General Category > Unofficial F/A-18 Acceleration Pack board
FSX Acceleration USS Enterprise, a rework payware
Sludge:
Frank...
--- Quote ---If I understand it correctly, not having to lose an extra 100 feet altitude on the final is what you're trying to avoid? If so, then that does seem like a worthwhile reason to try and address that.
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That's part of it, for sure, as getting to the start close to the right altitude is vital to a good pass. However, once flying the pass, a 3.5 ball gives the pilot a little more room to make a correction without having such a big power change to correct back to glide. Meaning if you're flying at 4.0 (and 35+ WoD), if you're above glide and you pull power off too much and get a little low, you then really have to OVERCORRECT to get back up to glideslope. Whereas, with the 3.5 (27-30 WoD), if you pull off power, the result isnt as brutal (in relation to glideslope). To visualize, with the current 4.0, we fly our passes around 700-800 ft/min decent rate. With the 3.5, it gets into the 600-700 ft/min rate regime and hence... not as harsh on power corrections, when needed.
Later
Sludge
GOONIE:
--- Quote from: Orion on February 01, 2012, 06:55:26 am ---
--- Quote from: capthaltli on January 31, 2012, 06:22:26 pm ---- Create a Meatball that works with pitching deck/ heavy seas conditions (this would make for some challenging flying). Currently a pitching deck (roll & heave) can be created with Javiers NIMITZ and simconnect, but since the meatball doesn't work or provide correct info under these conditions it is not realistic to fly them.
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I recall reading somewhere in these boards that, because the FLOLS lights stay in the same position relative to the model reference point, it is effectively stabilized. Is this not correct?
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I saw this thread, thought you were on it, but maybe it is dated now. http://www.fsdeveloper.com/forum/showthread.php?t=8622
I think the issue was the FLOLS meatball (the actual light) was blocked by the ship, not visible. So I guess the meatball info is correct, but if you can't see it due to the ship moving, you can't fly it. CLARA, CLARA! ;)
-CAPT
Orion:
--- Quote from: capthaltli on February 01, 2012, 04:40:44 pm ---I saw this thread, thought you were on it, but maybe it is dated now. http://www.fsdeveloper.com/forum/showthread.php?t=8622
I think the issue was the FLOLS meatball (the actual light) was blocked by the ship, not visible. So I guess the meatball info is correct, but if you can't see it due to the ship moving, you can't fly it. CLARA, CLARA! ;)
-CAPT
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Oh, yeah. The pitching deck is really useless though, as the deck basically turns into jello. Sometimes you can stay on it, but it isn't long till you either fall through or start moving about. And yeah, the FLOLS lights are obscured by the pitching ship. You can see this in the video I made a while back.
GOONIE:
--- Quote from: SUBS17 on January 31, 2012, 07:36:47 pm ---
DIs Superhornet used to have deck crew guide you onto the cat which was very cool.
Years ahead of its time. ;)....Any addon that has that I'll pay for. 8)
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Janes USNF had deck animation almost two decades ago ???
Another cool animation I thought could be added is an AI Weight Board operator, that runs up to the side of your cockpit and shows you the CAT Launch Weight like the picture below;
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