General Category > Unofficial F/A-18 Acceleration Pack board

FSX Acceleration USS Enterprise, a rework payware

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GOONIE:
Frank,

Definitely second the 3.5 glideslope for the meatball. This alone would make a huge improvement.

Couple other additions:
- Create a Meatball that works with pitching deck/ heavy seas conditions (this would make for some challenging flying). Currently a pitching deck (roll & heave) can be created with Javiers NIMITZ and simconnect, but since the meatball doesn't work or provide correct info under these conditions it is not realistic to fly them.

- Create animated arresting wires that react to the hook and also retract following a trap.

- Deck animations, create a yellow shirt, that signals hook up after successful trap, then give taxi clear of LA hand signals.

- Deck animations, create a yellow shirt that gives hand signals for lineup (left/right) with CAT 1 or 2, then stop/brakes, and then extend launch bar hand signals.

- Sense a foul deck condition (aircraft in LA realtime), flash wave off lights, and animate the LSOs holding pickle over their heads until clear.

- Animate AI pilots doing preflight walk around static aircraft.

- AI aircraft being towed and parked, repositioned, fueling, etc.

Understand these are not simple feats, but they would significantly add to the realism and experience on the deck.

Besides 1980/90s traffic, what is new about your carrier compared to Javiers?
-CAPT

SUBS17:
Some good ideas there Capthaltli also AI flights taking off and landing would be very cool. So far Javiers Carrier has this animation:



DIs Superhornet used to have deck crew guide you onto the cat which was very cool.



Years ahead of its time. ;)....Any addon that has that I'll pay for. 8)

Mirage4FS:

--- Quote from: capthaltli on January 31, 2012, 06:22:26 pm ---Frank,

Definitely second the 3.5 glideslope for the meatball. This alone would make a huge improvement.

--- End quote ---
Thanks for the wish list.  I'll pass it on.   

And Sludge, thanks very much for explaining why the 3.5 meatball glideslope is important.  If I understand it correctly, not having to lose an extra 100 feet altitude on the final is what you're trying to avoid?  If so, then that does seem like a worthwhile reason to try and address that.

---
Frank Safranek
Mirage Aircraft for Flight Simulator
http://www.mirage4fs.com/

Orion:

--- Quote from: capthaltli on January 31, 2012, 06:22:26 pm ---- Create a Meatball that works with pitching deck/ heavy seas conditions (this would make for some challenging flying). Currently a pitching deck (roll & heave) can be created with Javiers NIMITZ and simconnect, but since the meatball doesn't work or provide correct info under these conditions it is not realistic to fly them.

--- End quote ---
I recall reading somewhere in these boards that, because the FLOLS lights stay in the same position relative to the model reference point, it is effectively stabilized.  Is this not correct?

Victory103:
Following this on SOH as well, but I do like the different period set ups, I cruised on Big "E" in the mid-90's. As far as animations, agree with Capt about the deck crew, more immersion factor while on deck. Would be nice to see the helo in "Starboard Delta" like the Javier boat's, most fastmovers forget about these until they are needed.

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