shuts down and then the flight ends, I guess due to a "crash" but no crash message or anything.  ???

Another thing I noticed occurs in taxiway "AA" somewhere between "C" and "E17." I was following the park me vehicle to an unfamiliar parking spot when the vehicle drops down below the taxiway and emerges a few yards later as if there is a dip there. The aircraft itself doesn't do this and does not cause a crash like in taxiway "A." I've experienced this twice so far. I will try and do a screen capture for both issues next time, if I can remember to do it.  ;)
AlphaBravo23

Dell XPS8300, Core i7-2600,3.4GHz, 8MB cache, 16GB 1333m RAM, 1.25GB nVidia GTX560TI, 64-bit Windows 7 Home Premium.

virtuali

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Re: Problems with Taxi Way "A"
« Reply #2 on: February 16, 2012, 11:04:28 pm »
Do you use the Mesh complexity settings as suggested in the manual ?

AlphaBravo23

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Re: Problems with Taxi Way "A"
« Reply #3 on: February 16, 2012, 11:54:54 pm »
Thanks for the quick reply. I did make some tweaking in the settings recently which will probably explain the issue in taxiway A. But I'm almost 100% sure that the follow-me car issue was before I made the changes and was set at 5 as that is the same suggested settings for Megascenery X So. Cal. Does activating Direct X 10 preview have anything to do it? That's one of the things I know I changed for sure. I will try and replicate the issue and report back when I get home tonight. Thanks again!

Love your work!
AlphaBravo23

Dell XPS8300, Core i7-2600,3.4GHz, 8MB cache, 16GB 1333m RAM, 1.25GB nVidia GTX560TI, 64-bit Windows 7 Home Premium.

AlphaBravo23

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Re: Problems with Taxi Way "A"
« Reply #4 on: February 25, 2012, 09:41:59 pm »
After checking my settings - 5m mesh & 5m texture, the follow me car still disappears and reappears under taxiway AA somwhere between C and E17 where there appears to be an underpass for AI vehicle traffic. The aircrtaft does not crash but higher mesh or teture settings appear to crash the aircraft on the taxiway. I could not find the page on the manual with the suggested settings so I just did some trial and error tests in that area. What page are the settings on?
AlphaBravo23

Dell XPS8300, Core i7-2600,3.4GHz, 8MB cache, 16GB 1333m RAM, 1.25GB nVidia GTX560TI, 64-bit Windows 7 Home Premium.

virtuali

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Re: Problems with Taxi Way "A"
« Reply #5 on: February 25, 2012, 09:56:49 pm »
The suggested settings are on page 12, "Design notes", the Follow me car dropping down in the underpass it's a different issue, and it's more related to how ground vehicles work, but it doesn't really affect the user airplane.