Author Topic: vLSO Beta release  (Read 909505 times)

Razgriz

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Re: vLSO Beta release
« Reply #180 on: December 31, 2011, 12:27:43 pm »
.3

Everything is green, And Javiers CVN68. Gear is down.

And Razgriz,

"Fresh FSX Gold Install"

Reading the post helps.



The FSX Acceleration expansion pack is required.

SpazSinbad

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Re: vLSO Beta release
« Reply #181 on: December 31, 2011, 03:56:24 pm »
Microsoft Flight Simulator X: Gold Edition combines the Deluxe Edition and the Acceleration expansion pack into one.
https://www.faaaa.asn.au/spazsinbad-a4g/
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Nike619

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Re: vLSO Beta release
« Reply #182 on: December 31, 2011, 07:40:16 pm »
.3

Everything is green, And Javiers CVN68. Gear is down.

And Razgriz,

"Fresh FSX Gold Install"

Reading the post helps.



The FSX Acceleration expansion pack is required.

As I said, Pays to know what you're talking about.

EDIT:

Haha! Success! Have no idea what changed but it's suddenly working! Great program guys.
« Last Edit: December 31, 2011, 07:49:00 pm by Nike619 »

Razgriz

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Re: vLSO Beta release
« Reply #183 on: January 01, 2012, 02:39:28 am »
Microsoft Flight Simulator X: Gold Edition combines the Deluxe Edition and the Acceleration expansion pack into one.

ooooooooooooooooooops, I mixed up FSXGold with FSXDeluxe.. :P

Orion

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Re: vLSO Beta release
« Reply #184 on: January 01, 2012, 02:49:31 am »
ooooooooooooooooooops, I mixed up FSXGold with FSXDeluxe.. :P
Well, to be fair, Flight Simulator X Gold Edition does include Deluxe.  It just also includes Acceleration. :P

Nike619

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Re: vLSO Beta release
« Reply #185 on: January 02, 2012, 10:43:15 am »
 ;D I freaking love this guys. Great work. Just found the catapult fix as well.

How about a session soon guys?

fael097

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Re: vLSO Beta release
« Reply #186 on: January 13, 2012, 06:18:47 am »
guys, do you have any tips to keep the centerline? this was one of my best landings, but still a little tricky to keep centerline, as it's not aligned to the carrier's heading.

thanks

Razgriz

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Re: vLSO Beta release
« Reply #187 on: January 13, 2012, 06:36:08 am »
guys, do you have any tips to keep the centerline? this was one of my best landings, but still a little tricky to keep centerline, as it's not aligned to the carrier's heading.

thanks

When you're lined up, aim for the 'crotch' (at least that's what I think its called) of the ship.

Here's a picture of what I'm talking about:
http://dl.dropbox.com/u/9850355/crotch.png

A few reference videos:


GOONIE

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Re: vLSO Beta release
« Reply #188 on: January 13, 2012, 06:21:17 pm »
Here's another picture of the "crotch". Sounds terrible I know  :-\

I've put a cartoon Flight Path Vector (HUD symbol) on the picture to show how you line up with this area using the FPV. Doing so accounts for the ship moving forward and the runway moving to the right.

Also one vLSO picture of how if this technique is used, you can fly mostly down the center for an OK3  8)

-CAPT
"You've got to land here, son. This is where the food is."

SUBS17

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Re: vLSO Beta release
« Reply #189 on: January 13, 2012, 11:07:29 pm »
Had an approach and noticed when I didn't catch the wires that "Bolter, Bolter" did not come up on the radio. Can this be modified to happen in the event someone gets a wave off but continues anyway?

aaron886

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Re: vLSO Beta release
« Reply #190 on: January 21, 2012, 05:24:31 am »
This is an awesome program! An excellent idea and great implementation.

Could this be extended to work with any ILS, to facilitate land-based operation or fixed scenery carriers?

ESzczesniak

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Re: vLSO Beta release
« Reply #191 on: January 21, 2012, 09:31:33 pm »
I only just noticed this program and must say it's fantastic.  Wish I had known about it earlier.  It is very nice to be able to analyze you landings.  Of course it helps that of two passes I've flown with it I boltered and followed it with an OK(underline), 3 wire using the fleet LSO  ;D.  Guess CAG LSO it will be.
« Last Edit: January 21, 2012, 09:33:05 pm by ESzczesniak »

Paddles

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Re: vLSO Beta release
« Reply #192 on: January 22, 2012, 03:10:31 pm »
aaron886,

Could this be extended to work with any ILS, to facilitate land-based operation or fixed scenery carriers?

No, this program doesn't use ILS/TACAN data. It works with AI carriers only, both Acceleration and Javier Fernandez's. Other carriers, like user pilotable or static, are not supported due to their limited functionality, i.e. not working/not present OLS, catapults etc. I see no point in carrier landings without OLS visual references...  ;)
BTW, my two FCLP sceneries at KNJK and KNRA will be fully supported in future releases.
Want it done right? Do it yourself!


Paddles

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Re: vLSO Beta release
« Reply #193 on: February 02, 2012, 06:04:29 pm »
Ok, guys
The beta 0.4 is here http://www.fsdreamteam.com/forum/index.php?topic=4915.msg45464#msg45464

Feel free to comment/suggest/criticize  ;)

Happy langings!
Want it done right? Do it yourself!


GOONIE

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Re: vLSO Beta release
« Reply #194 on: February 02, 2012, 08:34:13 pm »
Thanks, Serge!

Really like the CASE III addition! Bravo Zulu ;D

-CAPT
"You've got to land here, son. This is where the food is."