Any word regarding FS2004 status?
We haven't even started thinking about it and, as it is now, we don't have much faith it can be done, we just made some informal discussions internally.
It's not only a matter of accepting a reduced resolution for FS9 (since it doesn't support the 4096x4096 textures we used), is that we also surpassed, by far, the maximum polygonal limit of the FS9 compiler, which means we would have to work for months splitting the scenery in smaller parts and retexturing it, losing both the optimization and our time, which would be much better spent doing another FSX product.