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Prepar3d V2

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AaronMyers:
That's just spinning the wording to skirt what the EULA actually says. I'm surprised developers are facilitating ways to work the EULA when they themselves most assuredly have their own EULA that I'm sure they wish to be followed to the letter. Why is the add-on partners EULA important to follow when the P3D EULA is apparently not? Not that I have a dog in this race, but none of this makes any sense to me.

virtuali:

--- Quote from: AaronMyers on January 06, 2012, 09:52:46 pm ---That's just spinning the wording to skirt what the EULA actually says.
--- End quote ---

This is what LM is saying on their own website, which is obviously their own responsibility if it's legally compatible with the EULA or not, but as long the product is advertised as such, there's nothing in the Developer program presentation that excludes the example I've mentioned.

Since LM surely has a legal team that checks everything that is written on their website before publishing it (a beginner developer purchasing the subscription might complain if the product advertisement wasn't fully compatible with the EULA), the only logical conclusion is that they believe the EULA covers such cases too.

AaronMyers:
Yes, but creating an AFCAD simply as a means to classify yourself as a developer so that the other 99.99% of the time you use the product for something that the EULA (also written directly on their website) is prohibited. That is the spinning part, not what they have posted on their website. My point is if they don't care if people are using it for their own personal consumption, and not for the primary purpose of development, why isn't the EULA changed? The EULA also says that it can be used on only one computer at a time. Is that a rule we can break too? Just isn't adding up.

virtuali:

--- Quote from: AaronMyers on January 07, 2012, 12:01:00 am ---Yes, but creating an AFCAD simply as a means to classify yourself as a developer so that the other 99.99% of the time you use the product
--- End quote ---

You can easily say, and it's generally true, than before you might be able to create an AFCAD, especially from scratch so you wont include anyone elses code, you have to use the product for quite some time, to learn it properly. Nowhere they say that previous experience with FSX, or any other flight simulator program, is required to join the program.

And, nowhere they say you can't subscribe just to evaluate your chance to eventually become a professional developer, they would have provided a different (time-limited) subscription, or a trial version, if evaluation needs weren't covered by that program.

It's a very broad license, and LM has been very clever to set it up that way, which really means the only requirement to join the developer program, is to have a credit card...

AaronMyers:
I guess I will simply have to submit myself to never understanding the logic then. The EULA has to be strictly adhered to, unless it's generally accepted that you don't. It appears that the community as a whole has collectively decided that in this case we don't, and so it shall be. I myself will probably stick to following the EULA as it is written, just as I do with your software, and that of the other developers I do business with. Guess I'm old fashioned that way.   ;D

At any rate, thanks for the discussion.

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