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With Flight deamed a failure, does this mean that FSDT will support FS9 longer?

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Michael2:
I think it very unlikey Flight will succeed in a way that benefits 3rd party developers.  MS hasn't exactly encouraged third parties to participate thus far and it seems there is some doubt there will even be an SDK.  Furthermore, they have changed the franchise into a kind of arcade game.  The market MS is targeting will not be interested in the kind of airports FSDT makes.  There are no airliners, apparently no traffic or ATC and it seems very unlikely there will ever be detailed, realisitc airliners made by 3rd parties.

newmanix:

--- Quote from: Michael2 on January 05, 2012, 09:04:49 pm ---I think it very unlikey Flight will succeed in a way that benefits 3rd party developers.  MS hasn't exactly encouraged third parties to participate thus far and it seems there is some doubt there will even be an SDK.  Furthermore, they have changed the franchise into a kind of arcade game.  The market MS is targeting will not be interested in the kind of airports FSDT makes.  There are no airliners, apparently no traffic or ATC and it seems very unlikely there will ever be detailed, realisitc airliners made by 3rd parties.

--- End quote ---

You are right and wrong. FSDT, Fly Tampa, and Aerosoft have signed NDA's with Microsoft regarding Flight. I get the feeling all 3rd party developers are not going to be onboard for the long haul. Besides, I am not okay with Microsoft Flight dominating the market place. Are we effectly saying places like Simmarket and aerosoft may be driven out of business by not having the right to directly sell products? More and more I am aganst Flight. Its a video game not a flight simulator. Anyone see the comments from the beta testors?: http://airdailyx.blogspot.com/2012/01/microsoft-flight-beta-demo.html

FAlonso22:

--- Quote from: virtuali on January 05, 2012, 08:20:44 pm ---
--- Quote from: Lindbergh72 on January 05, 2012, 08:08:36 pm ---FSX is NOT faster than FS9...nonsense  :o 
--- End quote ---

You obviously haven't read my post carefully. FSX IT'S faster, on a fast multicore system AND with properly optimized product, not FS9 portovers, clearly demonstrated here:

http://www.fsdreamteam.com/forum/index.php?topic=4899.msg45498#msg45498

--- End quote ---

Can you set the ai traffic to 100% and post again the images please? I dunno in italy, but in spain the airports have aircrafts in the gates....

virtuali:

--- Quote from: FAlonso22 on January 05, 2012, 10:48:00 pm ---Can you set the ai traffic to 100% and post again the images please? I dunno in italy, but in spain the airports have aircrafts in the gates....
--- End quote ---

That would be the most wrong way to do a correct comparison, because the whole point of that was to test with something we know exactly how it's made so, clearly, the scenery only, which we both made.

If we added traffic, with many models we don't have any idea how they were made, we would never see the difference due to two different types of scenery. Quite obviously, the whole point of the test was to point out that, if *every* addon (traffic products included) could be optimized for FSX as KLAX, the FSX engine is quite capable of very good performances.

Dimon:

--- Quote from: virtuali on January 05, 2012, 11:11:33 pm ---
--- Quote from: FAlonso22 on January 05, 2012, 10:48:00 pm ---Can you set the ai traffic to 100% and post again the images please? I dunno in italy, but in spain the airports have aircrafts in the gates....
--- End quote ---

If we added traffic, with many models we don't have any idea how they were made, we would never see the difference due to two different types of scenery. Quite obviously, the whole point of the test was to point out that, if *every* addon (traffic products included) could be optimized for FSX as KLAX, the FSX engine is quite capable of very good performances.

--- End quote ---

Yes, AI Traffic is the part that FSX engine hates the most for some reason. However, for some folks (like myself) No AI Traffic = No Flight Sim.

That's why Oliver Pabst absolutely correctly stated that STILL there is a large market for FS2004 Super-Hubs.

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