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With Flight deamed a failure, does this mean that FSDT will support FS9 longer?

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flapsup:

--- Quote from: virtuali on January 05, 2012, 09:18:47 am ---We don't believe that MS Flight will be a failure,
In any case, one should really define "failure" first, if it will sell a couple of million copies, exposing 3rd party developers to a new market we couldn't dreamed of reaching before, for us it will be a success.

--- End quote ---
I believe it will. http://www.orbxsystems.com/forum/topic/41008-thoughts-on-ms-flight/

nickac1092:
I dont know why FSDT is so in to Flgiht.  It was deemed a faliure when we were told about the market place.  I sure hope that you developers keep that in mind.  I know you guys dont get a 100% income from customers because of that other company....  I hope you guys will see that MS Flight was deemed a failure and not support it it its only  1 island of HAWAII!!!  You have to pay for the rest!  MS ruined the Flight simulator series.

Bruce Hamilton:

--- Quote from: nickac1092 on January 06, 2012, 03:24:00 am ---I hope you guys will see that MS Flight was deemed a failure and not support it it its only  1 island of HAWAII!!!  You have to pay for the rest!  MS ruined the Flight simulator series.
--- End quote ---

Exactly who has deemed Microsoft Flight to be a failure?  Microsoft has always said that Flight was a game for Windows Live, they never once used the word simulator because it never was.  I wish FSX had the graphics of Flight as they are absolutely gorgeous, but game play is similar to Nintendo's Pilot Wings.

virtuali:

--- Quote from: Dimon on January 06, 2012, 12:39:07 am ---Yes, AI Traffic is the part that FSX engine hates the most for some reason. However, for some folks (like myself) No AI Traffic = No Flight Sim.
--- End quote ---

No. AI Traffic made not optimizing models, and recycling them from FS9, since it will take too much effort to redo hundreds of models from scratch.


--- Quote ---That's why Oliver Pabst absolutely correctly stated that STILL there is a large market for FS2004 Super-Hubs.
--- End quote ---

We haven't seen anything like that, maybe because we are proved many times that we can do super-hubs in FSX that don't kill fps.

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